So the full patch notes for 2.2 are out, and I didn't see anything about class/job adjustments. Just out of curiosity, I was wondering what everyone else thinks about the current class balance of the game. Are there any changes you'd like to see made to any of the classes/jobs?
Personally, I feel like the game is pretty balanced, but there are a few things I'd like to see tweaked.
White Mage - Currently WHM is the only mage that really has MP issues. So I'd either like to see the MP refresh from Shroud of Saints buffed or the cool-down lowered. It would also be nice to have the enmity reduction and refresh elements of Shroud of Saints split into separate abilities. (Or you could up SCH's MP costs to even things out, but nerfs are no fun)
Dragoon - A reduction in cool-down for Spineshatter Dive. Just because having gap closers available more often is nice. Maybe reduce the timer from 90 seconds to 60 seconds.
Monk - Remove the minimum distance requirement for Shoulder Tackle (making it a viable close range stun), and make Steel Peak a silence instead of a stun (giving Monk an off GCD silence). Remove the silence from Arm of the Destroyer and increase its potency slightly for better AoE damage.
Black Mage - I'd like to see all of the Thunder abilities reworked so that they aren't all the same. Leave Thunder I as it is, a simple DoT. Maybe change Thunder II to be a light AoE (something like Miasma II) so that it's in line with the other tier II spells. Maybe give Thunder III an additional effect when it's used with Thundercloud -- something like strength -5% for 15 seconds for example.