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#52 Jan 21 2014 at 10:03 PM Rating: Decent
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Quote:
If you weren't casting esuna on him simply because you weren't skilled enough to notice the debuff, or you're busy healing someone that's close to death, it's completely understandable. For you to laugh and completely ignore the player's request because you found it silly is a complete and utter **** move on your part.


If that makes me a ****, then I'm a **** and proud.

Sorry, but I don't play this game to entertain princesses with unreasonable requests. Again, they can deal with a measly 5 seconds of pacification by learning to use that time to do other things, like I had to when I leveled my own WAR.

Edited, Jan 21st 2014 11:05pm by Fynlar
#53 Jan 21 2014 at 11:11 PM Rating: Default
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Nashred wrote:
ACLinjury wrote:
dustinfoley wrote:
On a side note, if you have been kicked multiple times and you feel it is unfounded, you can actually petition and talk to a gm about it.

Write down the peoples names and why you think they booted you and a gm can look it up. Then those people vote kicking for stupid stuff will be banned one by one.


If you have been kicked multiple times, then it's probably you. Especially if it's with different groups.If you're going back to the same group that keeps vote kicking you, then you're an idiot for going back to them.

Yes, the system does get abused by a few people, however, if you're always the victim then it might be something you're doing or not doing.


Don't judge me, you dont even know me.. I have played with probably 1/4 the regular posters on this site and I think they could vouch for me that I am not the kind of person that causes trouble, I dont afk, and I am a good enough player that should not happen too.. I dont talk crap, I dont say much at all unless need be.


The tone of your posts seem to indicate a victim mentality. Sadly, nothing anyone says will change that. I just find it amusing to watch you flounder.
#54 Jan 21 2014 at 11:31 PM Rating: Good
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Fynlar wrote:
Not too long ago I actually got a WAR in a DF group that had a Berserk macro that announced when it wore off (and therefore, received pacification status) which basically translated to "Esuna me". First and so far only person I've seen that does this, although I'm sure he's not the only one out there. I just chortled to myself and made it a point to myself not to bother healing it. It's five goddamn seconds dude, I think you'll live. Do a Flash or pop some other JAs or something, jeez.


You mean this guy? Smiley: lol
#55 Jan 22 2014 at 3:29 AM Rating: Decent
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Wow, that one's even worse. The guy I'm talking about only had a message saying when it wore off.
#56 Jan 22 2014 at 3:44 AM Rating: Good
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424 posts
Fynlar wrote:
Quote:
If you weren't casting esuna on him simply because you weren't skilled enough to notice the debuff, or you're busy healing someone that's close to death, it's completely understandable. For you to laugh and completely ignore the player's request because you found it silly is a complete and utter **** move on your part.


If that makes me a ****, then I'm a **** and proud.

Sorry, but I don't play this game to entertain princesses with unreasonable requests. Again, they can deal with a measly 5 seconds of pacification by learning to use that time to do other things, like I had to when I leveled my own WAR.

Edited, Jan 21st 2014 11:05pm by Fynlar


Apology accepted.
#57 Jan 22 2014 at 3:46 AM Rating: Good
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1,330 posts
supermegazeke wrote:
Fynlar wrote:
Not too long ago I actually got a WAR in a DF group that had a Berserk macro that announced when it wore off (and therefore, received pacification status) which basically translated to "Esuna me". First and so far only person I've seen that does this, although I'm sure he's not the only one out there. I just chortled to myself and made it a point to myself not to bother healing it. It's five goddamn seconds dude, I think you'll live. Do a Flash or pop some other JAs or something, jeez.


If you weren't casting esuna on him simply because you weren't skilled enough to notice the debuff, or you're busy healing someone that's close to death, it's completely understandable. For you to laugh and completely ignore the player's request because you found it silly is a complete and utter **** move on your part.


That macro is actually offensive and a complete waste of a healer's time and MP.

Why?

