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Patch 2.16 (Feb. 22nd) and Patch 2.2 SummaryFollow

#1 Jan 28 2014 at 9:10 PM Rating: Excellent
Patch 2.16 and Patch 2.2 content summary from Nova Crystallis

Quote:
http://www.novacrystallis.com/2014/01/final-fantasy-xiv-a-realm-reborn-letter-from-the-producer-live-part-xii-summary-patch-2-16-and-2-2-through-the-maelstrom/

Square Enix hosted the Final Fantasy XIV: Full Active Time Event in OSAKA today, complete with a Letter from the Producer LIVE. Much was discussed by Naoki Yoshida and the ever-present Foxclon, as well as special guest; Assistant Director Hiroshi Takai.

Much of the content in the LIVE Letter focused on the upcoming Patch 2.2; but also announced was Patch 2.16 set for February 22nd, announcements regarding Valentione’s Day (February 4th to February 17th) and Little Lady’s Day (Late February) were also given.


Patch 2.16 is set to include:

Summoning Bell in Revenant’s Toll
New Features for the Market Boards (Wish List feature, and adjustments on the filters)
Ability to summon minions and mounts at random
Dhorme Chimera and Hydra being added to the Duty Finder
Gear sets will automatically substitute main arm when item is not available
Cooldown timer for timeworn maps to be displayed or adjusted (not clarified)
Crafting stats will affect quick synthesis success rate
Gear dying preview feature
Notification feature for Party Finder
Mog Letter history
New achievement rewards
New feature to reselect focus targets (i.e. Primals after they disappear for certain attacks)
Map marker feature
More action icons for macros
New command to have character look towards the Camera
Characters will appear wet during rainy weather
Potential targets will have a glowing outline when hovering the mouse over them

Currently, the content set for Patch 2.2 (March) is as follows:

Leviathan Primal Battle (Hard and Extreme Modes)
The Amdapor Township Dungeon
The Binding Coil of Bahamut Extension
Thornmarch Extreme Mode
Brayflox’s Longstop Hard Mode
Halatali Hard Mode
New Daily Beast Tribe Quests (Kobold and Sahagin)
New Hildibrand storyline
New Allagan Tomestone types
Glamours Vanity System named Mirage Prism
New advanced crafting recipes
New fishing challenges
New Aesthetician hairstyles
#2 Jan 29 2014 at 7:28 AM Rating: Excellent
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1,310 posts
Gnu wrote:
New command to have character look towards the Camera
Characters will appear wet during rainy weather


I predict an influx of scandalous screenshots. Smiley: eek
#3 Jan 29 2014 at 7:30 AM Rating: Good
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2,232 posts
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><
#4 Jan 29 2014 at 7:36 AM Rating: Good
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589 posts
LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


I bet the price of all the HQ crafting AF and materia is about to shoot up. Time to horde and play the MB.
#5 Jan 29 2014 at 7:38 AM Rating: Excellent
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1,310 posts
LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


If I were to guess, I'd say there's going to be some new craftable iLvl 80-90ish gear. Since they are adding new tomestones, there's probably going to be new sets in the 100s to farm in the new endgame areas they're adding.
#6 Jan 29 2014 at 8:09 AM Rating: Excellent
Glad I just invested in melding out a single set of HQ patrician's rather than getting the AF after culinarian.
#7 Jan 29 2014 at 8:14 AM Rating: Decent
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589 posts
Catwho wrote:
Glad I just invested in melding out a single set of HQ patrician's rather than getting the AF after culinarian.


This depends on if the new recipes still require the same/old crafting caps or if they make the new recipes higher. That alone is the reason why I did not try to make an all-in-one set.
#8 Jan 29 2014 at 8:29 AM Rating: Good
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1,270 posts
You know that current crafting gear wont be able to make next tier of i80/90 gear right? Weather its af or generic set, neither will work is my bet.

You will need to make new af+1 crafting gear that is i70, and meld the crap out of that to make the new i80/90 gear.
#9 Jan 29 2014 at 8:40 AM Rating: Good
Yeah, but with weaver 50 I can make my own bridge gear for each job if I need to. Smiley: nod
#10 Jan 29 2014 at 8:48 AM Rating: Default
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LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


You are so damn adorable if you think Yoshi wants crafting viable in his instance grind game.
____________________________

#11 Jan 29 2014 at 9:34 AM Rating: Excellent
My guess is we will get recipes for more easily obtained level 70 gear. That will help players vault into endgame content without needing to spam AK and WP... Though those dungeons will still have their places in roulette. We will see.
____________________________
Thayos Redblade
Jormungandr
Hyperion
#12 Jan 29 2014 at 9:54 AM Rating: Excellent
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2,232 posts
Theonehio wrote:
LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


You are so damn adorable if you think Yoshi wants crafting viable in his instance grind game.


