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Coil Turn 2 - Enrage strategy to remainFollow

#52 Feb 20 2014 at 1:36 PM Rating: Decent
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Theonehio wrote:
svlyons wrote:
I read one source that you can still do Enrage method in Turn 2 with 3 WHMs.

Some people in this thread use the term "exploit" with far too much vitriol and disdain. In a fight, you are supposed to exploit an enemy's weakness.

Yep, sadly this wasn't exploiting an enemy weakness, it was exploiting sh*tty game mechanics.

You mean it's not an intended weakness. But it's still a weakness nonetheless, at least against a party formed specifically for it.

The same thing could be said for kiting. You can kite Caduceus and whittle him down when you're down to his last half and he's super buffed. Should SE give Caduceus a draw in + stun ability, to make sure players only beat him "the right way"?
#53 Feb 20 2014 at 2:04 PM Rating: Decent
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svlyons wrote:
Theonehio wrote:
svlyons wrote:
I read one source that you can still do Enrage method in Turn 2 with 3 WHMs.

Some people in this thread use the term "exploit" with far too much vitriol and disdain. In a fight, you are supposed to exploit an enemy's weakness.

Yep, sadly this wasn't exploiting an enemy weakness, it was exploiting sh*tty game mechanics.

You mean it's not an intended weakness. But it's still a weakness nonetheless, at least against a party formed specifically for it.

The same thing could be said for kiting. You can kite Caduceus and whittle him down when you're down to his last half and he's super buffed. Should SE give Caduceus a draw in + stun ability, to make sure players only beat him "the right way"?


When she gets super buffed that's pretty much intended to basically try to kill you off as you let her split forms come back together and thus slapped on a determination buff, so you can kite it and slowly kill it, that's not exploiting, it's just needlessly drawing out the battle to avoid something meant to punish your mistake. Being able to heal through something that would most certainly kill you under normal circumstances? That's just taking advantage of ****** mechanics as said, so neither are exploits in the sense you're cheating and they'd ban you for it, it just means you're utilizing a work around on a poor mechanic.

Much like when people found a way to break primal ex scripts recently utilizing Selene to the point the primal doesn't even know you exist aside 'green' enmity, which basically means they won't go after anyone until they see you, thus staying behind them and taking them out ensuring pain free victories and farming...

^ That is an exploit in the terms of you're cheating, however as yoshi said "be discrete."

It just means if/when they adjust 'enrage' mechanics it's because their obvious 'quicker way to kill the player for a slip up' didn't happen and players found a way to outlive something that would most certainly wipe your run (I seriously doubt they intended or expected people to stay around for a countdown, much like no one sat around when Ultima in FFXI counted down to Citadel buster) however we know is taboo to kill off your players in an MMORPG these days.

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#54 Feb 20 2014 at 6:58 PM Rating: Good
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To be honest I don't understand where all the fuss is about.

T2 enrage is nothing but early Christmas, have you done Ifrit HM recently? have you notice how warriors already survive "Hell Fire" even with a couple of nails up?

I believe this is the original plan to virtually lower the difficulty of content over time, higher ilvl will let you survive the more troublesome mechanics directly reducing the difficulty of the fight, do you think it's a coincidence that Twintania's fireball only does 13k damage? how difficult do you think her second phase will be once the average HP between healers and DPS's hits 6.5k?

The thing with turn 2 was simply an oversight, they didn't account for people changing a DPS* for a healer and being able to endure other mechanics with only 3 DPS's

I guess most people are upset because is not really an alternative, since it's safer and way easier than dealing with the "normal" mechanics, I understand some of you may be disappointed due the lack of challenge but we are less than 1 month away from a new set of BC turn.

