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Looks Like the PS4 Made a Difference (2 Million+ Registered)Follow

#177 Apr 24 2014 at 6:54 AM Rating: Good
That's a good point. China is a huge market.

The entire game system will be done differently there though due to the rules in China. They will have separate servers too. Aren't they limited to three hours a day or somesuch?
#178REDACTED, Posted: Apr 24 2014 at 6:57 AM, Rating: Sub-Default, (Expand Post) It's meaningless.
#179 Apr 24 2014 at 7:09 AM Rating: Excellent
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preludes wrote:
Companies that open in multiple regions are admitting that they aren't making enough money in their main regions and are being forced to try and reach more players.


Smiley: lol So that's why WoW and LoL and other online gaming giants are regionalized all over the world... it's because they're all just admitting they don't make enough money in their main region. Smiley: lol
#180 Apr 24 2014 at 7:26 AM Rating: Good
Quote:
The biggest worry about releasing in multiple regions is simply that every single patch has to be regionalised for each region which slows patches down for everyone, the same devs make the patches for every single region.


FFXIV already is translated from Japanese into three languages by dedicated localization teams. Adding in a fourth language isn't going substantially increase the work load. Smiley: dubious
#181 Apr 24 2014 at 8:18 AM Rating: Excellent
Sorry, Preludes... But you'll need to wait longer for some actual bad news.
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#182 Apr 24 2014 at 9:19 AM Rating: Default
Catwho wrote:
Quote:
The biggest worry about releasing in multiple regions is simply that every single patch has to be regionalised for each region which slows patches down for everyone, the same devs make the patches for every single region.


FFXIV already is translated from Japanese into three languages by dedicated localization teams. Adding in a fourth language isn't going substantially increase the work load. Smiley: dubious


China has very strict laws that mmo companies have to adhere to, as such adding China to the development teams load will be more work than the other regions.

There are many companies that released their titles in China, there are many that closed down within a year too and Shandra games (the FFXIV publisher there) don't have a good history with their titles.

Edited, Apr 24th 2014 11:21am by preludes
#183 Apr 24 2014 at 9:40 AM Rating: Good
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What should they do to make it work in China then?

Edited, Apr 24th 2014 8:41am by LebargeX
#184 Apr 24 2014 at 9:58 AM Rating: Excellent
Quote:
What should they do to make it work in China then?


Nothing, they should just give up and pack it in. Preludes is right. Doesn't matter that they have more than half a million people logging in every day, plus scores of others who play regularly but not daily... nor does it matter that they've surpassed 2 million registered accounts, or that FFXIV is a lot more fun and polished than a lot of other MMOs to hit the market lately...

It's doomed... we're doomed... we're all basically empty shells, just waiting to be filled with the dirt thrown on top of our graves.

So this is what the end is like...
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#185 Apr 24 2014 at 10:21 AM Rating: Excellent
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Thayos wrote:
Quote:
What should they do to make it work in China then?


Nothing, they should just give up and pack it in. Preludes is right. Doesn't matter that they have more than half a million people logging in every day, plus scores of others who play regularly but not daily... nor does it matter that they've surpassed 2 million registered accounts, or that FFXIV is a lot more fun and polished than a lot of other MMOs to hit the market lately...

It's doomed... we're doomed... we're all basically empty shells, just waiting to be filled with the dirt thrown on top of our graves.

So this is what the end is like...

tee hee

#186 Apr 24 2014 at 11:16 AM Rating: Default
Thayos wrote:
Quote:
What should they do to make it work in China then?


Nothing, they should just give up and pack it in. Preludes is right. Doesn't matter that they have more than half a million people logging in every day, plus scores of others who play regularly but not daily... nor does it matter that they've surpassed 2 million registered accounts, or that FFXIV is a lot more fun and polished than a lot of other MMOs to hit the market lately...

It's doomed... we're doomed... we're all basically empty shells, just waiting to be filled with the dirt thrown on top of our graves.

So this is what the end is like...


Link to official source of half a million players per day.

Also lol at registered players, I registered for the beta. I helped build that useless figure.

Edited, Apr 24th 2014 1:17pm by preludes
#187 Apr 24 2014 at 11:24 AM Rating: Excellent
Just an anecdote but..

At least half a dozen worlds are once again locked down to server capacity problems. That is, no new characters can be made there due to overcrowding.

XIV IS DIEING YOU GUYZ
#188 Apr 24 2014 at 11:31 AM Rating: Good
Thayos wrote:
Sorry, Preludes... But you'll need to wait longer for some actual bad news.


It is time to take a good look at preludes and what he is saying right now. He is so starved for bad news that he is spinning the fact ARR is expanding to China as bad news.

You heard that right. When the fact is preludes is going to spin his bottle of doom regardless of what's actually happening, his material is so bad today that we might as well declare ARR the MMO of the decade right here and now.
#189 Apr 24 2014 at 11:37 AM Rating: Excellent
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Preludes is an anagram for Derp U Les
#190 Apr 24 2014 at 12:02 PM Rating: Excellent
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preludes wrote:
Companies that open in multiple regions are admitting that they aren't making enough money in their main regions and are being forced to try and reach more players.

Most businesses never hit the point that they make "enough" money and don't feel like making any more.

How much is enough? Answer: just a little more.
#191 Apr 24 2014 at 12:46 PM Rating: Excellent
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svlyons wrote:
preludes wrote:
Companies that open in multiple regions are admitting that they aren't making enough money in their main regions and are being forced to try and reach more players.

Most businesses never hit the point that they make "enough" money and don't feel like making any more.

How much is enough? Answer: just a little more.

