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Rogue/Ninja ConfirmedFollow

#152 Jun 19 2014 at 5:10 AM Rating: Excellent
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Being a base class means weaker main attributes all around, no unique abilities whatsoever, can't wear some armor sets (level 45 AF, i90 myth, presumably the new upcoming AF sets), no relic weapon upgrade option, and if it's anything like the other base classes, it'll be shunned by over 99% of the player base as soon as they get their soul crystal. Unless SE makes some changes to base classes, I can see why people wouldn't be too exited for what rogue is going to become.

Tbh, if thief were the base class for ninja, I wouldn't be surprised if it was even more upsetting to people because it would dash their hopes of getting an actual full fledged job with its own soul crystal and unique skills (although if that were the case, I guess they could have just gone with "rogue" for the job if they decided to make another branch from thief. Smiley: lol)
#153 Jun 19 2014 at 6:55 AM Rating: Excellent
Rarely. The only one that I think gets used regularly is Marauder instead of Warrior in PVP.
#154 Jun 19 2014 at 10:31 AM Rating: Good
Susanoh wrote:
Being a base class means weaker main attributes all around, no unique abilities whatsoever, can't wear some armor sets (level 45 AF, i90 myth, presumably the new upcoming AF sets), no relic weapon upgrade option, and if it's anything like the other base classes, it'll be shunned by over 99% of the player base as soon as they get their soul crystal. Unless SE makes some changes to base classes, I can see why people wouldn't be too exited for what rogue is going to become.

Tbh, if thief were the base class for ninja, I wouldn't be surprised if it was even more upsetting to people because it would dash their hopes of getting an actual full fledged job with its own soul crystal and unique skills (although if that were the case, I guess they could have just gone with "rogue" for the job if they decided to make another branch from thief. Smiley: lol)


Personally I think Archer should also unlock Ranger in addition to BRD. The same can be true of Rouge unlocking THF and NIN in theory. The only problem I see is a THF in FF lore doesn't offer anything special beyond stealing(steal, mug, treasure hunter) compared to the NIN job. I suppose SE could give THF Sneak and Trick attacks, but I just can't fight this feeling that would also step on NIN's job(placement of attacks and function such as rear attacks). I'm more interested to learn which abilities the Rouge class will offer NIN job. If I had to guess, dual wield, sneak(avoid mob detection), faster running speed, poison dagger/katana, sneak attacks to name a few.
#155 Jun 19 2014 at 10:40 PM Rating: Excellent
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Hi Shadowedge. Good to have you back.

Um. I've been staring at this thread for a while trying to come up with a comprehensive reply that would cover my thoughts. I figure instead of elaborating too much I'll just be brief. (Also dead tired from a Twin run tonight, so bear with me.)

First - I'd love to see Thief as it's own job in the game.

However - I don't see any real mechanics that would be useful or balanced to make Thief its own.

Maybe they can make thief on the level of Chemist in FFT or Rikku from FFX or some mixture therin. But all of the FFXI mechanics that made thief, thief, really don't fit or are already used here. So... it's frustrating, but I find myself agreeing with the method Yoshida used in the meanwhile. I don't think the archetypical Thief class works here, and to get Thief in name, we'd likely have to deviate pretty far from what we're used to.
#156 Jun 19 2014 at 11:13 PM Rating: Decent
Hyrist wrote:
First - I'd love to see Thief as it's own job in the game.

However - I don't see any real mechanics that would be useful or balanced to make Thief its own.


It wouldn't really have to work like Thief generally does. Bard, Summoner, and Scholar are already in name only... but at the very least, hopefully a job branch that doesn't branch off into the magical ninjutsu, eastern influence katana side would be nice.

It really seems a lot like Bard where we're going to start off as one thing and then get magical abilities (and I feel that Archer should get a ranger job as well)

Edited, Jun 20th 2014 1:14am by lass5
#157 Jun 20 2014 at 8:10 AM Rating: Excellent
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Belcrono wrote:
FilthMcNasty wrote:
lass5 wrote:
I really hope they consider working on a THF branch for Rogue ASAP.


