Treasure Hunt additions I would like to see -Include some locales on overworld and some content exclusive dungeon
-Solo,duo,light party
-Discovering general treasure locations would involve sifting lore via npc talk, landmarks, and maps(think Indiana jones)
-maps,puzzles,treasures would need to randomly re-locate every so often
-geology would change periodically gating access to certain areas
-rewards and content implemented through the free company
https://www.youtube.com/watch?v=klXJb9hEW70 Catwho wrote:
I'd definitely like to see something like Nyzul Isle. Incremental progression, flexible timing, procedurally generated dungeons, randomized objectives, and great gear that can either be obtained via direct drop or by obtaining tokens (NNI.) Make it an 4-8 man dungeon (Nyzul Isle in XI was 3-6) that can be entered with as many as you wish. And it'd be much easier to match this to lore, considering all the ruins that are being uncovered all over the continent.
I'd personally like too see Nyzul Isle open world style. I don't want to see most content funneled into dungeons. I just feel EQ next is going to do dungeons not created by developers better via Landmark.
-Content spread across Eorzea overworld to be done in sequential order.
-Save points to make it flexible, after run time depletes, you can warp to the last save point next run and continue from there.
-Randomized objectives
-Procedural generated trash monster, notorious monsters, and HNM.
-Great gear rewarded via direct drop or obtaining tokens.
FilthMcNasty wrote:
I would love some large scale raid content, but honestly at this point; I'd be satisfied with just anything to do as an FC. The only purpose it serves currently is for people to gather in a chat channel. Sure you can get your FC housing, but it lacks the same feel as linkshells because ARR lacks the content to bring it all together.
Kinda like Catwho said, who wants to run a dungeon? Who wants to join an FC where dungeons are one of a score of different options you have. Who wants to farm triggers? Who wants to run a BC/KC? Who wants to do an escort mission? Group up for experience on a low level job? Salvage? Assaults? Nyzul?
I know that XI has a lot of age(read: experience) over ARR and we can't expect there to be more options than most of us have time for. It would be nice to see more than just the one we always see and are quickly growing bored of.
I agree with this post in every possible way. There needs to be variety for free company to do. Even if end-game guilds get 80 man extreme extreme hard extreme dungeons. There has to be something to do in between for the game to feel fresh and be a highly social experience when pertaining to in game features.
I feel lore is important and it can't be completely ignored. But if lore stands in the way of some innovative or polished iterative content getting introduced. Lore needs to be fit around the new content and not the other way around. Or worse have content get shelved.
Just about very game steals ideas from somewhere in the industry. I say if you are going to steal ideas from any game and feel justified. It might as well be your own IP? Maybe they refrain from this because they feel it would deplete the XI user base more?