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First Expansion of ARR AnnouncementFollow

#1 Jun 11 2014 at 10:14 PM Rating: Excellent
Coming at the October Fan Fest.

Source.

While I wasn't correct that the expansion would be announced at E3, I think I get partial points for the announcement of the upcoming announcement.

Yes, I'm looking forward to it! Smiley: wink
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#2 Jun 12 2014 at 12:14 AM Rating: Good
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Sounds about right. Blizzard did the same, keeping expansion info on the hush so they'd have something more than mounts and pets to give out to Blizzcon attendees. I was hopeful that we'd see it before the end of the year, but they way they speak about it makes me think we won't get it until early spring.
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#3 Jun 12 2014 at 1:38 AM Rating: Good
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SE continues the practice of announcing the announcenemt like they did with FF15.
#4 Jun 12 2014 at 2:09 AM Rating: Good
First post here in awhile. Had an account during my FFXI days, but completely forgot the email and username. Anyways, I took some time off from this game right after I got my relic weapon+1 because I thought the farming was kind of annoying.

Coming from the earlier days of FFXI, I'm hoping for major LS/FC fights. I understand it could get stressful to get everyone organized/meet-up sometimes, but once things were set it was a blast most of the time.

I remember the first LS battle I experienced was Fafnir of all things. This was when if your team messed up there was another LS there waiting to claim like a pack of wolves. Didn't have any idea of what to do, but had great mentors to help explain the battle and take us (my ex and I) under their wing. Building camaraderie with the LS is one of the best feelings I've had in gaming, and held a special place in my heart at the time for the "adds and tanking party" sub-faction we had going. I remember we were the first NA LS to take down Tiamat, Jorm, and Vrtra on our server so I guess I was lucky enough to be apart of one that had highly skilled/knowledgeable members who were also completely anti-elitist and free spirited. No one used parsers to be the ultimate judge. I quit the game shortly after the ToAU expansion pack, but I know they were still putting in work as server's "LS to join" afterward. Right now running with a group of strangers on duty finder who expect you to just know the fight right away seems to be the complete opposite of that. I know we have the internet as a resource, but some people just want to hop on and play. However, I'm hopeful it'll change with newer content.

More content leads to a different experience not just in terms of exploration, but in terms of meeting wonderful people, which in turn adds to the enjoyment in MMORPG's. As mentioned, I got tired of farming in this game, but rarely ever got bored farming pop items with an awesome LS in FFXI. I think XIV has the same potential. If that content requires more people to run, I feel it gives better odds of meeting new people and getting to know some of the ones you don't know so well better.
#5 Jun 12 2014 at 5:24 AM Rating: Good
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Rhythmmm wrote:
More content leads to a different experience not just in terms of exploration, but in terms of meeting wonderful people, which in turn adds to the enjoyment in MMORPG's. As mentioned, I got tired of farming in this game, but rarely ever got bored farming pop items with an awesome LS in FFXI. I think XIV has the same potential. If that content requires more people to run, I feel it gives better odds of meeting new people and getting to know some of the ones you don't know so well better.

While I'll certainly agree more content variety is needed, I personally would express caution in focusing on 8+ man or greater content in XIV's case. As you'd noted earlier in your post, the logistics of it all can be a *****, which can and does translate to some people missing out on content not because of lacking skill, but because getting the warm bodies together can be tricky, nevermind actual performance issues if something like the DF is available. Socially, constraining things more to FC/LS also invites people having to put up with others they really don't want to be around and all the related politics that can come with favoritism and cliques. To perhaps inject some of my own XI experience, I had some people accusing me of "seducing" some of our leaders to get things they believe I didn't deserve and attempted to covertly express that sentiment in hopes others wouldn't help me if I asked for such and to inevitably jump ship if I felt so appropriately alienated. Some bought into it, typically those that never played with me in low-man settings and were in different time zones. Some didn't, either by knowing me or actually trusting those who did. And while it wasn't true, I can't deny it hurt my XI experience in the later days as time and RL claimed the friends I did have.

That said, put me more in the camp that having things to do with others, even if just being passer-bys is good, but being too tight on minimum manpower requirements at the higher end can lead to complications. "This is an MMO" isn't a strong enough reason, as is commonly invoked in topics like this. If one is discerning enough, one can see how even a soloist can affect a server via rippling activity. And in knowing such, it's probably no surprise I'd favor some things being easier and more inclusive than harder and more exclusive. And when I think hard, it's definitely not XI's old habit of resource scarcity, time sinks, or herding the proverbial cats. I certainly don't miss being on a year+ long waiting list for things like Duelist's Chapeau. Then again, if you talked to the people I mentioned earlier, I didn't earn that despite near-perfect attendance and getting 4 of them into the hands of those ahead of me. Such swell allies I had, there.

