Fynlar wrote:
All I can say is:
The furthest I've gotten in the fight pre-2.2 is seeing Earthen Fury (which wiped the remainder of the party that still miraculously happened to be alive at that point)
I have never seen past that, even with Echo buff active. In fact, I still usually don't even GET to that point.
Quote:
The echo makes it easier to tank, however. The Mountain Busters in the final phase are a little less threatening when you have way more HP.
I've never had much of a problem with tanks getting their asses kicked in this fight, even before 2.2. Mountain Buster seems arguably WEAKER than it did in Titan HM, assuming you don't let the debuff stack past 2. The problem was them getting Landslided, which (as already established) Echo does nothing to help for.
Edited, Apr 4th 2014 9:50pm by Fynlar Fynlar wrote:
All of those things are extremely easy to accomplish when your entire party is actually alive.
I don't call "not being dead" a DPS check.
Uh...how would you know? You have admitted to not being past heart phase which means you haven't seen half of what he is talking about.
Breaking a DPS out of a gaol before tumult occurs is a pretty big thing. Else, you end up sticking him in a landslide. Quite a few PF/DF groups I've seen have had issues with this. I've also died multiple times due to lack of DPS on healer gaol with all DPS up.
Tank buffs and healing buffs allow healers to switch to cleric's stance more often as well. This speeds up the heart phase substantially, making it so you almost always will never see the 5 way landslide during that phase (just the bombs) at around 10-20% echo.
The heart breaking before landslide goes off on circular bombs during heart phase is a DPS check which increases success substantially.
Killing the gaolers fast enough so that they are dead before you have to dodge the landslide/bomb combo is pretty big too. Yet another DPS check.
Same with the super bomb.
In fact, the echo buff DOES protect against party members dying. It used to be the case that having more than two people die (in a hardcore group) meant you would not pass any of the DPS checks and hit enrage. Now, even if one DPS is down, you can still down it with 3 DPS. It no longer is a case where all DPS have to be alive.
The echo also allows people to eat a bomb (to be safe) on the post-heart x bomb + landslide combo section instead of trying to dodge landslide and getting killed by two bombs or being knocked off.
Edited, Apr 11th 2014 6:15am by HitomeOfBismarck