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Do players still have a voice in the direction of FFIXV?Follow

#52 Jan 12 2014 at 9:31 PM Rating: Good
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Thayos wrote:
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My end thought is that raiding should be the fastest path to the best loot, but not the only path to it. Still, you'll get those swearing up and down that they need to be the special snowflakes even though alternative paths do yield benefits like giving people goals or the means to actually step into raids if given the chance without being a total gimplet.


Totally agree, there are definitely things that could be done to provide for alternate progression without beating out raid/battle gear.

My example would be relic weapons... it would be nice if there were some kind of pathway to maybe an iLevel80 weapon that didn't involve going through Titan or extreme primals. If the weapon wasn't upgradable, then the relic+1 would still be superior, but the i80 alternative would be good enough for anything in the game right now.

This would alleviate a lot of stress from the playerbase, replacing a lot of frustration with enthusiasm by giving people more attainable goals to shoot for.

Edited, Jan 12th 2014 11:02am by Thayos


I think the King Mog weapons sorta fill that gap, being ilvl 75. Plus King Mog is more about execution than raw gear, although raw gear still helps of course. But if you can beat Garuda with the gear and skill you have, then you can beat King Mog.
#53 Jan 13 2014 at 12:15 AM Rating: Decent
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Kierk wrote:
Catwho wrote:
I will say the housing areas did plug in at least two areas where I noticed there were gaps in the walls that could eventually become zones. (Gridania's isn't the same since it's cheating with a ferry.)

There are lots of other such places that'll probably get added soon. I really hope they don't make Ishgard unavailable until the first expansion.


I have a feeling (hope) that Ishgard is going to be a Jeuno-like hub. But I also think it will be expansion level, unfortunately. I'm thinking it will be the next Mor Dhona and not a real "home."


I'd personally like to see Mor Dhona to continue to expand with each update until it's a full fledged city. It's already used as the end game hub, might as well give all the advantages of home.
#54 Jan 13 2014 at 5:24 AM Rating: Good
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I think some are perhaps looking at CT in the wrong way.

CT is actually pretty nice for people just hitting 50 now or will be hitting it within the next couple of months. It was never intended to gear your main job and may not even be intended for your alternative jobs assuming you play a lot.

What CT did was bridge the gap between DL gear and myth/Allagan along with the increase to the myth cap. It's just like they did with adding the Ultima fight and GKMM this patch. There was no real bridge between Garuda HM and Titan HM and it really showed. I feel like Ultima is a very nice stepping stone between Garuda and Titan now.

On my main character, I look at CT as a way to gear alt alt alt jobs since I now spend a majority of mythology and lotting rights on myth and Allagan for my healer. However, on my other character that I just created, CT looks incredible because it will make me perform better in BC than if I just got it to 50 and geared it with DL. When I hit 50, I will have a few more options open to me than simply, "Get all DL and pray to the Allagan gods while farming mythology each week."

CT was just one thing they added to make the bridge smaller. Decreasing materials for certain recipes also made crafting gear a very viable go-between for those who didn't craft prior to the patch because it's more affordable due to the increased philosophy gain. The same with materia as well. It was much better for me to stick with certain pieces of my crafted gear, even on my healer, than use the DL (or even CT) equivalent.

I believe this is actually what some of you are speaking of above. They changed leveling because they wish to accommodate for new players. Think about what would happen to FATEs in the long run. As the majority of the population either levels all their classes to 50 through FATEs or levels the only classes they want to play to 50, FATE parties would start to die and the main way we had to level would die with it. So I see their attempt to alter exp routes as a way to curb a potential problem that might appear in the future.

Basically, I see them strengthening the game's foundation so that it receives new players a bit better. It was the primary focus of this patch. This is especially important considering the PS4's release date!

Edited, Jan 13th 2014 6:29am by HitomeOfBismarck
#55 Jan 13 2014 at 9:23 AM Rating: Decent
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HitomeOfBismarck wrote:
I think some are perhaps looking at CT in the wrong way.

CT is actually pretty nice for people just hitting 50 now or will be hitting it within the next couple of months. It was never intended to gear your main job and may not even be intended for your alternative jobs assuming you play a lot.

