Fynlar wrote:
I notice I did say MNK instead of PGL by accident, but they're still basically the same thing in my mind and I was still talking about low level play because PGL still gets a lot of directional-based sh*t right from the start, way more than LNC does
Without really having to argue about this, have you leveled either of these post 2.1? I've done both post 2.1 on my alt:
http://na.finalfantasyxiv.com/lodestone/character/6324284/
and the first two classes I had to level were PGL and LNC for the 2nd time. I opted to go PGL first because I remembered having trouble on LNC. There are a few factors:
1) The hunting log, mob types, and starting area quests favor PGL
2) Featherfoot, second wind, haymaker, and greased lightning make mobs trivial even when not taking flanking/rear attacks into account. What usually happens at this level range is you end on a snap punch and your next bootshine is then critical hit if you can get it off before opo form wears. It's just like THF in 11 while soloing: set up SA on a passive (or active sight) mob and position from the rear before engaging.
LNC has no self heal until 18, feint isn't as high potency as haymaker/isn't practical to spam/doesn't have as long a slow, your first combo is at level 4 with vorpal thrust opposed to PGL's combos at 2 and 6, and impulse drive's rear bonus only being of potency 180 while most PGL abilities have base potency similar to these and gain higher potency from flanking/rear bonus.
To top it off, MNKs obtain greased lightning very early on while you must wait till level 12 for heavy thrust's flanking bonus.
You can set up mobs in the starting areas in a position that favors the particular bonus you want. True strike has higher potency, bootshine is a guaranteed crit on opo, snap is 180 on the flank and adds greased lightning: adding 9% attack and 5% attack speed. All of this before level 6.
LNC's positional abilities start with a mediocre ability at level 8 and finally starts to pick up at level 12 when you gain a 15% attack bonus from a flanking attack and leg sweep which allows you to set up flanking/rear combos while in combat.
BartelX wrote:
I feel like you kinda ignored the last 2 posts in the thread, which directly answered what Duo was asking.
Actually, what happened was I had opened this thread (and several others) at the beginning of the day and left them up until the time I responded. I had not seen your reply or Fynlar's and forgot to refresh before I responded.
BartelIX wrote:
Unfortunately, I think the early levels are way too situational to say which is easiest/toughest. I mean, with the proper cross-class skills, any class can do pretty well. I will say I found gld to be the most tedious and time-consuming thus far, but I could just be biased because I found the 2 skill rotation outside of dungeons to be boring as all hell. Not that the other classes are crazy involved at that level, but at least there are more than 2 skill options when solo.
They're situational, yes, because of CC and because you only do them once normally. Less you make an alt...
I did find GLD to be the slowest/most mind numbing.
Like I said: I don't find LNC to be weak past the life surge phase but before then, it definitely wasn't the fondest memory I had when soloing. When thinking about making an alt, I never thought of releveling a class as being painful except for GLD and LNC due to what I mentioned above.
Edited, Jan 30th 2014 10:29pm by HitomeOfBismarck