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#1 Jun 11 2014 at 7:42 AM Rating: Sub-Default
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"Regarding the Zodiac Weapons, in the future will they have visuals that stand out? Animations, Sounds, Skills, etc?
The grade after the current Novus we do plan to have something that will substationally change the appearance of the weapon. Even after this next grade, we have plans to eventually add a final version, what we imagine for example the Excalibur looked like, what the Zodiac Braves actually used; we want these weapons to stand out both visually as well as audibly to reward players for their hard work."

I find two things wrong with that:

1) if theres a "final" upgrade lets say the final one is il200.... what good is that weapon you worked so hard on when the il is raised to il300 yet your relic isnt getting a high il but new i300 weapons exist? In the end all that work was wasted..... unless you did all that work just for a new glamour weapon which imho would be stupid


2. at the end of the day youre work is paid off by getting you a weapon that stands out visibly and audibly? umm so ll have a weapon that LOOKs and SOUNDS better than everything else? also pointless.. how about a weapon thats just as strong as the strongest weapon or better than the strongest weapon? Or it doesnt even have to be just as strong or stronger how about giving it a unique stat or ability that no one weapon has... i.e sever enemy attack or defense lower noticeably enhances crit hit rate, or a job ability you can ONLY use when having that weapon equipp[ed... it doesnt have to be as good as the Coil 10000 weapon but at least make it unique in the regard that it brings something to the gameplay that no other weapon does even if its not physically the strongest
#2 Jun 11 2014 at 7:56 AM Rating: Excellent
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It has to stop eventually or you end up in a situation in five years and four expansions later where someone just starting out now has to do this 65-part upgrade path just to be endgame viable.
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#3 Jun 11 2014 at 8:14 AM Rating: Excellent
Could follow a path that XI did and every few expansions brings a new set of ultimate weapons.

Relics from vanilla XI
Mythics from ToAU
Empyreans from Abyssea
Delve/Skirmish weapons from SOA

The relic horn and Empyrean harp and the relic shield and Empyrean shield, and arguably the mythic WHM staff, are the only weapons in XI worth getting from any expansion prior to SOA now. Yeah if you get the full 99 version of the relic it's still very good and has a funky glow, but you could spend a fraction of that amount of money and get a Skirmish +2 weapon with a bit of luck that completely outclasses it. Hell, one of our MNKs just got the iLvl 120 knuckles from a Delve NM.
#4 Jun 11 2014 at 9:38 AM Rating: Excellent
It should come as no surprise that this game isn't meant for people who want to work for one piece of gear and then sit on it for years. Evolution is the name of this game. Besides, a capped Novus will be viable for an extremely long time. The i90 weapons have been viable since launch, and they'll be viable for endgame until the next iLevel increase, which probably won't happen until the game is more than a year old. At that pace, a Novus weapon finished today could be viable for another 18 months.

Edited, Jun 11th 2014 8:39am by Thayos
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#5DuoMaxwellxx, Posted: Jun 11 2014 at 11:33 AM, Rating: Sub-Default, (Expand Post) you mean like the 65 step upgrade process relic in xi was for everyone even if they strted day 1? and guess wha ppl wh waned to do that got reic weapon while hose of us who didnt wanna commit to that got other weapons. its all about OPTIONS no one says you HAVE to getrelic. infact Se themselves said the reason we have coil, soldiery and relic weapons and armor is so that ppl have OPTIONS on what path they wanna persue.
#6 Jun 11 2014 at 11:37 AM Rating: Excellent
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DuoMaxwellxx wrote:
Archmage Callinon wrote:
It has to stop eventually or you end up in a situation in five years and four expansions later where someone just starting out now has to do this 65-part upgrade path just to be endgame viable.


you mean like the 65 step upgrade process relic in xi was for everyone even if they strted day 1? and guess wha ppl wh waned to do that got reic weapon while hose of us who didnt wanna commit to that got other weapons. its all about OPTIONS no one says you HAVE to getrelic. infact Se themselves said the reason we have coil, soldiery and relic weapons and armor is so that ppl have OPTIONS on what path they wanna persue.

dont wanna do the now 65 step relic upgrade? beat an extreme primal and get their weaon or do th most likely severly watered down at that point t5 and get that weapon or farm soldiery and get that weapon


This isn't FFXI.