What CT did was bridge the gap between DL gear and myth/Allagan along with the increase to the myth cap. It's just like they did with adding the Ultima fight and GKMM this patch. There was no real bridge between Garuda HM and Titan HM and it really showed. I feel like Ultima is a very nice stepping stone between Garuda and Titan now.

On my main character, I look at CT as a way to gear alt alt alt jobs since I now spend a majority of mythology and lotting rights on myth and Allagan for my healer. However, on my other character that I just created, CT looks incredible because it will make me perform better in BC than if I just got it to 50 and geared it with DL. When I hit 50, I will have a few more options open to me than simply, "Get all DL and pray to the Allagan gods while farming mythology each week."

CT was just one thing they added to make the bridge smaller. Decreasing materials for certain recipes also made crafting gear a very viable go-between for those who didn't craft prior to the patch because it's more affordable due to the increased philosophy gain. The same with materia as well. It was much better for me to stick with certain pieces of my crafted gear, even on my healer, than use the DL (or even CT) equivalent.

I believe this is actually what some of you are speaking of above. They changed leveling because they wish to accommodate for new players. Think about what would happen to FATEs in the long run. As the majority of the population either levels all their classes to 50 through FATEs or levels the only classes they want to play to 50, FATE parties would start to die and the main way we had to level would die with it. So I see their attempt to alter exp routes as a way to curb a potential problem that might appear in the future.

Basically, I see them strengthening the game's foundation so that it receives new players a bit better. It was the primary focus of this patch. This is especially important considering the PS4's release date!

Edited, Jan 13th 2014 6:29am by HitomeOfBismarck


I agree but I do use it right now for my main job too. I use it to fill in the slots I dont have allagan/myth yet.. I think the CT gear looks better than the myth gear which is sad. Man the myth WHM is nothing but a remake of the af set or the empyrean set from FFXI.. Boring....

I really like CT and it is really fun...

I am so sick of primal fights and could careless if I ever see another.

Also I cant wait to see what they continue to do with CT, I think each level will be harder... First level should be easier.

I also really like coil because it is about strategy allot.. Primal fights really are not about strategy much it more duck and dodge and I hate that.






Edited, Jan 13th 2014 10:27am by Nashred
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#56 Jan 13 2014 at 2:29 PM Rating: Excellent
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Nashred wrote:
I agree but I do use it right now for my main job too. I use it to fill in the slots I dont have allagan/myth yet.. I think the CT gear looks better than the myth gear which is sad. Man the myth WHM is nothing but a remake of the af set or the empyrean set from FFXI.. Boring....


WHM AF "pants" (the culottes) with the CT robe create a very scandalous look. It's awesome.
#59 Jan 15 2014 at 8:32 AM Rating: Default
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I used to craft and gather in 1.0 but I stopped in ARR and haven't really thought much about them. Levequests in 1.0 gave you materials you could work with instead of having to buy them and I still gathered because of the levequests didn't regenerate fast. You could buy singles instead of an entire stack and materials sold for quite a bit. Repairs actually meant something and was a slight profit over time and I spent quite a bit time looking for people to repair their gear. Crafters and gatherers played a role in Hamlet although I don't think it was executed well, it was an interesting idea. In the original version the main storyline didn't require you to kill anything since it was designed around non combat classes as well. I don't think you can progress very far by only leveling up crafting or gathering classes as stuff like airship pass requires you to have a combat class to at least level 15. Some of the quests where you gather stuff like oranges or potatoes or similar activity is done on a combat class rather than a gathering one and you can't use the EXP reward on a gathering class either.

There's no need to talk to others and if you end up doing so you probably won't see them ever after even outside of duty finder. Alliance chat is an ocean of crap but wasn't necessary to look at after learning CT so I filtered it out. Most of the time I feel better without looking at the party chat at all but I can't filter it out either.

I don't understand why they won't up the texture quality. Don't they use a high resolution texture as a starting point and then downscale it? I can't tell the difference in texture quality when I'm going from Low to High and some gear looks blurry and less pretty because of the low resolution textures.

