Valkayree wrote:
Lyrailis wrote:
If the numbers actually worked like the game claimed they would, I should have HQ'd one of these stupid things by now.
Open up excel and type into one of the cells
=RAND()
Keep pressing enter and record the results.
Randomness is a funny thing.
Edited, Mar 21st 2014 9:34am by Valkayree I played D&D back in the day and I still have a d100. I could roll it 100 times and tell you how many times I get back-to-back 1-20 or 80-100 if you want.
Funny thing about Computer RNGs is that sometimes they don't work very well, depends on how well they were coded. And, as someone mentioned above, apparently there _are_ hidden variables the UI does not tell you and 70% is not really 70%, its 70% before gear/level/god knows what else modifiers. Assuming what they said above is true.
Anyways, I did eventually get a good streak of *weird* RNG, which is making me wonder about the seeds SE is using in FFXIV: Doing Elm Lumber.
15% chance for HQ.
3 in a row, then the next tree, 2 in a row.
Then tree after that, 4 failures in a row (92% chance to succeed).
I'm thinking they have bad seeds, like they did in Warframe.
https://forums.warframe.com/index.php?/topic/128402-rng-algorithm-bugschanges/ This thread was posted on Warframe Forums and it details the fact that sometimes RNG is horribly coded and sometimes can be buggy. In Warframe sometimes you'd get duplicate items several times in a row, and then the next time you do a mission, you'd get another item several times in a row, etc. The thread explains why.
I'm wondering if something similar isn't happening in FFXIV after what I've seen.
I mean come on.... 4x 8% in a row right after 3x 15% and then 2x 15% back to back? Something definitely looks wonky.
Edited, Mar 21st 2014 9:29pm by Lyrailis