5 seconds is 2 GCDs. If it is a busy fight, by the time the healer can react to Pacification or the macro popping up, it's already almost gone anyway and is just a pointless distraction. If it's not busy fight, it insinuates that the healer doesn't know how to do their job.

Either way, it's a complete waste of a macro slot.
#58 Jan 22 2014 at 11:13 AM Rating: Excellent
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1,310 posts
If someone used that on me, I'd write up a macro with an annoying bell sound to remind the tank to cancel Regen before every pull, and see how they liked it. Smiley: sly
#59 Jan 22 2014 at 11:22 AM Rating: Excellent
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5,745 posts
Xoie wrote:
If someone used that on me, I'd write up a macro with an annoying bell sound to remind the tank to cancel Regen before every pull, and see how they liked it. Smiley: sly

Meanwhile, the other two members of the party are wondering what they've done to deserve being punished with the annoying bell sound.
#60 Jan 22 2014 at 11:57 AM Rating: Good
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1,270 posts
All things considered, they need to change regen agro....its re-donk-ulous
#61 Jan 22 2014 at 12:12 PM Rating: Excellent
dustinfoley wrote:
All things considered, they need to change regen agro....its re-donk-ulous


It has uses.

Regen is a necessary crutch at earlier gear levels, say 50-75. After that you can not use Regen and hard cast Cure 1 > II, if the aggro is going to be a problem.
Tanks can switch it off.
WHM can choose to only cast Regen after pulls.
WHM getting aggro on trash mobs is not really an issue.
WHM purposefully getting aggro with Regen for: kiting ants in Cutter's Cry, drawing in bugs in T4, collecting plumes in Garuda EX... (that's all I can think of really) is useful

It takes some time for newer healers to learn when to use it appropriately:
Not great to Medica II right before bees at Demon Wall
Sometimes Medica II will draw hate from Spiney or even Chirada/Suprana
A straight Regen on Tanks right before any mobs spawn is not great. Still, with a bit of communication, the tank is going to Provoke at the right moment anyway.
Casting Regen on DPS is usually fine any time.

In short, I like it how it is now. The aggro makes you use thoughtful casting strategies.




#62 Jan 22 2014 at 12:30 PM Rating: Good
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Im not saying it doesnt have uses, just that its agro is way way way to high for the amount its healing (or not healing).

If you are at 100% hp regen should give no agro to the whm. Otherwise why not agro that adloq or protect or stoneskin are up on pull?
#63 Jan 22 2014 at 1:08 PM Rating: Excellent
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1,330 posts
dustinfoley wrote:
Im not saying it doesnt have uses, just that its agro is way way way to high for the amount its healing (or not healing).

If you are at 100% hp regen should give no agro to the whm. Otherwise why not agro that adloq or protect or stoneskin are up on pull?


Because overhealing gives you aggro. Stoneskin doesn't actually heal and Adloquium has a lot of healing tied up in its shield, so it's really not comparable. But spamming Cure IIs on someone at full HP will jump your aggro bar up, even at full health, because it's the actual healing amount your spell does that ticks that meter up, not how much the player actually recovered.
#64 Jan 23 2014 at 11:03 AM Rating: Default
It was a long time to read all posts here, but at the end, I think we go to the old, good to know thing, that: if you pug, you will be paired with everything. Every-"thing". Usually I will expect the worse, and if it goes better, I'm happy.

End-game pugs always had, sooner or later, bad outcomings, I don't think this game will make exceptions. I hope to reach endgame soon, so I can have my part of kicks to share with you Smiley: grin

Then, I read on patch notes, vote-kick has been tweaked. If some endgame pugging player can tell how is it now, will be nice to know Smiley: wink
#65 Jan 23 2014 at 11:10 AM Rating: Excellent
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2,550 posts
Fynlar wrote:
BLM is imo an inferior DD for the fight because you are supposed to kill the skeletons away from each other so that they don't merge and form the Big Daddy skeleton.


