Lyrailis wrote:
True, I suppose, but usually in P2W or even F2P games, you tend to spend a lot more than $2 for comparable perks.
This is true, but then again, an incremental payment system is much, much different than a one time purchase, and the differences have to be taken into consideration. For someone who gets only one of the two possible extra retainers and pays an extra $2 a month and then quits the game in April, that's not bad compared to free to play options. For someone who gets another retainer and sticks with this game for another 5 years, assuming the payment model were to stay the same they're paying over $100 for another retainer, and that is unquestionably bad compared to free to play options. The amount that you pay in an incremental payment system is directly linked to how much you intend on playing, and for loyal fans who want to stick around a while, it doesn't work in their favor.
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And I never understood this mentality. An *extra* Retainer (you already get 2 by default!) is a "substantial boost" and would be quite nice, but yet at the same time you could easily play without it.
It is things like this that allow a developer to make a significant bundle of cash (which allows them to put more resources into the game, to deliver a better game!) without putting much weight on an individual player. $2 is a pittance. However, $2 x 500k players = $1 million dollars per month.
Obviously I'm pulling numbers out of my behind, but you can surely understand what I'm getting at here. To you and I, $2 is a non-issue. To SE, $2 from a large portion of the playerbase could fund a good chunk of development.
That's why I don't understand, and why I dislike, this "OMG I GOTTA PAY!?" mentality players tend to have. Yes, a game developer wants you to pay. They're giving you a service. They are also danging more attractive bits in your face hoping you'll consider paying more. They're a business. They want you to be happy but yet they also need to make money.
WoW has a lot of mounts and pets in the Pet Store, for example. Some of these are cool mounts/pets. They are $25. For an Aesthetic item that does the same thing all the in-game mounts do. If I'm going to pay $25, I'd like to get something a little more than aesthetic, like the ability to sell more items at once, or a better income of crafting ingredients.
You don't necessarily need to buy those extra retainers, I will agree with that. They most definitely provide a boost, but they aren't required, we completely agree on that. Still, there's some really stiff competition out there that offer the same types of incentives, that you never need to buy at all. They're nice, like retainers, but also like retainers, they won't slay end game bosses for you or make you overpowered. People who play a subscription based game are happily handing money over to the devs just for the privilege of even playing the game. Despite all that competition out there, subscribers of a game feel that that game must be worth it for one reason or another. So for some to see extra convenience features tacked behind a pay wall in order to pry into your wallet some more, it may cause some to think "Maybe this game
isn't as different as I thought?" That competition is still out there, it's still free and some of them are pretty solid games. I can't exactly speak for anyone else, but I'm not a huge fan of "pay more, get more" in free to play games but I
am willing to put up with it if I really like the game. To do the same thing in a game that I'm already giving money to every single month just to play? Well, one of the things I did prefer about this game that made it willing to pay for suddenly doesn't look like much of an advantage any more, personally. I still enjoy the game for what it is at the moment, and I can understand that corporations are in a never ending quest for money, but if a friend asked me how much value there is in playing this game compared to the competition, this would most definitely be a factor in my response.
Edited, Mar 25th 2014 9:08pm by Susanoh