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Greed Party and Loot thievesFollow

#102 Apr 29 2014 at 3:22 PM Rating: Default
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Torrence wrote:
FilthMcNasty wrote:

So what happens if we're in the same group and you're rolling for summoner gear, but I'm actually playing the summoner job and also need the gear? Does someone get priority or are we right back at square one? This is an example of what I mean by the same loot system causing issues for XIV that it wouldn't in WoW. The mechanics of the class system are set so that you never run into issues like what I mentioned above.


Personal. Loot. System.

I am starting to get the feeling that you are being deliberately obtuse - or you really just have no idea what you are talking about.


Keep in mind that you joined a discussion already in progress by quoting part of a post I made that was directed at someone else. We were not discussing personal loot, only the ability to select a class specialization and how that works in WoW vs how it would work in FFXIV. Specifically, how you would never have a need to progress a job or class by actually playing that job or class.
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#103 Apr 30 2014 at 5:48 AM Rating: Good
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Still, to address the lack of shortage of a specific role, it would be nice to queue into something to fill the need but be able to lot on gear for another job.

For instance, PLD isn't my main but it is geared enough to do most things. Many groups often lack a tank or a healer. It's probably better to get the group going sooner so you can farm faster than sit around and hope a tank/healer logs on and needs something for your run.

Again, T4 has a tank shortage due to lackluster loot. Giving them an incentive to queue would be nice.

Also, this removes the need to come on a gimped DPS job compared to one of your others. My BRD still wears DL pants FFS and my SMN/BLM can run circles around it. I still do decent DPS and provide utility...but if you're going for maximum DPS, why would you use a job that has less gear than another when they both fulfill the same role?

If everyone is able to come on their i90 or whatever job rather than their job they are trying to gear up, there is a higher probability that the run will be successful in the end and actual loot will be obtained. :P

Edited, Apr 30th 2014 7:49am by HitomeOfBismarck
#104 May 01 2014 at 8:05 AM Rating: Decent
I thought last time we discussed this we came up with: Need > Can Use > Greed

Just one extra box that is only active if you have the appropriate job leveled, and puts you higher priority than some who doesn't.
#105 May 01 2014 at 8:36 AM Rating: Good
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Gnu wrote:
I thought last time we discussed this we came up with: Need > Can Use > Greed

Just one extra box that is only active if you have the appropriate job leveled, and puts you higher priority than some who doesn't.

Which still doesn't help with the situations described in the OP and the multiple other cases mentioned like it.
#106 May 01 2014 at 10:31 AM Rating: Good
As it would relate to the OP, oh I see what you mean.

I guess the leader would have to have the ability to just turn off the Need button, effectively grey it out for the whole party. And that Need:X setting would be indicated in the PF window without having to type it in comments.

I'm not familiar with Master-Loot system. Is that basically giving the leader the ability to customize? Obviously the leader would be locked out of changing after entering an instance. Any changes after players join, and before entering an instance, would have to be approved by party similar to the vote-kick.

EDIT: Ah I see, so basically the loot for an instance shows up and everyone agrees on loot priorities prior to entering. Similar to a Lock-one-item party but the game enforces it rather than the honor system.

Edited, May 1st 2014 12:34pm by Gnu
#107 May 01 2014 at 10:34 AM Rating: Decent
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Gnu wrote:
As it would relate to the OP, oh I see what you mean.

I guess the leader would have to have the ability to just turn off the Need button, effectively grey it out for the whole party. And that Need:X setting would be indicated in the PF window without having to type it in comments.

I'm not familiar with Master-Loot system. Is that basically giving the leader the ability to customize? Obviously the leader would be locked out of changing after entering an instance. Any changes after players join, and before entering an instance, would have to be approved by party similar to the vote-kick.


Master Loot allows the party leader to give out the loot to whomever they want. 98% of the time this works as the party decides who the loot should go to but there is always some drama with Master Loot too.
#108 May 01 2014 at 10:40 AM Rating: Good
The PF creator should have some options regarding N>G, Greed only, or Loot Lock.

There's a pretty limited quantity of loot for any given activity. For Loot Lock, there could be a little loot pop-up in the PF window that you could just view the instance's loot, who has already locked what, and then check what you want to lock while joining the party.

There are a lot of situations listed here, but it doesn't seem insurmountable to add/improve the loot feature with enough options to keep everyone happy. Customizations options are generally well received.

EDIT: Torrence's description of the personal loot system in Wow sounds ok, but I do like the social aspect of seeing who gets what.

Edited, May 1st 2014 12:54pm by Gnu
#109 May 01 2014 at 11:44 AM Rating: Good
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baelnic wrote:
Gnu wrote:
As it would relate to the OP, oh I see what you mean.

I guess the leader would have to have the ability to just turn off the Need button, effectively grey it out for the whole party. And that Need:X setting would be indicated in the PF window without having to type it in comments.

I'm not familiar with Master-Loot system. Is that basically giving the leader the ability to customize? Obviously the leader would be locked out of changing after entering an instance. Any changes after players join, and before entering an instance, would have to be approved by party similar to the vote-kick.


Master Loot allows the party leader to give out the loot to whomever they want. 98% of the time this works as the party decides who the loot should go to but there is always some drama with Master Loot too.


Not to mention it makes the run take longer as the leader has to look at what dropped, then distribute it. The system can work, but it's far, FAR better to have the game make the decisions based on the individual player than leave it up to the players to police themselves. If we were good at policing ourselves, we wouldn't have threads like this.

Re: Filth

You quoted my post. I wasn't responding to a comment you were making to someone else. I'm not the one who is confused about the discussion here.
#110 May 01 2014 at 11:55 AM Rating: Excellent
Yeah, so instead of a jerk joining the party to fill the last slot to take what he wants, you have a jerk organizing a party under false pretenses to take what he wants.

Jerks will be jerks. Blacklist them and move on.
#111 May 01 2014 at 12:04 PM Rating: Good
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How about, all dungeons PRE-50 drop tomestones of Philosophy, instead of loot, BUT in order to buy any loot from said dungeon you have to run it to completion (end boss), then have a merchant appear?
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#112 May 01 2014 at 1:56 PM Rating: Good
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Dyadem, pet mage of Jabober wrote:
How about, all dungeons PRE-50 drop tomestones of Philosophy, instead of loot, BUT in order to buy any loot from said dungeon you have to run it to completion (end boss), then have a merchant appear?

The grocery store approach (earn your currency, and then spend it) is nice when it's just a part of the overall reward system. But I don't think it's a positive change for it to become the sole (or even predominant) reward system in the game.

Besides, most of the drama is over post-50 content, not pre-50 content.
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