* I'm aware that groups are usually going Tank + 4 DPS + 3 healers atm but back before 2.1 when the original enrange was discovered parties still needed 2 tanks to beat the trash.
#55 Feb 21 2014 at 12:48 AM Rating: Excellent
Our static had completed Coil T2 this week before the patch, but I'm hearing reports that:

1.) The ADS Enrage does MORE damage as of Patch 2.16.
2.) You can still use the enrage method with enough gear and three good healers.
3.) Three WHM's is what is being recommended.

Edited, Feb 21st 2014 9:40am by Gnu
#56 Feb 21 2014 at 8:03 AM Rating: Decent
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SE messed up. They are fixing the enraged method lol. Rolling it back to what it was pre patch
#57 Feb 21 2014 at 9:03 AM Rating: Good
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http://www.reddit.com/r/ffxiv/comments/1yiccj/turn_2_and_5_changes_were_unintentional_and_will/

Quote:


This is Produce/Director Yoshida.

We have confirmed reports of the changed behaviours of turn 2/5. Sorry for late report.

The dev team was working on 2.2 as well as bugfixes in parallel. The current changes are the unintended consequences of some of the bugfixes applied in 2.16.

We are looking into how we may revert turns 2 and 5 to their previous behaviours, and will apply a hotfix as soon as we can. (fix for XHB input delay will be included in the hotfix).

I will explain in a later post, the changes that caused this behavioural changes.

It is against my principles and beliefs to apply a stealth patch/nerf as so many people are calling it (because it would be discovered immediately anyway and has no merit for uss). There have also been other mistakes like this, including mistakes/missing items in the patchnotes which lead to such a situation, and I apologise for them.



So basically it boils down to: "Well, we are going to patch it in 2.2, but somehow this slipped in to 2.16."

If I was a betting man, which I'm not, I would say that the changes, had they been applied properly during 2.2, would have also coincided with a watering down of the difficulty, as they've mentioned previously in regards to allowing people access to this content who have struggled with it prior as the end-game bar is moved further. But said difficulty curve tweaking didn't get pegged in there along with the Enrage change/Conflag change, so there you go.
#58 Feb 21 2014 at 9:33 AM Rating: Good
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I'm noticing a significant amount of lag on my controller hotbars when switching from one to the next, and a timely delay and rubberbanding effect when doing almost anything primal related. First day after patch is always a nightmare.
#59 Feb 21 2014 at 9:41 AM Rating: Good
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Valkayree wrote:
I'm noticing a significant amount of lag on my controller hotbars when switching from one to the next, and a timely delay and rubberbanding effect when doing almost anything primal related. First day after patch is always a nightmare.


Speaking of.

http://forum.square-enix.com/ffxiv/threads/146949-PS3-Controller-Hotbar-problems?p=1886578#post1886578

Hiroshi Minagawa wrote:
We are currently investigating this as a bug.

No changed were made to the R1 button feature, but it’s possible that it was affected in some way from other change. Due to this we will be looking into the implementation history and searching for the change that is causing this.

I understand this is a really severe issue and I will make an announcement with further details as soon as possible.


Hiroshi Minagawa wrote:
We’ve determined the cause of this issue and I would like to give you a breakdown of the situation.

The Change Causing this Issue

Quote:
Directly after executing an action set to the directional buttons on the cross hotbar, if you release the hold on the L2 and R2 buttons and are still pressing the directional buttons, it acts as an anchor. Please fix this.


In order to address the above, we added a process that would disable button input for a set frame right after releasing the L2 and R2 buttons. The L1 and R1 buttons were also included in this, which is creating a delay when switching due to the disable input period.

Method to Fix the Issue
We’ll be reverting the above change back to the 2.15 functionality.
This is the quickly method to address this issue.

Hotfix Schedule
I’ll be confirming with the programmers and the QA team for when the fix can take place.


I apologize for the inconvenience, and once we’ve decided on the Hotfix schedule I will be sure to make an announcement.
#60 Feb 21 2014 at 10:31 AM Rating: Good
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XXmDaWgXX wrote:
FIXED

OWNED



Being reverted back! PWNED!!
#61 Feb 21 2014 at 10:49 AM Rating: Decent
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1,556 posts
AlexandEric wrote:
XXmDaWgXX wrote:
FIXED

OWNED



Being reverted back! PWNED!!


