Canadensis wrote:
I agree with a lot of what is being said here. Too often DPS get away with placing the blame on healers or tanks and it makes it seem like healers and tanks have "harder" or "more important roles" in the party - which is simply not true.
1. DPS need to follow kill order if it is important. This doesn't apply so much at the lvl50 dungeons since tanks can keep threat on everything and it is often most efficient to AoE things down. If they don't follow the kill order - let them die - it's the only way to learn.
2. DPS need to know to stay in range of the healers. If they don't - let them die - it's the only way to learn.
3. DOS need to know to let the tank initiate the pulls. If they don't - let them die - it's the only way to learn.
All of these issues bear no reflection on the tank or healer. DPS need to know enough to follow these rules or they will die. Healers and tanks have responsibilities and so do DPS. It jut seems that DPS tend to blame these things (wrongly in my opinion) on the tanks and healers.
DPS in this game is no "easier" a role then any other. There are good DPS and bad, just like any role - it's just a bit harder to pick them out since there are usually either 2 or 4 in a group - twice as many as tanks and healers.
That's the thing though. It's not super hard to know the kill order (the tank should be marking targets), or to know to stay in range of the healers (basicly this would fall under the healers duties as well). All that's left is for the DPS to know is not to pull but let the Tank pull unless otherwise stated as such. And even the drunkest DPS post-level 20 dungeons knows that.
Realistically, all a DPS job needs to do is Deal as much damage in as short amount of time as possible. There's nothing else to it. Holding back at times not to surpass the Tanks hate on the target is trivial.
Meanwhile, Tanking (especially with the responsibilities that come with it) has to be the most stressful thing there is sometimes. Make a mistake, and people will die. It's as simple as that. You need to know every fight, every move, every effect, need to know what you can and cannot stun, when to use your abilities and on what targets and basicly make sure everyone does their jobs. All while trying to face the monsters a certain way not to kill anyone or knowing when it's ok to run from a move.
Healers too. Need to know exactly when to cure, what abilities to use, not to overuse abilities that generate a lot of hate, keep an eye on other people's HP bars and hundred more things.
I have both a PLD at 50 which is the job i love more than anything and a BRD at 50, with my DRG not far behind. But i can tell you unless people really need me to tank something, i am much more comfortable just being on a DPS job. No stress, no responsibilities, no paying attention outside of not hitting things that arent being attacked and all-in-all the easiest job in the world.
You might say DPS in this game isnt an easier role than any other, but compared to a Tank or Healer it's "blue skies and open grassfields in the summer" compared to "Midnight Minefield in a thunderstorm wearing a lightning rod on your back". Being a DPS in this game is a joke. It's fun, dont get me wrong, but yeah. Hardly taxing.