I'm really trying to understand why people want a job that's identical to a class that's already being added. Rogue is another name for thief. Go look at the pictures of the AF for the class. If you played XI then it looks familiar. If you didn't, go look it up. It's actually called 'Rogue's Attire'. Is there really that much in a name?




I might be wrong here but does it really matter what the new class is? Classes beyond 30 are pointless. I would agree with your point somewhat if people could actually just choose not to play the jobs, but stay on the class instead. Unless they want to be gimp and probably not even invited to things though I don't think they can do that. Meaning that the class Rogue means virtually nothing to someone who wants to play thf endgame (and do not like nin). Or are classes actually used endgame nowadays?

Edit: Spelling

Edited, Jun 19th 2014 5:52am by Belcrono


Only example I can think of is that marauder is used heavily in pvp. That's about it.
#158 Jun 21 2014 at 12:42 PM Rating: Good
Hyrist wrote:
Hi Shadowedge. Good to have you back.

Um. I've been staring at this thread for a while trying to come up with a comprehensive reply that would cover my thoughts. I figure instead of elaborating too much I'll just be brief. (Also dead tired from a Twin run tonight, so bear with me.)

First - I'd love to see Thief as it's own job in the game.

However - I don't see any real mechanics that would be useful or balanced to make Thief its own.

Maybe they can make thief on the level of Chemist in FFT or Rikku from FFX or some mixture therin. But all of the FFXI mechanics that made thief, thief, really don't fit or are already used here. So... it's frustrating, but I find myself agreeing with the method Yoshida used in the meanwhile. I don't think the archetypical Thief class works here, and to get Thief in name, we'd likely have to deviate pretty far from what we're used to.


Long time no see Hyrist. Good to see you again.

I agree with you, it's seems a lot more difficult to make the archetypical thief in FFXIV. Everything is a DPS check it seems that a DPS hybrid support class would be risky. BRD seems to work, but I'd prefer Ranger if I were to play a ranged class. Dual wield and poison(THF WS's from FFXI) are already confirmed in the trailer. The daggers also look different than the typical dagger GLD uses. I just finished the main story last night and thought that that hooded female from Doma(Ironically, FF6 has a Samurai named Cyan from Doma) was wants to teach you her martial ways. It's clear she's a ninja or rouge based on her fighting moves so far. I'm wondering if SE will treat NIN as the first true advanced class that requires you to complete the main story to activate.
#159 Jun 21 2014 at 11:26 PM Rating: Excellent
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The way I see it, Thief became Ninja in FF1. That's enough for me.
#160 Jun 22 2014 at 12:53 AM Rating: Decent
Quor wrote:
The way I see it, Thief became Ninja in FF1. That's enough for me.


And when did the Final Fantasy Bard start off as an Archer? ...sorry, I know what you're saying, but I think it's more of an excuse/justification

since the first title, the series has evolved a lot.

I see Ninja as a job with eastern influences, katanas, throwing abilities, ninjutsu magic

http://img1.wikia.nocookie.net/__cb20131213041721/finalfantasy/images/5/50/EdgeDS.jpg

But when I think of Thief I think of a character like Zidane and having more of a western influence in weapons/equipment and a completely physical attack style.

I understand that because of the class with an equipped job stone system that FFXIV went with, it makes sense for Ninja to come from a base "Rogue", but I feel like the game should be getting a Thief job by now

I don't even know why they're still perpetuating the class system when it's set up so we never use the class again after unlocking our jobs. It just seems limiting to the dev team in regards to new jobs more than anything.

Edited, Jun 22nd 2014 2:57am by lass5
#161 Jun 22 2014 at 8:13 AM Rating: Good
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Your ninja can look like a Thief, and since it will have all the abilities Rogue would have had, what's the big deal?

Don't tell me the ninjitsu. My thief used ninjitsu all the time in FFXI for those shadow things... I think I can get over it.

