DuoMaxwellxx wrote:
apparently its not them.... its the class they play... I lvled MRD to 39 with zero problems... start a fight off with flash and 3 overpowers (probably overkill) and unless ppl did something extremely stupid or where deliberately trying too... I kept hate just fine.
now Im lvling gld to 30.... run into group of mobs.. hit flash.... then use my enmity combo on the first one... within two seconds the other mobs are attacking someone else... aside from the mob im directly fighting keeping hate on anything else is completely difficult and a chore... its flash doesnt even generate enmity it only gets attention... so if im fighting a group of 5 mobs I have to open with flash and enmity combo each mob twice go lock in hate? even if so thats a total of 10 combos... the pt is supposed to wait there and do nothing until I do that to lock in hate? unless im missing something Im starting to see why lower lvl tanks suck... its not the player (usually) its their class that eiher sucks or requires way more work than it should.... sooo am i missing something?
I've only leveled tank classes to about where you are, so I don't have advanced insights for you. But I do have some low level ones.
Flash is not meant to be your primary threat generator. What it's good for, besides as a follow-up to Shield Lob, is keeping unattacked mobs interested in you so that the healer's generated enmity doesn't go higher than yours once the curing starts. It also doesn't wake mobs, so it's perfect if your party is able to sleep the ones you aren't focusing on, since you can still hold hate with Flash as they're snoozing.
Otherwise, as a Paladin, you have to rely on your hate generating combo to do most of the heavy lifting. As a low level Paladin, it's a good idea to mark targets since it's tough to hold hate if you have thaumaturges and archers spamming AoE on everything at once, but even that is not impossible.
The secret is your combo doesn't require you to focus on one target at once.
You can use the initial Fast Blade on Mob A, Savage Blade on Mob B, and Rage of Halone on Mob C. Just because you mark targets for DPS to kill doesn't mean you have to focus along with them. Your role is to keep all the damage directed at yourself, so do whatever it takes to accomplish that.
You can see at a glance if threat is slipping on any mob; if they aren't all red squares, you have a problem. But you can also see how much threat meter each party member has on the left hand side of the party window for each mob you target. If you see someone other than you with close to a full meter, focus your enmity attacks on that mob to cool it down. And don't forget to tab around at the other targets now and then to see that you're holding threat okay on the things you're not focusing on.
And if it gets real bad where your combos aren't winning an errant mob back, there's always Provoke as a last resort.