Most likely will be changed in 2.2! RAFFLEWAFFLED!!
#62 Feb 21 2014 at 10:53 AM Rating: Decent
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589 posts
in 2.2 Allagan will rain from the sky along with Myth Tomes. Turn 2 will be trivial. Now add into that the echo buff.
#63Theonehio, Posted: Feb 21 2014 at 11:23 AM, Rating: Sub-Default, (Expand Post) Yeah, looks like he seen all of the crying of easy mode being taken away and wants to make people happy. His whole "no stress for players" approach and all. As I said, it was likely the prep for 2.2 that got pushed out since we know that's when prior turns will be nerfed.
#64 Feb 21 2014 at 12:00 PM Rating: Excellent
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144 posts
We got echo buff, so wont matter! :O

Why haters gotta hate so much on the little guy? :D

Edited, Feb 21st 2014 1:01pm by AlexandEric
#65 Feb 22 2014 at 8:57 AM Rating: Good
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230 posts
HitomeOfBismarck wrote:
AlexandEric wrote:
XXmDaWgXX wrote:
FIXED

OWNED



Being reverted back! PWNED!!


Most likely will be changed in 2.2! RAFFLEWAFFLED!!


HitomeOfBismarck wrote:
AlexandEric wrote:
XXmDaWgXX wrote:
FIXED

OWNED



Being reverted back! PWNED!!


Most likely will be changed in 2.2! RAFFLEWAFFLED!!



In fairness..

Quote:
"Originally Posted by Naoki_Yoshida"
Producer and Director Yoshi-P here.

As a follow-up to my previous post, I'd like to take a moment to explain the cause of the abnormal functionality observed in Turns 2 and 5 of the Binding Coil of Bahamut, as well as the manner in which we intended to fix it.

Changes to Turn 2
All boss encounters in FFXIV use what we internally refer to as a monitoring program and gambit algorithms to dictate their behavior.

The monitoring program takes the following factors into account for every encounter:

The number of participating players
The HP and enmity level of all participating players
The HP of the boss enemy
The boss enemy's target
Time elapsed since the beginning of the encounter


By monitoring these factors, bosses are able to transition from one phase to the next, and activate certain abilities such as Titan's Upheaval or the fully charged ADS in Turn 2 of the Binding Coil.

However there was a latent bug (albeit a rarely occurring one) that can potentially cause conditions of the instance to reset based on the monitored player count, causing the boss to disappear and respawn.

This bug fix was implemented under the assumption that it would have no effect on Turn 2 when completed in the manner it was designed. However, the popular strategy used to bypass Allagan Rot involves players attacking the ADS after the program has completed monitoring boss behavior. As a result, attack frequency as determined by player count has changed from its pre-2.16 functionality.

Although the development team has no problem with the strategy used to bypass Allagan Rot, this bug fix inadvertently affected players' ability to employ said strategy.

Because the reason for this bug fix was to address an issue with a very miniscule chance of being triggered, we will revert the monitoring program back to its 2.15 functionality, and have our QA team confirm this revision.

Changes to Turn 5

The changes seen in Turn 5 are the result of changes intended for patch 2.2 being implemented in patch 2.16.

An adjustment to enemy target evaluation was made to prevent bugs in encounters for patch 2.2, but this change was also applied to the 2.16 patch, causing Twintania to exhibit unusual behavior.

Prior to patch 2.16, this encounter was designed so that players targeted by Conflagration could not be targeted, but with this change, Twintania will now switch targets if it is determined that the current target cannot be attacked. Because Conflagration does not target the top two players on the enmity list, an often-used strategy is for the player with aggro to enter the Conflagration, thereby negating Twintania's attacks. However, this change in Twintania's behavior has made this tactic more risky to employ.

