Theonehio wrote:
BartelX wrote:
I think I'd rather they just make content that isn't so insanely twitch reflex based and unforgiving to anyone but those with a full static, as opposed to just circumventing the entire fights... but maybe that's just me.
Edited, Jun 6th 2014 1:17am by BartelX
People say this style of content is outdated and shouldn't exist because "fast twitch based gameplay is the far superior model."
This is one of the few things I've been having against WoW.
I'm 34, not 18. I'm not 40 yet, but I am slowly losing my fast reflexes and reaction times, and I hate that so many MMOs are going to the "fast twitch based gameplay" model. I remember the days RPGs (and even MMOs) used to be about stats, strategy, teamwork, etc.
Now it is about "Dodge something on the ground that the boss casts in 1.5 seconds that takes you 1.0 seconds to move out of while trying to maintain a maximum DPS rotation". And then you add a small dash of latency and the fact said something on the ground insta-kills you (or damn near it) on top of that.
I'm sure some people find the "dancing" fun, but I don't. I hate the insta-kill mechanics. They are lame and cheesy. Why even have heal spells when the majority of the boss's attacks kill you in one shot? What's the point of even having an HP meter? Why not just make this like a game of Contra where one hit kills you outright at that point?
They could easily remove the boss's regular attacks and make ALL of his attacks mechanics and get rid of the healers altogether and the fight would still feel the same, 'cept you wouldn't need a tank or healer (the DPS would hardly notice the difference).
Instant-Death mechanics have their place, but I feel they are way too overused, at least in WoW (and it sounds like FFXIV is the same). I remember days when Instant Death was something you ate when you were especially derpy and you damn well deserved it. Nowadays, Instant Death can be something like "Have 200ms latency and wait more than 0.5 seconds to move" or "the actual attack did not line up with the on-screen graphics and you still got hit" (I see this with Yaungol on Timeless Isle all the freaking time, I'm standing 5-10 feet outside of the graphic and I still get hit with the attack).