Didn't they say crafting will be key to the vanity system? Maybe making other people adorable will be what I'm doing.
#13 Jan 29 2014 at 10:04 AM Rating: Good
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dustinfoley wrote:
You know that current crafting gear wont be able to make next tier of i80/90 gear right? Weather its af or generic set, neither will work is my bet.

You will need to make new af+1 crafting gear that is i70, and meld the crap out of that to make the new i80/90 gear.


I don't think this will be the case at all. I think you'll need better stats, maybe some melds, at worst case people who did it all with Patrician's might be in trouble. I expect the new crafter AF will be part of the expansion, not a patch 6 months in.
#14 Jan 29 2014 at 10:05 AM Rating: Excellent
That's a good point! With the vanity system in place people will be looking at all available gear in a variety of colors to meet their personal style preference.. For one, I am going to want a Vanya Hat and Robe for myself, where I never felt the need to buy them before. They sure do look cool.
#15 Jan 29 2014 at 10:09 AM Rating: Decent
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Thayos wrote:
My guess is we will get recipes for more easily obtained level 70 gear. That will help players vault into endgame content without needing to spam AK and WP... Though those dungeons will still have their places in roulette. We will see.

Probably exactly what will happen since they cant make crafting viable, ever.

What would be the point of making more ilvl70 gear (from new materials), when;

1) The old gear can be made for less than 20k if you buy materials, or free if you farm them up.
2) New materials will cost hundreds of thousands of gil, for no apparent stat advantages on the new gear since it would be ilvl70 too.
3) Completely disregarding that you can farm up a complete set of Ilvl.70 gear for free with just a few hours total of work due to 300 from one Duty Roulette, 200 tomes from a 20 minute CT and 100 from just spamming the usual suspects.
4) and most importantly, everyone should/could already have at the very least half a set of ilvl90 gear simply from Myths alone. And ilvl80 from CT.

Crafting ilvl70 isnt going to make anyone happy anymore. And even freshly dinged 50's can farm up the Philo's for a free set without effort. Easier than they can farm up the 60k the current crafted pieces cost individually, or the 3-400k the new pieces will go for in the first month.

SE could "fix" crafting even a tiny little bit by making us able to craft ilvl90 stuff at the very least, but even that wont solve the price crashes on the materials or the faulty completely visible transactions Market Board that they chose to use for XIV 2.0.

Edited, Jan 29th 2014 5:09pm by KojiroSoma
#16 Jan 29 2014 at 10:25 AM Rating: Good
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147 posts
Feb 22? Are they really going to bring the servers down on a Saturday for a patch?
#17 Jan 29 2014 at 10:29 AM Rating: Good
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2,232 posts
squiress wrote:
Feb 22? Are they really going to bring the servers down on a Saturday for a patch?



Looking that way ><

It's PS4 release in Japan, and beta here. Maybe their Saturdays are like our Tuesdays for new release stuff.

Edited, Jan 29th 2014 8:30am by LebargeX
#18 Jan 29 2014 at 10:30 AM Rating: Default
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4,511 posts
LebargeX wrote:
squiress wrote:
Feb 22? Are they really going to bring the servers down on a Saturday for a patch?



Looking that way ><

Why wouldnt they? They used to bring the servers down three times a week already. What's an extra saturday.
#19 Jan 29 2014 at 10:34 AM Rating: Decent
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Gnu wrote:
Potential targets will have a glowing outline when hovering the mouse over them


Still amusing to this day that, according to Tanaka, while 1.0's engine was supposedly superior it apparently couldn't do this little thing that's kinda existed in every MMO I've known (including FFXI).

I love ARR, but really wish I had stuck with it and played throughout 1.0 even if just so my appreciation for ARR would have been even better.
#20 Jan 29 2014 at 11:27 AM Rating: Decent
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589 posts
I think these new "advanced" recipes are going to be a consumable that lets you "skin/reskin" your gear. This imho is the only way you can make crafting relevant again.
#21 Jan 29 2014 at 11:48 AM Rating: Good
Gnu wrote:
Crafting stats will affect quick synthesis success rate

Finally, I don't have to chose between fast spiritbonding, and getting HQs off trivial synths. (At least, I hope that's how it works.)