Edited, Jan 15th 2014 9:34am by Solonuke
#60 Jan 15 2014 at 9:22 AM Rating: Decent
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Solonuke wrote:
I don't understand why they won't up the texture quality. Don't they use a high resolution texture as a starting point and then downscale it? I can't tell the difference in texture quality when I'm going from Low to High and some gear looks blurry and less pretty because of the low resolution textures.

They use low quality textures pretty much standard for everything. Only they think (and mentioned so) that we dont notice it at all.

However, simply having a closer look at anything reveals their deception. Just look around in Limsa, even on the highest settings, the stone you walk on, the walls, even your own armors are pixilated and terrible looking in comparison to 1.0.

While i understand a lot of people couldnt play 1.0 on max settings three years ago, times have changed and there's no reason why we wouldnt be allowed to use HD textures instead.

Well, i say no reason, but there is one reason ofcourse. This incarnation of the game and it's engine wasnt made for it, and the textures simply are the blurry pixilated mess that they are on purpose. Not too long ago i realized that FFXI on 4000 x 4000 as a background resolution looked the same if not better :/
#61 Jan 15 2014 at 12:05 PM Rating: Good
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Isnt there a DX11 update coming to the game relatively soon? Maybe we'll see some improvement then.

I personally don't go crazy over texture quality as long as the general art style of the game is good, which for me FFXIV delivers.

Edited, Jan 15th 2014 1:06pm by reptiletim
#62 Jan 15 2014 at 12:51 PM Rating: Good
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Texture resolution was reduced because it slows the ability to render mobs and players. If you entered a highly populated area, it would take ages to render all of the characters and some wouldn't render at all. They had this issue even with the lower res textures in FATEs where some players weren't able to see large mobs. Lower resolution textures were used as a compromise so that PS3 players and others with low to mid-range hardware PCs could still enjoy the game.
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#63 Jan 16 2014 at 10:10 AM Rating: Decent
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FilthMcNasty wrote:
Texture resolution was reduced because it slows the ability to render mobs and players. If you entered a highly populated area, it would take ages to render all of the characters and some wouldn't render at all. They had this issue even with the lower res textures in FATEs where some players weren't able to see large mobs. Lower resolution textures were used as a compromise so that PS3 players and others with low to mid-range hardware PCs could still enjoy the game.


Soooo... we've moved on from PS2 Limitations holding us back to PS3 Limitations holding us back.

Naturally they could have let us set textures on the PC and kept the PS3 ones the terrible mess they are, but that would have required more work on SE's part naturally ._.; And we all know how much SE hates work seeing the borrowed loot lists and hardmode dungeons.
#64 Jan 16 2014 at 10:15 AM Rating: Excellent
At that point I think it becomes a space concern. Having twice as many texture files means twice as much texture data has to be stored.

That's the same reason we don't have full voice acting. They have the game in four spoken languages - that's four times the voice data. Even at MP3 compression of a meg a minute, the voices in the game as they are already take up a gigabyte of data. Fully voicing all the main storyline cutscenes would have tripled or quadrupled that.

SWTOR was fully voiced, but in how many languages?
#65 Jan 16 2014 at 10:48 AM Rating: Default
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Catwho wrote:
At that point I think it becomes a space concern. Having twice as many texture files means twice as much texture data has to be stored.

That's the same reason we don't have full voice acting. They have the game in four spoken languages - that's four times the voice data. Even at MP3 compression of a meg a minute, the voices in the game as they are already take up a gigabyte of data. Fully voicing all the main storyline cutscenes would have tripled or quadrupled that.

SWTOR was fully voiced, but in how many languages?

That's the thing though Cat. The germans, the french and just about every single european country gets taught English in school early on. Way before the apparent age of 13 that is the minimum you require to play this (odd seeing the mature theme of it all, but ok).

Realistically they only should have needed to voice the game in both English and Japanese. It's only because of legal matters that The French (in particular) and the Germans need to have things available to them in their own language if it is something minors can play. I'm not going to say that it shouldnt have been released in those countries, but it would have saved up a lot of pain and trouble.

That all put aside, the size is all irrelevant since it isnt available on a physical copy, but rather straight up downloaded from the server. A couple of extra gigs for a game people only have to download once isnt going to kill a MMO developer, especially not if the added game quality more than makes up for it.