More cynically, some folks are sick of enabling ******** and giving them the power to hold others back. Finding that perfect group of players and hopefully friends is never as easy as simply saying to do it. So, on that end, that'd also lead me to suggest server transfers need to be free so people would be better able to thanks to off-game conversation or even a pleasant DF matching. SE also needs to look into options for merging smaller FCs so, for example, those with their own houses aren't suddenly losing one they'd worked on if their group happens to be the one gobbled up. I've seen things up and fall apart in other games for similar reasons, but maybe that's just me favoring function over fashion.
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#6 Jun 12 2014 at 7:25 AM Rating: Decent
I would like them to start adding content that lasts 2 hours or so with long term goals in mind. Something like Dynamis, involves dungeons, lots of mobs/bosses with all of them dropping something useful that after a month or two, you use for gear. Could easily keep releasing similar content afterwards to keep upgrading the gear you've received from it.

I'm just getting sick of the run of the mill dungeons for myth/soldiery and boss battlefields with different mechanics. Make this reserved instance a pretty big open field with no linearity so you actually have to plot out a path. I know it's essentially ripping off Dynamis, but if modified a bit and done right, it could be something fun for small or large parties as Dyna worked for both in 2005 and again in what, 2012 when they re-vamped it.
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#7 Jun 12 2014 at 1:14 PM Rating: Decent
I absolutely see where you're coming from Seriha, and I'm genuinely sorry you went through that. I'll even say your experiences are much more common than mine. It's like I mentioned, I was extremely fortunate to join the LS I did. The core group actually were some leaders from another successful LS prior who were put-off by the elitist attitudes that seemed to develop, if not there already, by the other leaders. They had an enthusiasm for not only the game, but for making people happy which just went beyond having xyz items.

Kind of going off tangent here, but I think it all starts (but not their sole responsibility) with the leaders and trickles down from there. I believe that a great trait for the people in command to have is someone(s) who will speak up/defend other members of the group. They'll make sure the most humble and quiet people who put in the work are recognized while at the same time showing appreciation and acknowledgement still to those who's lives online may not be as active. Someone in your position wouldn't have to defend themselves and be perceived as combatative. We're human, so it's inevitable two or more people will eventually feel they're more deserving of an item than their counterpart, which means the the leaders may to determine who should be first and keep their promise that the next person and everyone after gets their's in the fastest way possible. It's a balancing act for sure, and can be quite overwhelming. Eventually people will want rewards for their hard work, but if a level of patience and generosity has been instilled by convincing those involved on all levels that they will see the benefits soon enough and live up to their word it makes everything go by smoothly. Meaning person A,B, and C may want to have Wyrm items, but also make sure X, Y, and Z get their sky drops as well to avoid any kind of lopsidedness. Making it a habit where maybe a MNK in the party putting in work who has yet to get an Osode/Haidate gets one of the first pairs of Herald's Gaiters given to them unselfishly by an LS leader also maining MNK who was in line for it while it's still rare to have. You passing up on a Duelist's Chapeau after a year of really wanting it and known as a consistent passer would probably get priority for Excalibur instead.

An LS full of people who not only don't mind helping those in front of them get an item but also don't mind passing on an item they really want and in line for will go a long way because it creates a self-sustaining cycle. It might seem unreasonable to expect that, and is extremely rare, but I truly believe you'll attract people like that eventually if you're a similar person genuinely.

Edited, Jun 12th 2014 3:32pm by Rhythmmm
#8 Jun 12 2014 at 3:55 PM Rating: Good
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Thayos wrote:
Coming at the October Fan Fest.

Source.

While I wasn't correct that the expansion would be announced at E3, I think I get partial points for the announcement of the upcoming announcement.

Yes, I'm looking forward to it! Smiley: wink

Maybe they will just reveal whether or not there will be an expansion then, and announce that they will announce more details on it in the spring.
#9 Jun 12 2014 at 5:49 PM Rating: Good
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Rhythmmm wrote:
An LS full of people who not only don't mind helping those in front of them get an item but also don't mind passing on an item they really want and in line for will go a long way because it creates a self-sustaining cycle. It might seem unreasonable to expect that, and is extremely rare, but I truly believe you'll attract people like that eventually if you're a similar person genuinely.

