lass5 wrote:
By the way, if skills like Steal are too difficult/confusing for this team to conceptualize in their game, I seriously wonder how they're going to be handle Blue Magic lol
sometimes I wish they would just say "we have to focus our resources and we feel that this is the best approach to take" instead of all these weird excuses they always make. This isn't the first time they've said something weird to cover up their decisions
It's like... we're not children yoshida, you can speak to us like grown ups
Edited, Jun 23rd 2014 2:12pm by lass5
The way they address thing is vague on purpose. Most likely because they don't know themselves, because it hasn't been a finalized position. If he is straight with us and says THF will never be in the game for example, people will always use what he says as fact... until the day he releases THF, and then he will look like a liar.
They're trained to answer those questions in that way because of that.... the fact that they are should at least be a sign they are still struggling to find a way to fit it into Eorzea.
Theonehio wrote:
Yeah, I think that's what he was meaning since Ninja isn't Thief/Rogue, but it's clear they're designing the daggers to basically fit both even though there will be some Katanas, it probably won't be "katana" but a glorified dagger. That's one of my gripes with this game compared to XI, the lack of...care? that went into the animations in some areas. XI's was simplistic but you can tell they put care into each race/gender's animations.
Whelp come 2.3 update I'll know >.>
There's not even different animations between races, that is correct. I WAS dissapointed at that difference about this game when I learned of it, but honestly it's a cosmetic thing and doesn't matter in the end.
There will be a wide variety of dagger looks, some will look like kunai, others will like like swords. (Just like the promotional video for NIN.) I will be content with what they give for it as it is still considered a dagger class.
I'm pretty sure it takes a lot of strain to have so many different animations... which they claimed plagued the PS2 making it impossible to add different weapons in the game because of the animations. They probably did it to avoid that issue from happening again. It's not that they don't care. Everything was done by choice. Sometimes being more efficient for the sake of the future matters more than instant visual gratification for their consumers.
Edited, Jun 23rd 2014 2:43pm by Stilivan