The pure and simply answer is, Lazy. That is all.
#66 Jan 16 2014 at 1:16 PM Rating: Good
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KojiroSoma wrote:
FilthMcNasty wrote:
Texture resolution was reduced because it slows the ability to render mobs and players. If you entered a highly populated area, it would take ages to render all of the characters and some wouldn't render at all. They had this issue even with the lower res textures in FATEs where some players weren't able to see large mobs. Lower resolution textures were used as a compromise so that PS3 players and others with low to mid-range hardware PCs could still enjoy the game.


Soooo... we've moved on from PS2 Limitations holding us back to PS3 Limitations holding us back.

Naturally they could have let us set textures on the PC and kept the PS3 ones the terrible mess they are, but that would have required more work on SE's part naturally ._.; And we all know how much SE hates work seeing the borrowed loot lists and hardmode dungeons.


It's PC limitations as well. The necessary hardware to run the game at the previous settings was far too high for most people and the performance was still too low.

They don't allow you to choose between high and low res textures, but PC players are afforded the benefit of being able to render more characters. The idea is that the port be as close as possible to the PC version. Console players don't want to feel like they're playing a watered-down version and PC players don't want to feel like they need a 4000 dollar rig to run the game.
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#67 Jan 16 2014 at 1:32 PM Rating: Decent
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FilthMcNasty wrote:
KojiroSoma wrote:
FilthMcNasty wrote:
Texture resolution was reduced because it slows the ability to render mobs and players. If you entered a highly populated area, it would take ages to render all of the characters and some wouldn't render at all. They had this issue even with the lower res textures in FATEs where some players weren't able to see large mobs. Lower resolution textures were used as a compromise so that PS3 players and others with low to mid-range hardware PCs could still enjoy the game.


Soooo... we've moved on from PS2 Limitations holding us back to PS3 Limitations holding us back.

Naturally they could have let us set textures on the PC and kept the PS3 ones the terrible mess they are, but that would have required more work on SE's part naturally ._.; And we all know how much SE hates work seeing the borrowed loot lists and hardmode dungeons.


It's PC limitations as well. The necessary hardware to run the game at the previous settings was far too high for most people and the performance was still too low.

They don't allow you to choose between high and low res textures, but PC players are afforded the benefit of being able to render more characters. The idea is that the port be as close as possible to the PC version. Console players don't want to feel like they're playing a watered-down version and PC players don't want to feel like they need a 4000 dollar rig to run the game.


That is true... There is a decent difference anyway... My pc is not even high end and when Tes uses the ps3 you see the difference and the problems it has rendering stuff.. The draw in distance, things not showing up etc.. It struggles with CT.. Most ps3 users dont even know that they dont see stuff because they are not sitting next to someone on a pc. It still amazes me what they are pulling off though on the ps3 even still.. Other than CT or fates it really dont affect much in the way of game play or how well a person plays.

We have a launch ps4 still just sitting in a box waiting for the ps4 version and cant wait. Especially the touch pad should make the interface easier to use... They have been pretty quiet lately about it again...





Edited, Jan 16th 2014 2:47pm by Nashred
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#68 Jan 16 2014 at 1:36 PM Rating: Good
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Yeah, higher res textures and DX11 were promised around PS4 launch. Whether or not that's on schedule, who knows. I know my PC couldn't handle 'em, but there's also a part of me that wonders how some believe the current game is ugly because of what's present now.
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#69 Jan 16 2014 at 2:19 PM Rating: Decent
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Seriha wrote:
Yeah, higher res textures and DX11 were promised around PS4 launch.


There are no plans to change the resolution. Yoshi has stated this several times now so I'm not sure where people are getting the incorrect info from. Their plan is to switch over to the shaders DX11 uses to improve image quality in other ways with shadow and lighting effects.

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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#70 Jan 16 2014 at 2:37 PM Rating: Excellent
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Soooo... we've moved on from PS2 Limitations holding us back to PS3 Limitations holding us back.


I've said this before, and I'll say it again... there aren't PS3 limitations for FFXIV in the same way there were PS2 limitations for FFXI.

