Nashred wrote:
So basically what you say is fact and what I say is anecdtoal.. I see...
It really seems that is said when I compare anything in this game to FFXI.
I also thoughT storage was a issue in FFXI and maybe a bigger issue than this game.
No basically what I am saying is show me evidence that I am wrong. Since I am only providing anecdotal evidence, you should be able to debunk it with anecdotal evidence of your own.
Don't even try to back pedal down that road. When we talk about P2W and cash shop, naturally we will look at other MMO models. It just so happens that 11 was made by the same company that made 14 and shares many similarities when it comes to their business model.
Want to speak about WoW? How about GW2? Pick a game and we'll look at their cash shop options.
Want to isolate FF14 and say it's a special case: completely uninfluenced by other MMOs? Then get the @#%^ out. It's useless to debate with people who want to play both sides of the fence when it's most convenient to them. Cherry pick all you want but as it stands, all it looks like is a bunch of whining by the typical crowd of people who do nothing but complain about the game.
Not one of these complaints about this new system has been objective or rational. The closest you got was here:
Nashred wrote:
May not be game breaking but having a extra retainer sure does give you a advantage.. It allows you too make more gil and store more stuff for crafting so there is another advantage.. It allows you to save more drops, it allows you to save more stuff till market conditions change.. Allows you to save more Gear.. If there wasn't a advantage people would not care about having a extra retainer or be one of the most anticipated thing. Are you going to buy one? and why? Because it give you an advantage in the game.
and your points were easily torn down:
Hairspray wrote:
You paid an extra $1/month for "Retainers" (mules)... so over the course of 7 or so years i played I probably paid upwards of $100 just in "retainer" fees. And I was happy to do it, because I was a crafter and I needed the extra storage and the extra sellers on the AH.
This is just a different way of selling us the same thing we were already circumventing the system to get anyways.
Catwho wrote:
I was under the assumption that only one retainer could be used for ventures at a time, in which case someone having more than two is not game breaking.
Mules in XI were absolutely used in the exact same way we use retainers. I leveled one to 25 thf for farming in Sarutabaruta. He did harvesting and killed crawlers and bees. I had no room on my main for that.
Thayos wrote:
This.
If Yoshi-P starts talking about selling armor skins, gear, experience points, tomes, etc., for real money, then I'll start questioning the integrity of the game. But this is a business model SE used in XI, only in XI, we had to log out and log back in to access our mules. This just streamlines the process.
svlyons wrote:
People don't need more storage. They want more storage. It makes their life more convenient. Not having access to the maximum amount of convenience is not a pay wall. This really takes first world problems to a whole new level, since every problem in a MMORPG is already a first world problem.
Gnu wrote:
Don't most people already have a second character? That you pay extra for? That has extra space? To the tune of two extra retainers and a full character inventory? The basic sub is just one character.
Gnu makes a good point: why aren't you throwing a fit about paying for an extra alt that provides even more inventory since this type of microtransaction already exists?
and you have yet another person telling you that inventory is fine as is:
Thayos wrote:
I wouldn't call having more inventory space "winning," especially when we already have 100 slots plus all of our retainer slots plus an armory chest. I've never come close to maxing out space on my character, and I'm sure I'm on the upper end of playtime for a "casual" player.
If we only had like 50 inventory slots PERIOD, and now SE wanted to charge for more space, then that would be a different story... that's the kind of thing that other P2P/P2W games seem to do. However, characters in ARR have more than enough inventory space without needing to worry about buying new retainers... this is purely a luxury, not a "need" being hidden behind a paywall.
Thayos wrote:
Yes, almost daily.
I'm constantly leveling battle and crafting classes, and I craft a small amount, too... I almost always have 25 available slots on my personal inventory, plus around 40 available slots on my retainer, plus about 1/3 of armory slots open.
I can't remember the last time I heard someone in the game complain about inventory space. This isn't like FFXI, when one job required multiple sets of gear for all your different spells and abilities, leaving virtually no space for carrying crafting items. Players are given more than enough inventory space between their personal slots, armory chest slots and retainer slots.
Edited, Mar 19th 2014 2:16pm by HitomeOfBismarck