Also the relic is NOT optional. It gates content behind it. And if you don't think that, were your suggestion to be used, people would expect players to have their Stage 85 Relic Upgrade Ultima Hyper Championship Fighting Turbo Edition weapon to enter endgame, then you've either never played an MMO before or you haven't been paying attention.
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#7 Jun 11 2014 at 12:10 PM Rating: Good
Well, "fully upgraded to max" relic is optional. You don't have to collect all 12 atma before you can roll into Coil 1.

But getting a Relic Zenith takes like, a day, assuming your HM primal groups are not full of derp. Last night we had to call out a bard in our Lost City run for not having done the quest yet.
#8 Jun 11 2014 at 12:13 PM Rating: Decent
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Catwho wrote:
Well, "fully upgraded to max" relic is optional. You don't have to collect all 12 atma before you can roll into Coil 1.

But getting a Relic Zenith takes like, a day, assuming your HM primal groups are not full of derp. Last night we had to call out a bard in our Lost City run for not having done the quest yet.


To be fair, Titan weapons replaces most Relics until you get a Zenith and even then, if you end up somehow doing the Extreme Primals and get that weapon you can completely bypass the Zenith altogether for some if you felt like it.

Unless of course, said Bard never did their 50 job quest too..then yeah there's a problem.
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#9DuoMaxwellxx, Posted: Jun 11 2014 at 12:18 PM, Rating: Sub-Default, (Expand Post) there are ppl like that but you just dont play with those ppl. will you get groups as fast if youchoose to do that? no but will youstill get it done with some patience and persistance? yes.
#10 Jun 11 2014 at 2:37 PM Rating: Good
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Fears of super long upgrade path chains are valid. Hell, I still think XI is "doing it wrong" in this respect by having not offered an alternative to get pre-ilvl RMEs into the hands of players. Want an Excalibur? Enjoy your daily Dynamis farming for 3 months just for the functional 75 weapon. Further gil craters like ADL blood wait down the line, too, which probably means like a week or more of Dynamis farming for people per blood.

That said, I don't think the answer so much lies in forgetting the current XIV relics exist and us just mysteriously finding new, even more super ones. Maybe it's just me approaching the concept of power creep from an RP perspective, but I'd rather the hypothetical i200 weapon just be what we could've gotten via slogging through all the trials, only via a singular and respectably difficult task. Then you can lob in a few upgrade phases to that item to better distinguish the "fresh 50s" from those who've been plugging at it a bit. Of course, if you're someone who jumped through all the little hoops prior, you can still advance, too.

Assuming they can divorce Gilgamesh from the Hildebrand storylines, I could actually see him serving as the first vector of the above. However, it's not a lore solution I feel appropriate for every big gap leap. Better establishing some up-and-coming blacksmith might be more appropriate here.
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#11 Jun 11 2014 at 3:08 PM Rating: Decent
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Seriha wrote:
Fears of super long upgrade path chains are valid. Hell, I still think XI is "doing it wrong" in this respect by having not offered an alternative to get pre-ilvl RMEs into the hands of players. Want an Excalibur? Enjoy your daily Dynamis farming for 3 months just for the functional 75 weapon. Further gil craters like ADL blood wait down the line, too, which probably means like a week or more of Dynamis farming for people per blood.


It takes 3 months to farm a 75 relic these days in XI? Mine took about 10 times longer to obtain and required that I fork up far more gil than it takes to buy the ADL drops. Never mind the man hours it took the dozens of players who helped me along the way. Never mind having to follow a schedule that didn't always line up with my own outside of the game.