Design decisions for ARR were made from the get-go to ensure the game would always be playable on the PS3, yet OPTIMAL for the PC (and PS4). This includes decisions like having zone instead of a huge, endless map (which is what 1.0 had). Some people may view this as a "limitation," and it kind of is... but the decision was made to fully embrace the benefits of having zones, and the game was properly/thoroughly built upon that concept. The graphics are also a great example of what I'm talking about... graphically, any encounter is playable on a PS3, and that will be true from now until years and years later... but the game wasn't designed to be OPTIMAL on a ps3, as FFXI was designed to be optimal on a ps2... rather, FFXIV's graphics are optimal on a PC. And, to take that a step further, the unique graphics engine for ARR is scalable, meaning that while the game will remain playable for a PS3, the graphics ceiling could someday be heightened for the PC and PS4 versions.

The big difference is SE never planned for the PS2 limitations of FFXI, so the limitations eventually became much more jarring in the development of the game. With ARR, SE seems to have considered the limitations ahead of time, and, for the most part, they simply made design decisions that make those limitations moot.
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#71 Jan 22 2014 at 9:10 AM Rating: Excellent
Thayos I just wanted to put in my 2 cents regarding the PS3.

I've been playing on side-by-side screens with my daughter, her on PS3 hooked to the 50" HD big screen, and myself on a nice PC with a 22" wide screen monitor. (This is because the monitor doesn't have HDMI of course.) So given that we both have a wired internet connection, all things being equal, my conclusion is:

The PS3 is sub-par by a long shot.

Not even close, no denying it, not even debatable. First of all, on PC I can see what she is doing while she does it, or very close. There is a pronounced 2-3 second delay in everything the PS3 displays. How do PS3 users even stay alive? Very few of the character models show up. Often, FATE mobs don't EVER show up, so I can attack them but she cannot. The graphics are jumpy, pixalated, and at times choose to simply not show what just happened.

I don't want to offend our friends with PS3's because I have seen end-game PS3 players outperform PC players countless times. Somehow, I have no idea how, the server manages to close the gap in the PC/PS3 processing speeds and allow PS3 users to function equally well. When I solo on the PS3, I don't notice any of the things I just mentioned. A side-by-side comparison, however, is a whole different story.

With all that said, I just can't believe that maintaining the game at a level that the PS3 can handle is not going to effect the content design options as FFXIV moves forward.

Edited, Jan 22nd 2014 10:12am by Gnu
#72 Jan 22 2014 at 9:30 AM Rating: Good
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Gnu wrote:
Thayos I just wanted to put in my 2 cents regarding the PS3.

I've been playing on side-by-side screens with my daughter, her on PS3 hooked to the 50" HD big screen, and myself on a nice PC with a 22" wide screen monitor. (This is because the monitor doesn't have HDMI of course.) So given that we both have a wired internet connection, all things being equal, my conclusion is:

The PS3 is sub-par by a long shot.

Not even close, no denying it, not even debatable. First of all, on PC I can see what she is doing while she does it, or very close. There is a pronounced 2-3 second delay in everything the PS3 displays. How do PS3 users even stay alive? Very few of the character models show up. Often, FATE mobs don't EVER show up, so I can attack them but she cannot. The graphics are jumpy, pixalated, and at times choose to simply not show what just happened.

I don't want to offend our friends with PS3's because I have seen end-game PS3 players outperform PC players countless times. Somehow, I have no idea how, the server manages to close the gap in the PC/PS3 processing speeds and allow PS3 users to function equally well. When I solo on the PS3, I don't notice any of the things I just mentioned. A side-by-side comparison, however, is a whole different story.

With all that said, I just can't believe that maintaining the game at a level that the PS3 can handle is not going to effect the content design options as FFXIV moves forward.

Edited, Jan 22nd 2014 10:12am by Gnu


You are so correct. I have seen everything you said and more.. I play pc and Tes plays ps3 right next too me. CT has really shown what the ps3 cant do.. Animation locks, bosses not showing up for the first 20 percent of the fight. Mobs not showing up period in fates.. A couple of days ago there was someone doing botany next to us. He would swing his hatchet and would hear it and then hear it on Tesses ps3 after, the sound didn't even over lap it was clearly after, this is when I relised how bad it was.. Went to fight odin the other day, never showed up on the ps3.