Because this change would drastically affect established tactics, as well as the difficulty of Turn 5, we will be reverting these changes alongside the revisions being made to Turn 2. Addressing these issues is currently our top priority, and as soon as we have confirmed that the fixes are functioning properly, we will create a patch and take down all Worlds for an emergency maintenance.

I cannot express how sorry I am for the trouble this oversight by our team has caused. An announcement will be made as soon as we've confirmed the time of emergency maintenance, but in the meantime, I ask for your patience as we work to address these issues in a thorough, timely manner.


http://forum.square-enix.com/ffxiv/threads/147137-T5-Nerfed?p=1890031#post1890031

Have a good day :)
#66 Feb 22 2014 at 4:52 PM Rating: Decent
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1,556 posts
SaitoMishima wrote:
Stuff.


I wonder how people will manage in 2.2 when they aren't given a third healer in DF. :o I expect T2 to be a ghost town, DF-wise.

I am looking forward to it. Smiley: wink2

Edited, Feb 22nd 2014 5:54pm by HitomeOfBismarck
#67 Feb 22 2014 at 5:08 PM Rating: Decent
HitomeOfBismarck wrote:
Eh whatever. I think it was a bad call by the dev team to make one of the more interesting coil fights into something not so interesting but T4 is still a decent check on communication and picking a strategy that works.


How many times do we have to say "eh whatever" until enough is enough? We were all waiting for this to be changed.
#68 Feb 22 2014 at 10:06 PM Rating: Good
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5,745 posts
LucasNox wrote:
HitomeOfBismarck wrote:
Eh whatever. I think it was a bad call by the dev team to make one of the more interesting coil fights into something not so interesting but T4 is still a decent check on communication and picking a strategy that works.

How many times do we have to say "eh whatever" until enough is enough? We were all waiting for this to be changed.

Apparently it's not everyone waiting for this to be changed. If it was everyone, no one would be doing enraged method. And it was everyone, it would be a lot easier to find groups doing Rot method.
#69 Feb 22 2014 at 10:16 PM Rating: Decent
svlyons wrote:
LucasNox wrote:
HitomeOfBismarck wrote:
Eh whatever. I think it was a bad call by the dev team to make one of the more interesting coil fights into something not so interesting but T4 is still a decent check on communication and picking a strategy that works.

How many times do we have to say "eh whatever" until enough is enough? We were all waiting for this to be changed.

Apparently it's not everyone waiting for this to be changed. If it was everyone, no one would be doing enraged method. And it was everyone, it would be a lot easier to find groups doing Rot method.


...

Just because people are doing it doesn't mean they don't want it to be changed. You kinda have to use whatever's the best method.

I'll just translate for you. Because this game has 100% linear equipment upgrades, this content and all of its gear are going to become useless anyway. The development team isn't going to bother working on it because it would probably mean redoing all the mechanics... that doesn't mean people don't hate it.

Edited, Feb 22nd 2014 11:25pm by LucasNox
#70 Feb 22 2014 at 10:48 PM Rating: Decent
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230 posts
HitomeOfBismarck wrote:
SaitoMishima wrote:
Stuff.

Trying
Edited, Feb 22nd 2014 5:54pm by HitomeOfBismarck


Lol, you try so hard.. Same pugs doing it now will be doing it after 2.2. Only difference is they can spam it now. ..Suppose you were right, myth will be uncapped so it wont matter anyways.

Edited, Feb 22nd 2014 11:49pm by SaitoMishima
#71 Feb 22 2014 at 10:56 PM Rating: Decent
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230 posts
LucasNox wrote:
svlyons wrote:
LucasNox wrote:
HitomeOfBismarck wrote:
Eh whatever. I think it was a bad call by the dev team to make one of the more interesting coil fights into something not so interesting but T4 is still a decent check on communication and picking a strategy that works.

