This is what I do, for what it's worth. I have 5 main buttons.
Straight Shot, Windbite and Venomous Bite have their own buttons and do not have Macros. This is explained below.
The last two are macros.
Basic Attack:
/macroicon "Heavy Shot"
/ac "Misery's End" <t>
/ac "Bloodletter" <t>
/ac "Heavy Shot" <t>
This use Bloodletter on Cooldown and Misery's End if it activates.
DPS Race Max Damage:
/macroicon "Raging Strikes"
/ac "Misery's End" <t>
/ac "Bloodletter" <t>
/ac "Heavy Shot" <t>
/ac "Raging Strikes" <me>
/ac "Hawk's Eye" <me>
/ac "Blood for Blood" <me>
/ac "Internal Release" <me>
/ac "Barrage" <t>
/ac "Quelling Strikes" <me>
The order takes some explaining. Let's start with this, you need ALL of these buffs to be active at the same time to achieve maximum DPS. As you currently have it set, you are using abilities on cooldown, which is nerfing your overall DPS because one bonus is not always stacking on the next. For example, you always want the 15 DEX and the 20% DMG at the same time, etc. You want Internal Release right before Barrage. Actually, you want everything right before Barrage. Also, while ALL of the buffs are up, cast Flaming Arrow. Flaming Arrow (actually all DoT's in FFXIV) are a snapshot of your stats when cast for the entire duration. Same with Windbite and Venomous Bite. You have to spam this button fast for the CD's to activate while on GCD from Heavy Shot. You have to spam it even faster for Barrage to correctly activate.
So typically I start battles with Windbite, Venomous Bite > then mobs is settled and Flaming Arrow followed by Straight shot. Then Basic Attack Macro. For almost all the endgame activities there is a phase that is the DPS race. Sometimes multiple Phases. I generally save the Second DPS Macro for that point, unless I know I have 180 seconds before it will start.
You will notice the DPS macro has Raging Strikes as the visible icon. 90 seconds in, at the halfway point of the Raging Strike cooldown, this macro will reapply Blood for Blood, and Internal Release, Hawk's Eye and Barrage. This is the important part. After the cooldwon on Raging Strikes pasts the halfway mark, DO NOT hit this macro again until ALL the cooldown are up again. Go back to using the Basic Attack macro for the final 90 seconds.
Granted, lose about 20 seconds where you could have reapplied Blood for Blood (it actually reapplies 80 seconds in, not 90). Otherwise you are using all your cooldowns, stacked together, once every 180 seconds, and half of them stacked together at 90 seconds.
You are welcome to test this. I'm fairly confident that this is the absolute maximum damage you can do. Make sure to apply your DoTs while your awesome Attack+ cooldown stacks are active. Burning Circle > Windbite > Venomous Bite
Finally, Blunt Arrow needs it's own macro. (This cannot be part of your main attack macros come Endgame.)
/macricon "Blunt Arrow"
/ac "Blunt Arrow" <t>
/p {Blunt Arrow} {Just used it.} <se.2>
It is essential to have this macro setup for Silence rotations (you take turns Silencing with another Bard). You will need this as soon as you step foot in Bahamut's Coil, and even before that while fighting Drhome Chimera. It tell's the other Bard when you have taken your turn, so they can get ready for the next important Silence.
Best of luck, hope this helps.
Edited, Feb 19th 2014 1:23pm by Gnu
Edited, Feb 19th 2014 1:26pm by Gnu