My post must have been misinterpreted. I don't deem it a threat. Anyone with even an Inkling of common sense should easily realize no game is going to "kill" another game. My main points being - A) image is far from everything and B) if Square sees (like all short sighted developers concerned with the short term dollar more than the purity of the genre) that a game deemed "accessible" (read: casual friendly hold my hand easy) is pulling larger numbers, it is more likely to make said hollow changes itself. As ffxiv already has begun too.
Being a Japanese dev and having the history they have, I honestly expected the opposite from them. Out of nothing but laziness and being on my phone, I won't read my original post. I'm likely confusing it with a post made on another forum with a similar topic. The gist is - I don't anticipate ffxiv being the long term home I expected anyhow. It's not going in the direction I hoped and while it is better polished than most current offerings, it's a temporary stop for me until I find a game with the proper balance and community of some of the original greats. Nearly everything post wow has been garbage, blizzard destroyed the genre, self admittedly.
Point is I have played nearly all main stream mmos for over 15 years now, and I continue to follow most. I'll continue to follow ffxiv as well. I'm a mmo hobbyist after all. With that said, I certainly don't care enough to panic or use childish summarizations such as xxx-killer. I was plainly stating that assuming a game will do well or not or even proclaiming this a "discussion" based off polygon count is plain ludicrous. The statement about flopping was only meant to strengthen my point about not basing my opinion off of a bias or due to being a fanboy.
We all like pretty graphics, why else would we spend thousands on our graphics solution. Hell the very pc I built for ffxiv cost me very close to 10k. That said I've set down games that look better than most out at the time based off a handful of other factors. In the same but opposite vein - I played something like wow which looked awful in comparison for years due to the right features being presented at the right time.
Personally, I'm keeping a watchful eye on pantheon. If it does flop based on the average gamers definition, it will still be a success in my book. They know what brings in money. The casual gamer. Instant gratification. Ease of gameplay. (Speaks volumes about today's generation). For me, it's the opposite and having the machismo to move forward with features that challenge such and take back the genre is commendable and will have my support. Hopefully in doing so, more developers in the future won't be afraid to stray from the beaten path.
Ask yourself this, what is "flop" anyhow? Is it subscription numbers? Numbers which are inflated by developers themselves and by the plethora of Chinese farmers who's companies buy thousands of accounts to fame with and bot. The entire marketshare for mmos pre wow was about 10% of what it was post wow. This due to a very large number of wow players being first time mmo players ushered in out of curiosity and loyalty to the warcraft set of RTS games.
Games like everquest, one of the first of it's kind. Never had even a million subs and was considered wildly wildly successful. (Still is) The point is, a game that doesn't appeal to the wow generation may only field 500,000 subs. This demographic is of the same type of gamer that stayed with EQ after it's hayday and when games which were ironically also graphically superior launched. So would wildstar then be a flop if it had 500k subs that stayed subbed for 5+ years? I can't believe the logical mind would say so, however most of the kids today would disagree.
What said children don't yet realize, is these games weren't meant to be FOTM. Their are only so many of us and 9/10 when we find that game which fits our needs, we don't just hop onto the next to launch because it's newer or prettier. Sure their are those that do this, but it isn't the majority by any stretch. Don't expect anything at any time to cause wows subs to go from 7million to 1million.
Anyhow, flopping is subjective - and relative. The end.