Last I checked(currency/marrow prices), you could easily make enough money selling currency from Dynamis and Salvage to pick up a marrow daily. 2 hours a day for a few months(on your own terms and schedule) kicks the **** out of the ordeal I(and dozens of others) went through to obtain mine so I really can't feel bad for anyone who thinks 3 months is excessive. I walked uphill both ways to get to the same place with Shiva on my back Smiley: lol

That said, people should expect that any type of new weapon will span at least the gap between updates(3-4 months), if not longer. Gotta keep you scrubscribed somehow Smiley: nod
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#12 Jun 11 2014 at 3:40 PM Rating: Decent
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I'm of the mind that just because present relic acquisition is better than the olden days still doesn't mean it's really an enjoyable experience for the player now. "No single item in an MMO should take a month or more to get with fair play," is a line I've lobbed around before, particularly when you start adding equipment slots together for the end goal. In some cases, this isn't always mutually exclusive, but for stuff like tome grinding here, it is. But the whole "Back in my day..." argument was used when RMEs were technically antiquated via Adoulin and lacking upgrades likely played a role in SE's eventual caving on the matter. It might even be why there's no "catch up" version now, as the same folks would then ***** about their "hard work" being wasted from another angle.

And just in case clarification on my earlier sentiment is needed, I see fair play as about 10-15 hours a week. Casual, but not super casual.
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#13 Jun 11 2014 at 3:49 PM Rating: Decent
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Archmage Callinon wrote:
DuoMaxwellxx wrote:
Archmage Callinon wrote:
It has to stop eventually or you end up in a situation in five years and four expansions later where someone just starting out now has to do this 65-part upgrade path just to be endgame viable.


you mean like the 65 step upgrade process relic in xi was for everyone even if they strted day 1? and guess wha ppl wh waned to do that got reic weapon while hose of us who didnt wanna commit to that got other weapons. its all about OPTIONS no one says you HAVE to getrelic. infact Se themselves said the reason we have coil, soldiery and relic weapons and armor is so that ppl have OPTIONS on what path they wanna persue.

dont wanna do the now 65 step relic upgrade? beat an extreme primal and get their weaon or do th most likely severly watered down at that point t5 and get that weapon or farm soldiery and get that weapon


This isn't FFXI.

Also the relic is NOT optional. It gates content behind it. And if you don't think that, were your suggestion to be used, people would expect players to have their Stage 85 Relic Upgrade Ultima Hyper Championship Fighting Turbo Edition weapon to enter endgame, then you've either never played an MMO before or you haven't been paying attention.


Um, no, it does not gate content. There are multiple weapons that are as good or better than relics. Relics are just the most casual friendly endgame weapon to get.
#14 Jun 11 2014 at 4:35 PM Rating: Excellent
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Um, no, it does not gate content. There are multiple weapons that are as good or better than relics. Relics are just the most casual friendly endgame weapon to get.


The first Coil set requires you to have your relic weapon. The second Coil set requires you to complete the first one, and ergo requires your relic weapon.

That's content gating.
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#15 Jun 11 2014 at 4:51 PM Rating: Excellent
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Archmage Callinon wrote:
The first Coil set requires you to have your relic weapon.

Does it? I thought it just required beating the HM primals. You don't need to be on the relic quest for that.
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#16 Jun 11 2014 at 5:13 PM Rating: Excellent
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Karlina wrote:
Archmage Callinon wrote:
The first Coil set requires you to have your relic weapon.

Does it? I thought it just required beating the HM primals. You don't need to be on the relic quest for that.


I'll freely admit I didn't go check to see if I could get into Coil in the few minutes between beating Titan HM and finishing the relic quest. So I could be easily be wrong there.

I do remember reading a chart a while back (from SE) that had content gated behind the relic weapon. They may have changed their minds, I'll see if I can find the chart again when I'm not at work being super productive (can you tell?)
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#17 Jun 11 2014 at 5:41 PM Rating: Decent
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Seriha wrote:
"No single item in an MMO should take a month or more to get with fair play," is a line I've lobbed around before, particularly when you start adding equipment slots together for the end goal.