I have no doubt that things like token systems arose to not only serve as a hard counter to bad RNG of the olden days, but to help curb the player politics of yore with a portion of the who deserves what rhetoric. And while we still see the occasional drama with the few RNG drops here in XIV now, I do still worry a bit about the future of things when it comes to groups and choosing what activities to do, especially if they wind up better favoring a leader and their friends.

Personally, I don't feel charisma is a strength of mine. I may be able to wordsmith some good posts, crack some good jokes, and all that fun stuff, but I know I'm someone that better assists a leader than being THE leader. I think this is part of what upset some folks in my XI past and led to some misinterpretation as I was generally mindful of how my peers were performing and was often playing more the role of tactician to better adjust to what we had available and the flows of battle. I knew who was generally better equipped for what roles and if they were even any good at it. At the same time, we tried to juggle burn out so those "cursed" more into roles like BRD, WHM, or RDM got to relax a bit more with other jobs if possible. Sometimes the lacking experience of others stood out here, but usually successes were still had. Regardless, it sucked scheduling something for 8pm, only for us to not get started until 8:30 (which was now 1:30am for the Euro-folk) or later because someone was late, needed more time to job swap, someone vital didn't show up at all, or whatever. Hence the logistics of endgame being a pain in the butt.

Despite my own personal introspection, I know everyone isn't or can't bring themselves to be as bold as I am from time to time, and that's okay. I'd like to think I've got their back if a poignant issue is on my radar. In this particular case, I'd say it's simply the act of being able to participate in content in a timely manner. Some might be okay with the concept of nerfs 6+ months down the road or even the total lack of alternative progression schemes, but I'm not and I know others would like having more choices so even if they are guild hopping or struggling in the harder content with a group they do like, they've still got things to do on the side that can both better themselves and their group(s). Either way, I could hop to numerous game boards and find people telling others what they don't deserve, and ultimately only for selfish reasons. It's a sad thing I see perpetuated in communities via the players and inaction of devs. It sucks seeing your friends list dwindle. It sucks seeing groups break up for reasons outside our control. "Playing together" for me is more than just literally being in the same group, but some staunchly believe that is the meaning and subsequently escalates that into meaning bigger groups are even better for communities. In retrospect, there's likely a good reason why WoW dropped 40-man raids and it's a reason I suspect those at Wildstar will soon rediscover. XIV isn't at such an extreme yet, even though I do believe an FC should be able to field a 24-man CT group. Still, seeing some clamor for things like a 64-man Dynamis in XIV scares me. Done wrong, it will be so utterly terrible for so many people. But if we really are so dead set on those types of numbers, I'd rather look toward FATEs with a respect toward Rift's handling of zone events. Right now, XIV is a poor imitation in that respect, which I have no doubt contributes to the hatred I see some spew about FATEs themselves. Of course, it's usually around this point where someone will hop in and tell me I'm dumb and that I just want to kill the game with my bad ideas. So, I'll cut myself off for now in favor of fetching some grub.
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#10 Jun 12 2014 at 6:08 PM Rating: Good
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Seriha is trying to kill the game with her need for things to do, being respectful to other players and whatnot... filthy RDMs Smiley: sly
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#11 Jun 12 2014 at 6:10 PM Rating: Good
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SHUT UP AND LET ME MELEE
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#12 Jun 12 2014 at 6:33 PM Rating: Excellent
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Swords are decorations, not tools of destruction. Confirmed by FFXIV Smiley: grin
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#13 Jun 12 2014 at 7:29 PM Rating: Decent
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If you can equip it you should be allowed to attack stuf with it lol.
#14 Jun 12 2014 at 7:54 PM Rating: Excellent
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LebargeX wrote:
If you can equip it you should be allowed to attack stuf with it lol.

Sweet! Time to hit stuff with my embroidery hoop!
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#15 Jun 12 2014 at 9:45 PM Rating: Excellent
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Karlina wrote:
LebargeX wrote:
If you can equip it you should be allowed to attack stuf with it lol.

Sweet! Time to hit stuff with my embroidery hoop!