Right now, perhaps the game is too immature for a true Thief job.
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#162 Jun 22 2014 at 8:20 AM Rating: Excellent
Good point. THF/NIN remained the #1 combo for the job until dancer came along. Not just for the shadows and evasion, but also because THF in XI didn't get native dual wield until level 80 or so.
#163 Jun 22 2014 at 8:25 AM Rating: Decent
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Stilivan wrote:
Your ninja can look like a Thief, and since it will have all the abilities Rogue would have had, what's the big deal?

Don't tell me the ninjitsu. My thief used ninjitsu all the time in FFXI for those shadow things... I think I can get over it.

Right now, perhaps the game is too immature for a true Thief job.


It's more along the lines of:

Which game did Thief/Rogue learn Ninjitsu as a main form of combat? And I mean THIEF and Rogue, not Assassin which can blur the lines. Guess what else a Thief could do in FFXI? Cast White Magic, Black Magic, Blue Magic, Geomancy (by definition), Storm Spells and so on, the subjob system doesn't change the main role in terms of design, a Thief natively doesn't learn stuff like that.



Edited, Jun 22nd 2014 7:27am by Theonehio
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#164 Jun 22 2014 at 8:34 AM Rating: Decent
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Theonehio wrote:
Stilivan wrote:
Your ninja can look like a Thief, and since it will have all the abilities Rogue would have had, what's the big deal?

Don't tell me the ninjitsu. My thief used ninjitsu all the time in FFXI for those shadow things... I think I can get over it.

Right now, perhaps the game is too immature for a true Thief job.


It's more along the lines of:

Which game did Thief/Rogue learn Ninjitsu as a main form of combat? And I mean THIEF and Rogue, not Assassin which can blur the lines. Guess what else a Thief could do in FFXI? Cast White Magic, Black Magic, Blue Magic, Geomancy (by definition), Storm Spells and so on, the subjob system doesn't change the main role in terms of design, a Thief natively doesn't learn stuff like that.



Edited, Jun 22nd 2014 7:27am by Theonehio



There is none. But that wasn't my point. This discussion is basically about the label of which this class is called. We don't even know if the Rogue class will give us Steal!
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#165 Jun 22 2014 at 8:38 AM Rating: Default
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Stilivan wrote:
Theonehio wrote:
Stilivan wrote:
Your ninja can look like a Thief, and since it will have all the abilities Rogue would have had, what's the big deal?

Don't tell me the ninjitsu. My thief used ninjitsu all the time in FFXI for those shadow things... I think I can get over it.

Right now, perhaps the game is too immature for a true Thief job.


It's more along the lines of:

Which game did Thief/Rogue learn Ninjitsu as a main form of combat? And I mean THIEF and Rogue, not Assassin which can blur the lines. Guess what else a Thief could do in FFXI? Cast White Magic, Black Magic, Blue Magic, Geomancy (by definition), Storm Spells and so on, the subjob system doesn't change the main role in terms of design, a Thief natively doesn't learn stuff like that.



Edited, Jun 22nd 2014 7:27am by Theonehio



There is none. But that wasn't my point. This discussion is basically about the label of which this class is called. We don't even know if the Rogue class will give us Steal!


Maybe, but since Yoshi said he wants to keep the "complexity" of the game fairly low, and steal/mug are "complex" mechanics that would stress the playerbase so we'll see. Though, Pugilist in 1.0 originally had Steal and Mug in their skill list that was masked out likely to be implemented later, so there's hope, I just never seen 'Steal/Mug' used in many MMOs since they usually treat Rogue as a Scout/Dual wield class than anything.

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#166 Jun 22 2014 at 8:42 AM Rating: Good
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steal/mug are "complex" mechanics


How? Smiley: dubious

Push button -> Either get something or not.

That doesn't exactly require a degree in Advanced Stealology or something.

