Raylo wrote:
Gnu wrote:
One new dungeon.
Am I the only one bothered by the rate they are creating new battle content?
Mini-games. Oh boy. A personal house. *sigh*
Probably some posters are going to say how these peripheral features attract players to the game, and how just because I don't care about hem doesn't mean they aren't important.
A more objective observer would realize the majority of players want to fight things and the % of resources being devoted to the content that players want does not match the % of the popular content being created.
Maybe the patch notes are just incomplete and 2.3 will include more than just one dungeon. Not going to hold my breath.
One brand new dungeon, plus a couple of HMs I am sure. Not too bad. I think we're supposed to be getting more Crystal Tower as well?
Yep, as Crystal Tower is ****** from the get go due to it being Reverse progression, much like 2.1, it'll be dead content very, very quickly as SE will put a retarded lock out of some kind to keep it from being cleaned out in a week.
One new dungeon won't be progression, it'll essentially be like Amdapor, what did it drop that benefited you any way aside tomes? The hard mode dungeons as well? Woot vanity gear and crafting mats that can push out gear! yay!
Sadly, with the focus on 4 man, we'll never get actual content outside of primals that serves a purpose for so long during the patch.