I've killed stuff with my hatchet while shard farming back in the day ;p

#16 Jun 12 2014 at 10:46 PM Rating: Excellent
At least you didn't have to throw pebbles.
#17 Jun 12 2014 at 11:53 PM Rating: Good
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Catwho wrote:
At least you didn't have to throw pebbles.

In the testing phase of 1.0 I rolled a DoL class as a starter for lulz. So yeah, during the boat sequence I was tossing pebbles at jellyfish for 1 damage a pop. I should probably be ashamed that it took me so long, but I couldn't defeat them without the NPCs helping me Smiley: mad


Edited, Jun 13th 2014 2:27am by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#18 Jun 13 2014 at 3:55 AM Rating: Excellent
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I actually killed a low level marmot with pebbles on my freshly minted Botanist back in the day. After an epic exchange of nuts and pebbles that took about 5 minutes, I managed to win the fight but I didn't get any rewards for it; it just died. What a rip!
#19 Jun 13 2014 at 6:07 AM Rating: Excellent
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LebargeX wrote:
Karlina wrote:
LebargeX wrote:
If you can equip it you should be allowed to attack stuf with it lol.

Sweet! Time to hit stuff with my embroidery hoop!

I've killed stuff with my hatchet while shard farming back in the day ;p



Well, at least a hatchet or a pickaxe can actually do some real damage. They are heavy objects with either a sharp edge or a gouging point that can easily cause grievous wounds. Not so unrealistic.

An embroidery hoop, though? lol. I'd have to say of all the crafting classes, Weaver has it worst with trying to kill anything with their primary tool. Maybe a tie between Weaver or Alchemist.

Culinarians have a Skillet. Go ask Peach from Mario RPG how good Skillets work while bashing someone in the head with it.
Armorers and Blacksmiths have a hammer. Lots of people have been bludgeoned to death with a claw hammer or similar tool.
Goldsmiths have smaller tiny little hammers, but I'm sure you could try to poke an eye out or something with it.
Carpenters have wood saws. I imagine if you grabbed one and swung it like a sword, trying to rip it across someone's flesh, it could do some damage.
Fishers have Fishing Poles. You ever accidentally thwap yourself with a fishing pole IRL? That crap stings like hell (or you could simply try to strangle them with the fishing line)

So yeah, just Alchemists and Weavers... an Alembic made of metal could actually be used as a bludgeon-type weapon if held like a rock.

So..... that just leaves weavers and their hoops out in the cold.

Edited, Jun 13th 2014 8:10am by Lyrailis
#20 Jun 13 2014 at 6:34 AM Rating: Excellent
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My FC buddy would kill the skeles on that little island by aleport with his fishing rod while getting red corals lmao!!!

I guess if you smashed the hoop over someone's head you coud strangle them with it? Or give them a wicked splinter? Hahahaha

Edited, Jun 13th 2014 5:35am by LebargeX
#21 Jun 13 2014 at 7:30 AM Rating: Good
Seriha wrote:
[quote=Rhythmmm] But if we really are so dead set on those types of numbers, I'd rather look toward FATEs with a respect toward Rift's handling of zone events. Right now, XIV is a poor imitation in that respect, which I have no doubt contributes to the hatred I see some spew about FATEs themselves. Of course, it's usually around this point where someone will hop in and tell me I'm dumb and that I just want to kill the game with my bad ideas. So, I'll cut myself off for now in favor of fetching some grub.


This is a great point!

If they could make FATES more fun, more challenging, maybe even let them somehow change difficulty on the fly, that would fix a number of issues. Rifts really are a good example.

Some suggestions would be adding waves of enemies building up to the bosses, maybe something where crowd control was more important, a few mobs that have to be targeted FIRST, healers or mages maybe. Dark Devices is heading in the right direction. When they made FATES change difficulty based on prior participation, that was a step in the right direction. Still some funky things happen when two FATES spawn at once and participation is split. The difficulty of the next rounds is not properly balanced. Adding more Waves to the FATES would allow people time to come and they could instead change difficulty based on participation of the prior Wave.

Basically if FATES were actually fun it then the whole game design, including Atmas and Alexandrite farming, would all make sense.

It's a really good point that some tweaks to how and what FATES spawn (and maybe even loot/gil drops) is probably the easiest thing that can be done from where we are at now to improve the game.
#22 Jun 13 2014 at 2:57 PM Rating: Good
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I like that point, also. Honestly, if FATEs were more like planar rifts, I'd have my weapon already, and possibly all jobs at 50. Smiley: laugh
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