Quote:
I just never seen 'Steal/Mug' used in many MMOs


Because it's not that interesting a mechanic from a gameplay point of view. For the record though, WoW rogues do have steal. The most interesting thing they found to do with it was to put a piece of the rogue legendary weapon on a raid boss you had to steal from. Wheeeeeee.
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#167 Jun 22 2014 at 8:46 AM Rating: Decent
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Archmage Callinon wrote:
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steal/mug are "complex" mechanics


How? Smiley: dubious

Push button -> Either get something or not.


Note the "".

Quote:
Because it's not that interesting a mechanic from a gameplay point of view


I'm biased because I know it can be an interesting mechanci since SE has already proven they can do much more with it, i.e stealing a dagger from an enemy to use on it otherwise it will never die or the ability to outright steal buffs and so on. Stuff like that can be expanded into so many gameplay elements that it is actually interesting if they put thought into it.



Edited, Jun 22nd 2014 7:46am by Theonehio
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#168 Jun 22 2014 at 9:07 AM Rating: Good
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But I think what you just described is in the realm of complexity.

I think leaving it to just take item drops off enemies is ok, and maybe have an implementation (that's optional way of going about the fight) in a dungeon.

So if Rogue gets steal/mug, will this still be a debate that Rogue turns into Ninja?

Edited, Jun 22nd 2014 11:08am by Stilivan
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#169 Jun 22 2014 at 10:48 AM Rating: Excellent
Actually, the "stealing buffs" would be a fantastic trait for Rogue/Ninja to get. We don't really have any kind of dispel in this game yet.

Make it so every swing and WS has a 5% chance of triggering an Aura Steal. Or just make Aura Steal a WS in itself outside of the GCD, like maybe a 1 minute thing.

Of course, that runs the risk of turning a rogue or ninja into a "must have" for endgame, so some bosses would have to be immune to it.
#170 Jun 22 2014 at 10:52 AM Rating: Good
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Only one we do have is One Ilm Punch, which would completely ruin a MNK's rotation lol, so it would actually be good. It's not really any more complex than hitting the mana converter in order to not drown. It probably would run that risk, but if SE wisens up and goes more toward 8-24+ man content it wouldn't matter so much, much like in XI while Geomancer is amazing, in low man situations (4 man for comparison who don't play XI) it's hard to place, but in alliance based content, it can fit in no problem without sacrifices.

Stilivan wrote:
But I think what you just described is in the realm of complexity.

I think leaving it to just take item drops off enemies is ok, and maybe have an implementation (that's optional way of going about the fight) in a dungeon.

So if Rogue gets steal/mug, will this still be a debate that Rogue turns into Ninja?

Edited, Jun 22nd 2014 11:08am by Stilivan


I still think the debate is more it's weird as **** for a thief of any kind to master ninjitsu lol, so it's not really a problem or anything given the whole "classes must exist" setup of XIV, but it's just a really weird design decision especially considering this is a FF game, normally they'd wait till at least something that makes a bit more sense is released to throw in Ninja, for example the Tactics games and how you needed to mix/match for certain jobs, here Rogue > Ninja is just odd in that regard, which is why some likely wished it was more Rogue > Thief.

Even though, i still wish it was Musketeer since the abilities and core concept obviously works (look at all the bosses and enemies lately.)



Edited, Jun 22nd 2014 9:56am by Theonehio
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#171 Jun 22 2014 at 1:28 PM Rating: Decent
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Yeah, but still, it's easy to get over it, at least in my opinion, and would help defeat the issue where Theives are used for Sneak Attack and Trick Attack rather than their tradition stealing role - it gives a reason for it and makes it a DPS at the same time. If anything, it's a class/job combination. Nothing wrong with that.
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#172 Jun 22 2014 at 5:04 PM Rating: Decent
Archmage Callinon wrote:
Quote:
steal/mug are "complex" mechanics


How? Smiley: dubious

Push button -> Either get something or not.

That doesn't exactly require a degree in Advanced Stealology or something.