*makes radio teletype nosies* dee deee dee dee deet... this just in... companies want more money! lol

Expanding market share and getting a foothold in an emerging market is key to any 'global' company's fiscal well-being. Oh.. hello China.. you have 1 BILLION people who are coming out of the stone age and thirst for the shinies? Well... we have much shinies for you. You may deposit your Yuan via Crysta prz!
#192 Apr 24 2014 at 12:47 PM Rating: Excellent
Preludes, I already linked to an interview with Yoshi earlier in this thread. Those numbers come straight from him.

You are so desperate for bad news, lol!
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#193 Apr 24 2014 at 1:09 PM Rating: Good
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preludes wrote:
Thayos wrote:
Quote:
What should they do to make it work in China then?


Nothing, they should just give up and pack it in. Preludes is right. Doesn't matter that they have more than half a million people logging in every day, plus scores of others who play regularly but not daily... nor does it matter that they've surpassed 2 million registered accounts, or that FFXIV is a lot more fun and polished than a lot of other MMOs to hit the market lately...

It's doomed... we're doomed... we're all basically empty shells, just waiting to be filled with the dirt thrown on top of our graves.

So this is what the end is like...


Link to official source of half a million players per day.

Also lol at registered players, I registered for the beta. I helped build that useless figure.

Edited, Apr 24th 2014 1:17pm by preludes


http://mmofallout.com/ffxiv-enjoys-500000-daily-players/

I posted this on page 1, pehaps you should actually read threads you are posting in. Direct quote from Yoshida himself:

"Well, the number for daily active user count can be misleading…. The peak time for Japan and oversea countries are different, for example. But if we simply look at the number of people logging in every day, I’d say we have about 500,000 people worldwide.".

This was pre-PS4 launch as well,so those numbers have only risen.


Edited, Apr 24th 2014 3:09pm by BartelX
#194REDACTED, Posted: Apr 24 2014 at 1:17 PM, Rating: Sub-Default, (Expand Post) That's about as unofficial as you can get, that's rubbish numbers he pulled out of his hat.
#195 Apr 24 2014 at 1:26 PM Rating: Good
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Seriously, just give it up. It's been pointed out in 2 different articles by the director of the game himself. Just get over it. The game is successful despite everything you say or think and you're just going to have to deal with that. The game has roughly 500,000 people logging in every day according to Yoshida himself. He's not going to give an exact number because I'm sure it fluctuates day to day and that's pointless, but if you're honestly that foolish to take his word of mouth and basically say he's full of crap, you just need to get a life, because it's clear that you're hardon for trying to prove how bad the game is has corrupted your view on reality.

Edited, Apr 24th 2014 3:33pm by BartelX
#196 Apr 24 2014 at 1:26 PM Rating: Good
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So basically the direct quote from the Producer/Director is unofficial data guys, you heard it here first.

And again, FFXIV was the paramount reason why their last financial year had a good turn-around. The costs for making it? Already done and buried - the company absorbed the costs of that in previous losses. Your type of sensibility has absolutely no foothold at all in stocks, Prelude. I can honestly say that your sensibilities are likely lacking a foothold in reality as well.

You're one of those people who will continually speak the negative until something happens and scream 'see I've been right all along'.

Like a bitter little boy talking to a fifty year old man 'you're going to die!' then when he croaks thirty years later you'll jump up and down in joy saying ' see, see I was right!'. It's really sad.
#197 Apr 24 2014 at 1:34 PM Rating: Good
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Hyrist wrote:
And again, FFXIV was the paramount reason why their last financial year had a good turn-around.
As hilarious as the bait preludes is using is inaccurate, Square posted a net loss of ¥13.7b for March 2013. The 2014 numbers aren't available yet.

Source.

Edited, Apr 24th 2014 3:34pm by lolgaxe
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#198 Apr 24 2014 at 1:36 PM Rating: Good
That was roundabouts the time SE fired their CEO and hired the new guy, who requested zero line budgeting from all departments.

SE did post a nice profit again by the 4th quarter of 2013, thanks primarily to strong ARR box sales.
#199REDACTED, Posted: Apr 24 2014 at 1:40 PM, Rating: Sub-Default, (Expand Post) As I said, feel free to provide an accountable official source.
#200 Apr 24 2014 at 1:43 PM Rating: Good
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Catwho wrote:
SE did post a nice profit again by the 4th quarter of 2013, thanks primarily to strong ARR box sales.
While I admit I'm not looking nearly as hard as I possibly could, the only thing I can find on their webpage is the 9-month report (for APR2013 to DEC2013) which states they're down ¥5.7m from the previous year for the same period. Again, I don't deny the possibility, just that the overall company reports on their own page is saying otherwise as far as I can see. Also this is company wide numbers, which also includes their amusement arcade machines, animanga, and all the other stuff they've got their fingers in.

I'm just saying that the company, as a whole, isn't really posting net profits.

Edited, Apr 24th 2014 3:45pm by lolgaxe
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#201 Apr 24 2014 at 1:49 PM Rating: Good
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Yes but that year did not incur a release of ARR, and was actually during much of the downtime involved in that year. Keep in mind in the 2012-2013 year calendar they impose, SE had pretty much nil in terms of profitable releases (Tomb Raider had a slow turn-around).

SE was also poised to suffer much greater losses this year, until the release of FFXIV and the unexpected sales turn around of Tomb Raider caused an inversion of their projections.

We knew SE was hemorrhaging while redeveloping, again, I did say that they swallowed the cost into their business losses. I'm interested to see if the turn around maintained through the release of Lightning Returns, which, honestly, I find to be a questionable title in terms of sales.

Edited, Apr 24th 2014 3:50pm by Hyrist
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