While I personally would love to see monthly updates, it's pretty clear that at this point in development we can only expect them quarterly. I think they're banking on the fact that players will accept that the game is 'extremely casual' and log into the game on an even more relaxed schedule than the 10-15 hours a week that you consider casual.

As far as 'catch-up' options, I thought they'd released a currency system that you could earn points while leveling up and use those points to get geared up enough to start participating in current endgame. I don't know the exact numbers, but the stuff you can earn while leveling up as a new player puts you a step or two behind upgraded RME. Seems legit to me.




Edited, Jun 11th 2014 7:47pm by FilthMcNasty
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HaibaneRenmei wrote:
30 bucks is almost free

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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#18 Jun 11 2014 at 5:47 PM Rating: Decent
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Karlina wrote:
Archmage Callinon wrote:
The first Coil set requires you to have your relic weapon.

Does it? I thought it just required beating the HM primals. You don't need to be on the relic quest for that.


Technically yes you only had to beat titan to do the first coil, but at the time when there was no echo, myth was still capped off at 300 a week, and most people were decked out in darklight gear you had to have a relic for dps checks and for most cases to buy the acc cap.
#19 Jun 11 2014 at 5:52 PM Rating: Excellent
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While I personally would love to see monthly updates, it's pretty clear that at this point in development we can only expect them quarterly. I think they're banking on the fact that players will accept that the game is 'extremely casual' and log into the game on an even more relaxed schedule than the 10-15 hours a week that you consider casual.


I mean..... that's a pretty good update pace.

WoW only gives you major content updates every 7-12 months or so. End-of-expansion raid tiers have a tendency to last a year or more.
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#20 Jun 11 2014 at 6:17 PM Rating: Default
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FilthMcNasty wrote:
Seriha wrote:
"No single item in an MMO should take a month or more to get with fair play," is a line I've lobbed around before, particularly when you start adding equipment slots together for the end goal.


While I personally would love to see monthly updates, it's pretty clear that at this point in development we can only expect them quarterly. I think they're banking on the fact that players will accept that the game is 'extremely casual' and log into the game on an even more relaxed schedule than the 10-15 hours a week that you consider casual.

As far as 'catch-up' options, I thought they'd released a currency system that you could earn points while leveling up and use those points to get geared up enough to start participating in current endgame. I don't know the exact numbers, but the stuff you can earn while leveling up as a new player puts you a step or two behind upgraded RME. Seems legit to me.




Edited, Jun 11th 2014 7:47pm by FilthMcNasty



I dont think ANY mmo has monthly updates (well ESO seems to but i think thats because its fairly new and theyre just given ppl stuff the shoulda had at launch.. im sure when thats done it wont be getting updates half as fast)
#21 Jun 11 2014 at 8:24 PM Rating: Decent
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Archmage Callinon wrote:
WoW only gives you major content updates every 7-12 months or so. End-of-expansion raid tiers have a tendency to last a year or more.


It's more accurate to say that the content patches come about three months apart.

Almost 2 months between MoP launch and 5.1 patch. Just over 3 months between 5.1 and 5.2 updates. A little more than 2 months later 5.3 hit servers and then about 4 months later they added 5.4 update.

5.4 has been out for a while, but you also have to keep in mind that they're adding quite a bit more content than XIV is. Scenarios, new battlegrounds and arenas, the pet battle system, brawler's guild, world bosses and dungeon/raid content were added during that span of time. The pace of updates always tapers off toward the end of an expansion to give people who aren't hardcore raiders the chance to experience the content before it's obsoleted by the following expansion and level increase.