Quote:
I just never seen 'Steal/Mug' used in many MMOs


Because it's not that interesting a mechanic from a gameplay point of view. For the record though, WoW rogues do have steal. The most interesting thing they found to do with it was to put a piece of the rogue legendary weapon on a raid boss you had to steal from. Wheeeeeee.


Well if we're going to discuss whether the reasons Yoshi gives us for things make sense, that's a whole nother discussion. I personally think most of the excuses he gives are BS. But those are his words (things like Steal, Mug, Flee wouldn't work) I think

Stilivan wrote:
But I think what you just described is in the realm of complexity.

I think leaving it to just take item drops off enemies is ok, and maybe have an implementation (that's optional way of going about the fight) in a dungeon.

So if Rogue gets steal/mug, will this still be a debate that Rogue turns into Ninja?

Edited, Jun 22nd 2014 11:08am by Stilivan


I still don't think you understand why people want a separate Thief. I don't feel like explaining it again

I think most big FF fans understand it why you'd want a Thief and a Ninja in a FF MMO

Anyway: I'm at the point where I realize this dev team doesn't really care about what I personally have to say about this game. I don't really think any North American input gets to this dev team, or they just don't care. Hopefully the Japanese people push for a Thief but this will probably be another issue where it's like "that's how it is in FFXIV, so deal with it.". Most likely they're going to add Ninja and then move on to other roles and not make a Thief job for a long time, if ever.

Edited, Jun 22nd 2014 7:11pm by lass5
#173 Jun 22 2014 at 11:08 PM Rating: Good
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lass5 wrote:

Stilivan wrote:
But I think what you just described is in the realm of complexity.

I think leaving it to just take item drops off enemies is ok, and maybe have an implementation (that's optional way of going about the fight) in a dungeon.

So if Rogue gets steal/mug, will this still be a debate that Rogue turns into Ninja?

Edited, Jun 22nd 2014 11:08am by Stilivan


I still don't think you understand why people want a separate Thief. I don't feel like explaining it again

I think most big FF fans understand it why you'd want a Thief and a Ninja in a FF MMO

Anyway: I'm at the point where I realize this dev team doesn't really care about what I personally have to say about this game. I don't really think any North American input gets to this dev team, or they just don't care. Hopefully the Japanese people push for a Thief but this will probably be another issue where it's like "that's how it is in FFXIV, so deal with it.". Most likely they're going to add Ninja and then move on to other roles and not make a Thief job for a long time, if ever.

Edited, Jun 22nd 2014 7:11pm by lass5


We don't even know what we're getting in 2.3 completely, why are we assuming what we are getting in 2.4 already?

People want a true Thief job. Fine! I do too! My main in FFXI was Thief! But things CHANGE! We can possibly get a thief/ninja hybrid class. That is probably going to be the compromise. Maybe not though. Either way, I will just accept it as it's better than nothing. I still get to use daggers.

And please. Don't tailor your arguments with "Well, if you don't understand, you're not an FF fan!" It's childish.

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#174 Jun 22 2014 at 11:53 PM Rating: Excellent
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Stilivan wrote:
I still get to use daggers.



Just until 30 when the NIN job is unlocked though right? Won't NIN use katanas? If so, we won't ever be using daggers in any endgame event, which is where you'll spend 90% of your career as a NIN.
#175 Jun 23 2014 at 12:04 AM Rating: Good
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Transmigration wrote:
Stilivan wrote:
I still get to use daggers.



Just until 30 when the NIN job is unlocked though right? Won't NIN use katanas? If so, we won't ever be using daggers in any endgame event, which is where you'll spend 90% of your career as a NIN.



What are you talking about? You will be able to use daggers as NIN. Just like I can use a dagger as Gladiator and as Paladin. There's no weapon restriction from class to job...
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#176 Jun 23 2014 at 12:15 AM Rating: Good
Yeah, most likely "katanas" are still doing to be the same weapon type as the Rogue "daggers", which they said is one weapon (not two seperate weapons, each with different stats). So you'll be equipping a "set of daggers".

Most likely the 30+ weapons will just have an eastern influence
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