Blm is not an inferior class for the fight, but instead, Aoe is an inferior tactic. Dragoon, Bard, and Summoner all have Aoe. Does that mean they are bad DD for this battle as well?
#66 Jan 23 2014 at 2:04 PM Rating: Excellent
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197 posts
Valkayree wrote:
Fynlar wrote:
BLM is imo an inferior DD for the fight because you are supposed to kill the skeletons away from each other so that they don't merge and form the Big Daddy skeleton.


Blm is not an inferior class for the fight, but instead, Aoe is an inferior tactic. Dragoon, Bard, and Summoner all have Aoe. Does that mean they are bad DD for this battle as well?


Yeah, I must have missed this, but it seems like I can practically one shot these skeletons with a fire spell on my BLM.
#67 Jan 23 2014 at 3:09 PM Rating: Excellent
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A skeleton is promoted to a big one if it dies in the purple "summoning circle" which briefly appears before the skeletons spawn. You can kill them safely anywhere else on the battlefield.
#68 Jan 23 2014 at 8:59 PM Rating: Default
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Quote:
Blm is not an inferior class for the fight, but instead, Aoe is an inferior tactic. Dragoon, Bard, and Summoner all have Aoe. Does that mean they are bad DD for this battle as well?


AoE is not the reason that BLM is an inferior job for the fight. If you didn't notice, I didn't even mention AoE. Dunno why you are.
#69 Jan 24 2014 at 8:51 AM Rating: Excellent
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Fynlar wrote:
Valkayree wrote:

Blm is not an inferior class for the fight, but instead, Aoe is an inferior tactic. Dragoon, Bard, and Summoner all have Aoe. Does that mean they are bad DD for this battle as well?

AoE is not the reason that BLM is an inferior job for the fight. If you didn't notice, I didn't even mention AoE. Dunno why you are.


Well...

Fynlar wrote:
BLM is imo an inferior DD for the fight because you are supposed to kill the skeletons away from each other so that they don't merge and form the Big Daddy skeleton. AoEing them down is something you actually don't want to do, and having to move things around and then stop to cast to kill them (combined with the directional restriction that offensive casters face) takes a lot of time.


Looks like you said AoE is bad, right there, in the second sentence. I mentioned AoE because your sentence combination seems to suggest that the only reasons that you think blm is an inferior DD for the fight is because AoE effects would kill the skeletons closer to each other and that is bad, according to you. Forget the fact that as long as they are killed outside fo the summoning circle it doesnt matter if they are grouped together. As blm, I have no trouble with that battle.

Edited, Jan 24th 2014 9:07am by Valkayree
#70 Jan 24 2014 at 9:44 AM Rating: Decent
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Ok, fine, I did mention it, just not in the bit quoted. But that still isn't what makes BLM difficult there. Line of sight issues + casting time along with having to drag the mobs around does. My experience with BLM in this fight involved a whole lot of fizzling spells trying to grab/nuke the lessers off the healer. I still don't know why they changed that from FFXI (being able to cast on stuff facing in any direction), IMO it's still one of the worst changes they made from that game to this one.

That's not to say people can't make it work, just that other jobs will do it far better and more efficiently. Particularly BRD, which is also advantaged on both the other bosses in the zone due to their high emphasis on moving away from the boss to avoid things, which is especially important for the last boss due to it being basically a DPS race. I've seen instances where even a couple of well geared relic melee have trouble winning the fight simply due to the fact they need to run from AoE so often and cannot output the necessary damage as a result.
#71 Jan 24 2014 at 9:50 AM Rating: Good
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Blm is fine here if your tank knows what to do.

Every time adds spawn/purple circle appears, move away from it and everyone gather up so skeles dont die in the purple circle.

done.

period.


As far as line of sight issues, its a big open room, and ive never had issues so not sure what los issues you are having.
#72 Jan 24 2014 at 9:55 AM Rating: Excellent
Fynlar wrote:
Ok, fine, I did mention it, just not in the bit quoted. But that still isn't what makes BLM difficult there. Line of sight issues + casting time along with having to drag the mobs around does. My experience with BLM in this fight involved a whole lot of fizzling spells trying to grab/nuke the lessers off the healer. I still don't know why they changed that from FFXI (being able to cast on stuff facing in any direction), IMO it's still one of the worst changes they made from that game to this one.