How many times do we have to say "eh whatever" until enough is enough? We were all waiting for this to be changed.

Apparently it's not everyone waiting for this to be changed. If it was everyone, no one would be doing enraged method. And it was everyone, it would be a lot easier to find groups doing Rot method.


If you think everyone hates it or even half hate it.. Your ability to gauge the crowd is lacking. In fact, most of your post seem to be way off base.

Just because people are doing it doesn't mean they don't want it to be changed. You kinda have to use whatever's the best method.

I'll just translate for you. Because this game has 100% linear equipment upgrades, this content and all of its gear are going to become useless anyway. The development team isn't going to bother working on it because it would probably mean redoing all the mechanics... that doesn't mean people don't hate it.

Edited, Feb 22nd 2014 11:25pm by LucasNox


LucasNox wrote:
svlyons wrote:
LucasNox wrote:
HitomeOfBismarck wrote:
Eh whatever. I think it was a bad call by the dev team to make one of the more interesting coil fights into something not so interesting but T4 is still a decent check on communication and picking a strategy that works.

How many times do we have to say "eh whatever" until enough is enough? We were all waiting for this to be changed.

Apparently it's not everyone waiting for this to be changed. If it was everyone, no one would be doing enraged method. And it was everyone, it would be a lot easier to find groups doing Rot method.


...

Just because people are doing it doesn't mean they don't want it to be changed. You kinda have to use whatever's the best method.

I'll just translate for you. Because this game has 100% linear equipment upgrades, this content and all of its gear are going to become useless anyway. The development team isn't going to bother working on it because it would probably mean redoing all the mechanics... that doesn't mean people don't hate it.

Edited, Feb 22nd 2014 11:25pm by LucasNox

#72 Feb 22 2014 at 11:23 PM Rating: Good
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SaitoMishima wrote:
Lol, you try so hard.. Same pugs doing it now will be doing it after 2.2. Only difference is they can spam it now. ..Suppose you were right, myth will be uncapped so it wont matter anyways.

Edited, Feb 22nd 2014 11:49pm by SaitoMishima


Trying so hard to do what? In DF, you are allotted 2 tanks, 2 healers, and 4 DPS. I thought this was common knowledge.

Edited, Feb 23rd 2014 12:24am by HitomeOfBismarck
#73 Feb 22 2014 at 11:34 PM Rating: Good
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HitomeOfBismarck wrote:
SaitoMishima wrote:
Lol, you try so hard.. Same pugs doing it now will be doing it after 2.2. Only difference is they can spam it now. ..Suppose you were right, myth will be uncapped so it wont matter anyways.

Edited, Feb 22nd 2014 11:49pm by SaitoMishima


Trying so hard to do what? In DF, you are allotted 2 tanks, 2 healers, and 4 DPS. I thought this was common knowledge.

Edited, Feb 23rd 2014 12:24am by HitomeOfBismarck

Never mind. Argue away

Edited, Feb 22nd 2014 9:59pm by LebargeX
#74 Feb 23 2014 at 7:48 AM Rating: Decent
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230 posts
HitomeOfBismarck wrote:
SaitoMishima wrote:
Lol, you try so hard.. Same pugs doing it now will be doing it after 2.2. Only difference is they can spam it now. ..Suppose you were right, myth will be uncapped so it wont matter anyways.

Edited, Feb 22nd 2014 11:49pm by SaitoMishima


Trying so hard to do what? In DF, you are allotted 2 tanks, 2 healers, and 4 DPS. I thought this was common knowledge.

Edited, Feb 23rd 2014 12:24am by HitomeOfBismarck


HitomeOfBismarck wrote:
SaitoMishima wrote:
Lol, you try so hard.. Same pugs doing it now will be doing it after 2.2. Only difference is they can spam it now. ..Suppose you were right, myth will be uncapped so it wont matter anyways.

