I for one actually welcome this idea. I put a lot of hours into the game, but end game raiding isn't really my bag. It's not the difficulty of the content so much, it's more the whole "scene" of it. My FC is small and has people of a variety of skill levels and desire to run these instances. I'm under no illusion that if we ran this content as a group, it would be fail after fail, due to connection/hardware/skill issues, so I usually do PUG T1-4. This opens up my real issue, people. You join a PUG, start the run. 1 wipe later, everyone is a "@#$@#*^ n00b and shouldn't be allowed to play" and the group disbands. This mentality has meant i daren't join a T5 party, as I'm a n00b to it, and with no static for support, means I'm in limbo. However, give the members of my FC a buff which should allow some of us to carry others, and it's game on. I will have a sensible, patient group of people willing to work on content that may be outdated to some of you, but is fresh to us. The guys who get their weekly clears or who have been working at Twin for months with their stativs may see it as cheapening an experience, I see it as a way to make this content accessible to everyone.