That's not to say people can't make it work, just that other jobs will do it far better and more efficiently. Particularly BRD, which is also advantaged on both the other bosses in the zone due to their high emphasis on moving away from the boss to avoid things, which is especially important for the last boss due to it being basically a DPS race. I've seen instances where even a couple of well geared relic melee have trouble winning the fight simply due to the fact they need to run from AoE so often and cannot output the necessary damage as a result.


You can cast stuff facing any direction. Turn on "face target when using an ability", and have Legacy Controls set so the camera doesn't snap around.

Dodging AoE is more of a challenge with casting time. That said, the casting time is offset by higher damage. After you time the AoE dodges correctly with your casts, you can expect damage to be higher or at least equal to Bard. It's similar to the balance between melee DPS and ranged. Melee requires more dodging but has a potential for more overall damage.

Having seen players from all jobs absolutely crush the other DPS in any given party, it's clear that players experience and skill (and gear) counts for more than their choice of job.
#73 Jan 24 2014 at 11:40 AM Rating: Excellent
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I dunno, I love that instance and have done it quite a few times, and I've never struggled on that boss at all on my BLM, and as dustinfoley said, its a big open room so I'm not too sure what los issues there are. If a BLM is having trouble with this fight I'm guessing there is a bigger issue going on, as in they don't know what they are doing.

And like Gnu said, If you don't have "face target when using an ability" and Legacy controls on, your doing it wrong, IMO these settings are crucial for fights like Titan HM, they just make it that much easier to dodge stuff.
#74 Jan 24 2014 at 3:11 PM Rating: Excellent
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Fynlar wrote:
Ok, fine, I did mention it, just not in the bit quoted. But that still isn't what makes BLM difficult there. Line of sight issues + casting time along with having to drag the mobs around does. My experience with BLM in this fight involved a whole lot of fizzling spells trying to grab/nuke the lessers off the healer. I still don't know why they changed that from FFXI (being able to cast on stuff facing in any direction), IMO it's still one of the worst changes they made from that game to this one.


Yeah, I hate getting interrupted due to line of sight. Happens most often in Turn 4 of BC in the last phase when I have to pick up the second soldier and kite it in a big circle. Try using Scathe to grab aggro. It works surprisingly well and is instant cast (well, almost instant)

Fynlar wrote:

That's not to say people can't make it work, just that other jobs will do it far better and more efficiently. Particularly BRD, which is also advantaged on both the other bosses in the zone due to their high emphasis on moving away from the boss to avoid things, which is especially important for the last boss due to it being basically a DPS race. I've seen instances where even a couple of well geared relic melee have trouble winning the fight simply due to the fact they need to run from AoE so often and cannot output the necessary damage as a result.


I would think that would be more of an issue with meele on the second boss, but really, once you get the hang of the timing on the rotations, the blm role is not too difficult to play on that map, imo. I've tried bard after blm and I wave to say... wow mobility! But I can imagine once moving from bard to black mage would be highly frustrated at the cast times.

Edited, Jan 24th 2014 3:13pm by Valkayree
#75 Jan 24 2014 at 4:12 PM Rating: Good
Valkayree wrote:
Yeah, I hate getting interrupted due to line of sight. Happens most often in Turn 4 of BC in the last phase when I have to pick up the second soldier and kite it in a big circle. Try using Scathe to grab aggro. It works surprisingly well and is instant cast (well, almost instant)


We are working on this phase right now. Should we be kiting the second soldier? Hmm. What is breaking your LoS?
#76 Jan 27 2014 at 1:46 PM Rating: Good
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Somewhat related, but for any online game I've played, the "couple" I've dreaded more than anything. One or both is always a "needed" job, and most of the time are quite pushy, and quick to leave at a moments notice.

Not all are like that, but it is a pattern I've noted over the years.

Edited, Jan 27th 2014 2:47pm by TwilightSkye
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