Edited, Feb 22nd 2014 11:49pm by SaitoMishima


Trying so hard to do what? In DF, you are allotted 2 tanks, 2 healers, and 4 DPS. I thought this was common knowledge.

Edited, Feb 23rd 2014 12:24am by HitomeOfBismarck


Lol, idk why I bother. Just.. Nevermind Smiley: oyvey
#75 Feb 24 2014 at 3:11 AM Rating: Good
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1,556 posts
LucasNox wrote:
How many times do we have to say "eh whatever" until enough is enough? We were all waiting for this to be changed.


If there was a gimmick like this on all fights, then it might be an issue. So far, it's just T2 and it has been out a while. SE probably noticed that many groups were not getting past T2, leaving them with just T1. Not much of an endgame experience. Allowing people to get further into coil through out-gearing content + using simplistic tactics would be wiser for retaining subscriptions that require more content.

SaitoMishima wrote:
Lol, idk why I bother. Just.. Nevermind


First, before I address your post, I'd like you and your group to go grab your DL gear (and a few i70 crafted pieces) then attempt enrage with the two tank, two healer, and 4 DPS setup. After that, report back.

Since the fight is 6+ months old, it's not surprising that two tanks, two healers, and 4 DPS can manage enrage due to the disparity in gear compared to when the fight was actually relevant.

I honestly don't know why you bother, either. It's already been discussed to death above:

Hitome wrote:
Trying so hard to do what? In DF, you are allotted 2 tanks, 2 healers, and 4 DPS. I thought this was common knowledge.


HitomeOfBismarck wrote:
You are discussing an entirely different issue: mechanics that arise from out gearing content.

For instance, you previously could take just one tank to do everything in coil. Of course, they patched the strategy that would allow you to do that (with stoneskin and adlo). This alone should probably hint to you what they intend and what they do not intend.

But if it's a legitimate strategy, you shouldn't have to worry. It won't be changed in the future if this is the case.


Turns 1-5 will become accessible in DF come 2.2. People seeking to do turn 2 in DF might have a difficult time considering DF only allows for a specific party composition. Not only that, but the enrage strategy has been the prevailing one PUGs have used for a while now. Suffice it to say, most PUGs are probably not familiar with the normal mechanics of T2 and will have to learn them if they plan on using DF. This will create a pretty bleak atmosphere as far as DF T2 is concerned. However, with echo buffs and supposed nerfs to coil, this might not be as hard as we anticipate.

As I said in the above quote in bold: if it's a legitimate strategy, you shouldn't have to worry.

It amazes me that you think some of us who clear T1-5 weekly (on two diff. characters in some situations) care about what PUGs do. I would like them to feel the satisfaction I did when I completed the fight in September. It can be immensely gratifying to overcome a difficult fight. Wishing for people to experience this sensation becomes a little more difficult when the number of challenging fights in this game is limited.

I did get to try this enrage method on my MNK when it first hit 50 before attaching it to my alt group's static. We wiped twice, I think, because people couldn't dodge a piercing laser/repelling cannon since we engaged 30 seconds before enrage. Why would they know how to? You don't see this when ADS is enraged.

Contrary to what you might think, people not understanding boss mechanics due to a popular strategy that eliminates 95% of the boss' skill set can be damaging especially if this situation prevails in the future.

As long as SE doesn't continually design fights in this fashion, I don't mind it at all. When T2 has been on farm status for 6 months, you tend to view it as a time sink that gets in the way of what most of us are really after: T4 and T5 loot. This is contrary to what you seem to think. You said something along the lines of:

SaitoMishima wrote:
also the fact that people who feel elite for making it through turn 2 dont want the masses having an easier route to obtain better gear to look as good or as accomplished as themselves.


Really? How does beating T2 7 months after its implementation make one elite? Or maybe it's just projection.

If you're going to continue to double quote everyone and rehash points that you've been told are actually not points, I concur with your sentiments: don't bother.

Edited, Feb 25th 2014 3:56am by HitomeOfBismarck
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