I dont care what anyone says as long as the ps3 is part of the equation it will affect design decision for the pc too.. The ps3 is stressed to the max to even run the game as it is. Its limitations are going to force decisions not to do somethings because the ps3 wont be able to handle it period in the future. There is now way it wont. Also how well the game does will affect it even more. If the game is not as successful as hoped SE wont have the money to develop the two independently..

Example lets say for the next add on to CT they want to have more mobs to increase difficulty.. Guess what they cant because of the ps3, because it cant display more mobs so that will affect their decision to add more mobs, that is a hold back no matter how you spin it... Unless they decide to lock out ps3 users which they wont.


What amazes me is so many ps3 people are such good players, they have to be to overcome the lag and other issues. Allot have over come it..

It does not really affect Tesee's playing at all.. They learn to adjust I guess, She really only complains about CT being to laggy sometimes.

The thing is ps3 users dont always know what they are missing because they cant see it. Unless you sit side by side with one you cant really know how bad it is.

I dont mean to offend ps3 users either, I started out as one and my girlfriend plays on it..

Edited, Jan 22nd 2014 10:51am by Nashred
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#73 Jan 22 2014 at 10:26 AM Rating: Decent
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HitomeOfBismarck wrote:
I think some are perhaps looking at CT in the wrong way.


What CT did was bridge the gap between DL gear and myth/Allagan along with the increase to the myth cap. [/sm][/i]


Right there, it is a step up from darklight gear and still gets you myth tomes for level 90 gear. So basically you get a nice level 80 body piece while saving to get that 90 piece or till you get the allagan drop...

Perfect for those who just got too end game or are gearing second or third jobs...




Edited, Jan 22nd 2014 11:27am by Nashred
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#74 Jan 22 2014 at 10:40 AM Rating: Decent
Thayos wrote:
Quote:
Soooo... we've moved on from PS2 Limitations holding us back to PS3 Limitations holding us back.


I've said this before, and I'll say it again... there aren't PS3 limitations for FFXIV in the same way there were PS2 limitations for FFXI.

Design decisions for ARR were made from the get-go to ensure the game would always be playable on the PS3, yet OPTIMAL for the PC (and PS4). This includes decisions like having zone instead of a huge, endless map (which is what 1.0 had). Some people may view this as a "limitation," and it kind of is... but the decision was made to fully embrace the benefits of having zones, and the game was properly/thoroughly built upon that concept. The graphics are also a great example of what I'm talking about... graphically, any encounter is playable on a PS3, and that will be true from now until years and years later... but the game wasn't designed to be OPTIMAL on a ps3, as FFXI was designed to be optimal on a ps2... rather, FFXIV's graphics are optimal on a PC. And, to take that a step further, the unique graphics engine for ARR is scalable, meaning that while the game will remain playable for a PS3, the graphics ceiling could someday be heightened for the PC and PS4 versions.

The big difference is SE never planned for the PS2 limitations of FFXI, so the limitations eventually became much more jarring in the development of the game. With ARR, SE seems to have considered the limitations ahead of time, and, for the most part, they simply made design decisions that make those limitations moot.


The "PS3 limitations" assumptions are based on an unrealistic scenario where SE were to spend more money on a PC exclusive version of the game while gaining less revenue due to the lack of PS3 subs.

Lack of money to develop the game will always be a greater hindrance than the limitations PS3 brings to the table.
#75 Jan 22 2014 at 10:49 AM Rating: Good
CT really helps players get out of Darklight Healer Cowl, BLM Cowl, and the horrible beetle Tank head/body.

If a head or body drops you can just fill in the other slot with AF2.

Due to CT and the increased Philo rate, quite a few players are leveling into Jobs that have 70+ average ilvl gear waiting for them the moment they hit 50.
#76 Jan 22 2014 at 11:03 AM Rating: Excellent
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Gnu wrote:
CT really helps players get out of Darklight Healer Cowl, BLM Cowl, and the horrible beetle Tank head/body.

If a head or body drops you can just fill in the other slot with AF2.

Due to CT and the increased Philo rate, quite a few players are leveling into Jobs that have 70+ average ilvl gear waiting for them the moment they hit 50.


Yep... already have 3 DL pieces for my MNK and it's only level 21 PGL lol.
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