DuoMaxwellxx wrote:
I dont think ANY mmo has monthly updates (well ESO seems to but i think thats because its fairly new and theyre just given ppl stuff the shoulda had at launch.. im sure when thats done it wont be getting updates half as fast)

Correct me if I'm wrong, but FFXI(shocking, I know) has had monthly version updates at least since the beginning of the year, if not earlier. The content and adjustments are not as large as they were when the updates were quarterly, but there's almost always something new when you visit the playonline website. I can't say what the impact has been, but if I were still playing XI I'd be satisfied knowing that I get something for my subscription every month.


Edited, Jun 11th 2014 10:30pm by FilthMcNasty
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#22 Jun 11 2014 at 8:30 PM Rating: Excellent
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FilthMcNasty wrote:
Seriha wrote:
"No single item in an MMO should take a month or more to get with fair play," is a line I've lobbed around before, particularly when you start adding equipment slots together for the end goal.


While I personally would love to see monthly updates, it's pretty clear that at this point in development we can only expect them quarterly. I think they're banking on the fact that players will accept that the game is 'extremely casual' and log into the game on an even more relaxed schedule than the 10-15 hours a week that you consider casual.

As far as 'catch-up' options, I thought they'd released a currency system that you could earn points while leveling up and use those points to get geared up enough to start participating in current endgame. I don't know the exact numbers, but the stuff you can earn while leveling up as a new player puts you a step or two behind upgraded RME. Seems legit to me.


You misinterpreted me a bit. I didn't say one month for everything a class could possibly equip, rather, one month (or 40-60 hours) for a single item. Comparatively, 2 hours of daily Dynamis for 3 months translates to 180 hours, which while better than the olden stays, is still at least 3x over my proposed metric. From there, time would go into fleshing out the rest of the gear and even working on other jobs until the next update.

I know there are some folks out there who are staunchly one-class-only type players and they may find themselves left hanging a bit in consequence, but I still think it better to promote people into leveling multiple classes instead of just one, and the less mountainous you make that task appear, the more likely people will undertake it. Old school relics? Yeah, a lot pretty much did say, "@#%^ that." and never bothered. Wasting content potential, really.

But if we do want to talk about content dispersal, give me an "As it's ready..." system over holding a bunch until some x.y patch number. We kinda sorta get it here, but I wouldn't say everything is so inter-connected that waits for everything are required.

Edited, Jun 11th 2014 10:34pm by Seriha
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#23 Jun 11 2014 at 9:02 PM Rating: Decent
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Seriha wrote:
I didn't say one month for everything a class could possibly equip, rather, one month (or 40-60 hours) for a single item. Comparatively, 2 hours of daily Dynamis for 3 months translates to 180 hours, which while better than the olden stays, is still at least 3x over my proposed metric. From there, time would go into fleshing out the rest of the gear and even working on other jobs until the next update.


I guess I expected the next item you chase to come either in a separate update or to be something that was unlocked in phases. So instead of getting the entirety of coil up front, you get the first turn and the next becomes available the following month.

The other thing about RME is that it will probably remain relevant until servers close while the relics you get in ARR probably won't last longer than 2.x updates continue to come. I can't say that with certainty, but based on the style of progression they've adopted; ARR relics won't last half as long as XI relics. I don't think that it would take much longer than two months to complete a relic, but even if it did...

40-60 hours for an item that will last you maybe another 8 months to a year, or 180 hours for an item likely to last you until the servers close(or cost you a few more hours farming the next upgrade). XI relic had a lot more longevity value than ARR's relics are likely to have.

Even if I hadn't decided to devote my life to the kindreds, I still would have participated in and enjoyed the hell out of Dynamis. It was several mechanics serving players with different goals, all wrapped up into a single event. You could use it to make money, farm a relic to improve your character, farm up AF2 if you didn't have the dedication for a relic or even just dive in for some good old fashioned face mashing. My LS would wager on who would be the first to rip hate and catch EES to the knee. The theme from Dyna-Xarc is still in rotation in my workout playlist. I still have fond memories of muting that in favor of the Benny Hill show theme music when we got to the mobs with charm.

Good times Smiley: nod
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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