Rinsui wrote:
@Hitome, TheOnehio
The point is not that it takes long, the point is that two-shotting squirrels for hours upon hours upon hours as a @LV 50 hero of the realm is insulting; it was already insulting at LV 3, btw.
This is BS; and you just have to see it?
No matter how you twist it, this "dedication wall" is so stupidly implemented, I wonder whether Yoshi can still sit straight after pulling that one out of his rear.
But I guess you two can only see the glorious wall, and not how ugly it is?
P.S.: I did over 200 fates. 1 Atma. Oh glorious fun.
Edited, Apr 20th 2014 8:23pm by Rinsui
No: we just have insight about the future of the game because we experienced the end of 2.1.
I remember twiddling my thumbs at the end of the 2.1 patch because we had nothing to do. These atma weapons fill in that slot.
I don't find doing dungeons for leveling fun either, Rinsui, but will not ***** to you about it. I don't find idling around town, waiting for a queue to pop fun either. I don't find doing Satasha/Tam Tara/Copperbell for the 437th time to be fun either.
Guess what I do? Avoid all of those situations. I play the game for fun. If something makes me miserable, I stop.
If these weapons somehow enabled players to clear endgame content and were the make or break difference between killing it or not, then we'd have something to discuss.
As it stands, none of that is necessary. T9 was downed with people that didn't have an animus. That is why I see no gear wall and why these complaints are pointless.
The weapon quest isn't going anywhere. No need to rush through it. Killing squirrels may not be fun but at least you are not being left out of the loop when it comes to endgame weapons like you were last time (don't remember the extreme primal weekly quest, do you?). It's also clear they wanted to revive FATEs since most have been dead since 2.1.
Quor wrote:
This thread is about how RNG-based grindy mechanics are great when you're a no-life teenager/college student living at home with your parents, and how if you *aren't* one of those (i.e. has kids, works outside the home, is married) it's a ***** to have to rely on random chance for progress.
Yes because clearly those of us who grind have no life, are college students, or live with our parents.
Didn't you say something early about this?
Quor wrote:
Nice assumption there.
Ah right: there it is.
I've been casually working on my weapon since it was released. I may have put 15~20 hours into the whole thing. That's less than an hour a day from 2.2 to now.
What's more funny is that you think the 'no life' content is the atma/animus crap. No: the 'no life' stuff (lol) is actually the T7 and T8 weapon and weapon upgrade plus the high allagan weapon. Wouldn't really consider Levi Ex 'no life' content.
What's even more hilarious is that you don't realize that this is SE's attempt to include casual players in the loop. No, you do not deserve a weapon on par with a raid weapon for killing level 3 crap over and over. Instead of the situation in 2.1 where casual players were completely screwed when it came to obtaining high end weapons, they actually give you a chance at a weapon on par with a non-upgraded drop from turn 7 and an upgraded weapon from an extreme primal.
Or we could just go back to requiring Titan Ex to obtain something like this.
Quor wrote:
Some people had their Atma weapons in under 10 hours after the patch dropped. Others have grinded for 30+ hours without receiving a single Atma drop. If we're going to have about "entitlement" then the guy who has worked for 30+ hours has definitely put more effort into it than the <10 hours guy. But that doesn't matter, because it's random. There's nothing we can do to control it. I have found five Atma since patch. A friend of mine who has been trying for about as long as I have (around 37 hours total, dedicated to FATEing), has received one. Meanwhile, another friend of mine who started (as in, had done no FATE's outside of beast dailies) Monday of last week now has 7. RNG gods amirite?
Which has nothing to do with "entitlement" and everything to do with aspects outside of player control. Removing control from the player is one of the worst decisions you can make as a game developer. The whole point of the game is to give the player control of something out of the ordinary. Thus far, SE has done a great job of giving players alternate means of acquiring progression. Not getting lucky in Coil, or can't run it for whatever reason? Well, you can put myth tomes towards comparable gear. Maybe it's not BiS, but you're not dependent on RNG to progress your character.
Shall I define RNG for you?
Do you ***** when you don't get your loot from coil due to RNG? Do you curse your luck when you get Copperbell for the 87th time because RNG stuck you in that dungeon? Did you ***** about raid gear drops in WoW too?
The whole point of this game is design it the way Yoshi P' deems fit. Everything thus far has been obtainable up front with no RNG attached to it besides coil drops. Want to complain about RNG? Why weren't you complaining about coil RNG prior to 2.2? Know what it's like to go 25 weeks without seeing a piece of gear you want?
Every single MMO to date has had RNG elements attached to it. Why then is it such a big deal when these elements appear in 14? In fact, RNG elements that can be solo'd are a good thing. When we near 2.3, there should be substantially less complaining over lack of content like there was at the end 2.2.
Do you know why? Because 2.2 did not have any grindy elements.
Quor wrote:
With Atma, you are. And for people who can't make time for static EX and BC groups, much less dedicate the time to learning and executing the fights, you want to have something attainable that's within the control of the player, not random chance. It doesn't have to be the most powerful thing in the game, it just has to be something where it feels like meaningful work is being made towards the goal.
You know what soldiery is, right? It pretty much nullifies your argument.
Like I said: animus weapons are not required for progression. If you don't put in the time to grind them, who cares? I'm on my first book only. Getting my animus will do nothing for me except make my staff look purple and demonic.
Even those who play casually end up with their atma weapon (if not their animus). It's more than obtainable and you have plenty of time to do it in.
Fynlar wrote:
Another person that doesn't get it, what a surprise.
Couldn't agree more. No surprise that you are one of them.
Fynlar wrote:
Most folks aren't asking for handouts. They're asking for an upgrade process that isn't luck-based, at least makes some attempt to be level-appropriate (why are we blasting away at all these level 10 fates with our level 50, ilvl 90~ characters?) and isn't completely goddamn boring (because games should be, y'know, fun?).
Aside from the luck involved in getting a semi-competent group for HM primals, nothing in the relic quests up to this point was a huge, luck-based grind.
Your idea of boring is, gasp, subjective.
Apply to SE's development team. Show them your (clearly) superior designs. I'm sure they'll snatch you up and all this business with atma/animus weapons will be cleared up within days.
Perhaps it's you who doesn't get it. Funny because you already highlighted the reason. Nothing in this game outside of coil so far has been based on RNG. Result? Content dries up quickly and people become unhappy because there's nothing to do.
Could have sworn the crowd that was telling those of us who were dissatisfied with the lack of content a few weeks ago that this isn't the case because you play casually and have plenty of stuff to do. Nothing has changed. You can play casually and still end up with something very powerful in the end. Powerful enough to be on par with many endgame weapons.
You can't clear Titan Ex or Levi Ex? No problem: here's another path to obtain a weapon that is as powerful as the weapon Levi Ex drops. But you expect to be able to obtain this weapon (that is almost equivalent to a raid-type boss drop) in an easy fashion.
So basically what you want is raid-level loot without having to do the raid itself. You also think that grinding for this raid-level loot is a terrible thing when learning the raid fight that drops the raid level loot can be more difficult at times, previously admitted by you. Do you think you deserve the raid level loot despite not putting in the effort that others have to learn the fights while all you have to do is whack a level 3 bunny?
Sure: makes complete sense.
Edited, Apr 21st 2014 12:14pm by HitomeOfBismarck