Lyrailis wrote:
Less RNG/More Fair/Objective-based Progression != "Easier".
Easier to obtain? Yes, I believe easy is implied. You can play with semantics all you like. It is easier, by default, to go the atma/animus route than do Leviathan Ex and a mirror or turn 9.
Lyrailis wrote:
You can't get any "Easier" than killing Lv5 squirrels. The simple fact that Player A can get all of them in 5 hours and player B puts in 50 hours to get 1 (Quor's example above) is just ridiculous. It isn't fair, and it sure doesn't bolster confidence in the players involved. I hate feeling like I'm playing the lottery in a video game, especially not when it comes to major progression.
So don't do what you dislike. Simple as that.
Lyrailis wrote:
"No Apparent Reason"? How about......progression, which is... you know, the whole reason to play an (MMO)RPG in the first place? When you start a character, one of your main goals is to "make your character more powerful"?
For what purpose?
You don't seem to see the link. You have no apparent reason because you have no apparent interest in the other two paths. The other two paths are what would benefit from animus. If you do not have any interest in the other two paths at the moment, any i90 or i95 will get the job done.
Lyrailis wrote:
And hey. Weapons tend to do that moreso than most pieces of gear, right? Maybe you want to take that spiffy weapon out and enjoy how powerful it is even in open-world content. Maybe you enjoy being able to roflsmash stuff in the later dungeons? Maybe you're a tank and you very much enjoy the easier, more smooth ride that comes from having a powerful sword (since it is easier for you to hold hate anywhere you're not Level Sync'd?).
So if MMOs are about improving your character and SE has given you three clear paths to do so, why do you not just put in the work to complete one path?
Learning T6 through T8 will take around 20+30+35 = 85 hours. Farming Leviathan for his weapon and mirror will take anywhere from 20-70+ hours.
So SE can do two things:
1) Make the animus/novus weapon really powerful (on par with some coil (unidentified tome) and Leviathan + mirror drops while making it require an equal amount of time as farming Levi Ex and learning T6-8
or
2) Make the animus/novus weapon pretty weak compared to the other two and, as a result, make it require less time to complete.
I think you know which path SE has in mind. They are clearly trying to make the ilevel on the animus weapons relevant to what drops from coil and Leviathan so that you don't feel like you are wasting time grinding for a weapon that isn't as good as the ones mentioned.
Overall, a wise decision.
Lyrailis wrote:
Uh.....enjoy the weapon in all the things I mentioned above? Just because you don't go to Coil doesn't mean that Lv50 sweet upgraded weapon is suddenly unusable. It isn't like that weapon can't be used in the open world or anywhere else that's not Level Sync'd, right?
Yet none of those situations will ever require it hence why you don't need it ASAP. Nice to have? Sure. Must have ASAP? Definitely not.
Lyrailis wrote:
And as for why a player would need it "NOW", it isn't so much "Now" as it is "I could get it in 5 hours or I could spend 500 hours and still not have it". There's a type of frustration a player feels when they put in 50, 500 hours and some braggart is going "It ain't THAT hard! The drop Rates are fine! I got mine in 5 hours!"
The probability that you spend 500 hours trying to get atmas is extremely low (actually, might as well be zero). You aren't downing raid bosses. You aren't killing extreme primals. So yes: you are going to find variability in the route that requires less work and can be solo'd. On average, it seems most people spend around the following on animus:
13500 myth @ 50 myth every 8 minutes = 270 runs @ 8 minutes each = 2160 minutes = 36 hours
Using myself as a reference point, atmas took me 20 hours to obtain
Doing the content in all the books is probably another 20 - 30 hours
So you're spending around 81 hours total for your animus weapon or around 3.35 days.
That's less than the amount of hours it requires to learn the first 3 turns and I was being pretty generous with the amount of time.
So yes: if you want something, work for it. If you have no interest in coil and no interest in Levi, then there's your alternative which, quite frankly, is less time consuming to obtain than the other two tasks by far.
Lyrailis wrote:
Constant slaving away at a game and never feeling that "My Work is Done (at least temporarily)!" feel is not very healthy for a game. Getting small breaks, like finishing this weapon before the next major patch is actually a healthy thing for some people. Now, the die-hards that have to log on 24/7 are gonna get bored and start acting like idiots, sure. Every game has those types. Just log into WoW and take a trip around some of the major populated areas to see all kinds of griefing and general idiocy. But for your average non-idiot, some of us are loving the fact we can take a break and play something else for awhile. Then when the new patch DOES come out, we come back refreshed..... while the die-hard "must play all the time" people are whining about repetition and ho-hum.
Uh...ok. So basically what I am hearing is that it's healthier to work on your animus in a casual manner instead of burning yourself out grinding for hours. This is kind of what I have been saying the entire time.
Oh well: we can be miserable together. I hate leveling in dungeons but need to level up my MNK. So I'm going to do a silly thing and do something I don't like while playing a video game in my spare time.
Which is honestly what this boils down to.