Gnu wrote:
New feature to reselect focus targets (i.e. Primals after they disappear for certain attacks)
Potential targets will have a glowing outline when hovering the mouse over them

My WHM loves this. The focus target makes an enormous difference to checking enemy debuffs and abilities while I'm targetting the tank, and while I usually use <mo> by hovering over the party list, this will make healing random people (e.g. non-party players amd NPCs) much more reliable.

Gnu wrote:
Map marker feature

I crave this every time I want to mark fishing holes I can't access yet.

Gnu wrote:
Characters will appear wet during rainy weather

I play a miqo'te, so I am both looking forward to this and dreading it. Smiley: blush
#22 Jan 29 2014 at 11:53 AM Rating: Good
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5,745 posts
Laverda wrote:
Gnu wrote:
Crafting stats will affect quick synthesis success rate

Finally, I don't have to chose between fast spiritbonding, and getting HQs off trivial synths. (At least, I hope that's how it works.)

Personally, I like that trade off and I think it should stay that way. I would rather see higher stats greatly reduce or eliminate failures during quick synthesis.
#23 Jan 29 2014 at 1:25 PM Rating: Default
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1,270 posts
I would rather it instantly quick synth at the current success rate. AKA i tell it to make 100 dew threads and BOOM done, cause i can do careful syntheis 2 spaming for 2x the exp and 100% success rate if i want to, so even with this change you still get less exp, slightly higher success rate then previouslly but still not the 100% you would have manually, and it still takes just as long.

#24 Jan 29 2014 at 1:54 PM Rating: Excellent
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1,310 posts
KojiroSoma wrote:
Thayos wrote:
My guess is we will get recipes for more easily obtained level 70 gear. That will help players vault into endgame content without needing to spam AK and WP... Though those dungeons will still have their places in roulette. We will see.

Probably exactly what will happen since they cant make crafting viable, ever.

What would be the point of making more ilvl70 gear (from new materials), when;

1) The old gear can be made for less than 20k if you buy materials, or free if you farm them up.
2) New materials will cost hundreds of thousands of gil, for no apparent stat advantages on the new gear since it would be ilvl70 too.
3) Completely disregarding that you can farm up a complete set of Ilvl.70 gear for free with just a few hours total of work due to 300 from one Duty Roulette, 200 tomes from a 20 minute CT and 100 from just spamming the usual suspects.
4) and most importantly, everyone should/could already have at the very least half a set of ilvl90 gear simply from Myths alone. And ilvl80 from CT.

Crafting ilvl70 isnt going to make anyone happy anymore. And even freshly dinged 50's can farm up the Philo's for a free set without effort. Easier than they can farm up the 60k the current crafted pieces cost individually, or the 3-400k the new pieces will go for in the first month.

SE could "fix" crafting even a tiny little bit by making us able to craft ilvl90 stuff at the very least, but even that wont solve the price crashes on the materials or the faulty completely visible transactions Market Board that they chose to use for XIV 2.0.


I can say from personal experience that I have been buying up an HQ iLvl70 weapon for a newly minted 50 job if just to be able to handle the content until a relic or some equivalent turns up in my inventory. I think it's worth the investment since I usually have about 200k on my character to spend by then.

However, right now, iLvl70 armor tends to be expensive considering Darklight is so easy to get. I'll just buy up some cheap iLvl55 gear here and there, instead, just to tie me over until the replacements are forthcoming.

Edited, Jan 29th 2014 3:00pm by Xoie
#25 Jan 29 2014 at 7:00 PM Rating: Good
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829 posts
Quote:
Crafting stats will affect quick synthesis success rate

Aww, no more crafting mats in the FC house hot tub. Oh well, maybe there won't be as many fails. Since SE is going to force us to use our full crafting gearset while quick synthing, hopefully they'll reduce the amount of gear wear.
#26 Jan 30 2014 at 9:11 AM Rating: Excellent
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2,550 posts
LebargeX wrote:
Quote:
New advanced crafting recipes


Maybe this will payoff for all the time I spent melding out each AF ><


I saved a ton of money swtiching to Dodore/Patrician's for all my crafting and car and home insurance needs. Thanks Hairspray!

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