Forum Settings
       
Reply To Thread

Coil Turn 2 - Enrage strategy to remainFollow

#27 Jan 15 2014 at 1:48 PM Rating: Decent
**
589 posts
I did look at the official forms on this topic and its just ridiculous! At least the reason they say you should not do it are imho. ie, You don't learn any mechanics and it will hurt you! yeah... that enrage for T3 gets me if I don't have three healers lol.
#28 Jan 15 2014 at 2:40 PM Rating: Good
*
180 posts
Theonehio wrote:
Indeed, I stated it did absolutely no damage at all..oh.

As said, SE says a lot of things and anyone who's dealt with them and their MMOs for 11 years knows that SE is a bit weird with stuff, even after saying "It's fine/no plans to address", it always ends up changing. Remember, they said 'no plans to address' and if you consider that the next update is a coil expansion, why would they change it. Also, I've rarely seen anyone call it an exploit. However, it's apparently "my opinion" that it should kill people...yet you agree without 3 healers it would likely be a wipe...


Which is why I said that just because one bosses mechanics are insta wipe doesn't mean all have to be that same mechanic they are allowed to be different. Ultima insta wipes the raid where as T2 and T4 do not when they enter enraged mode. Are all mobs that don't insta wipe you when they eneage or berserk broken? I don't believe so...but that is my opinion. It is your opinion that all enrages in the game should wipe us. You are entitled to it, but in no way does your opinion or my opinion make something Right or Wrong.

Also why do you keep throwing out your "11 years of SE MMO experience" as if that is an accomplishment? I have played FFXI and FFXIV both since NA launch and every FF game since the original Nintendo one, unless you work for SE your belief on if it will get changed is based on nothing but your guess work. The games developers at the moment say it will remain and I even with all my years of dealing with SE makes me still want to wait and see.

Theonehio wrote:
Huh didn't know I wandered into the official forums...


Why is it that if someone disagrees with your view point the other person is automatically wrong? or in your words "off the official forum" (in alla language a low life). I haven't been attacking you or saying you are an moron for your views at all. I'm just disagreeing with you, if you can't handle people having different views then you in things then perhaps forums are not a great place to hang out.

#29 Jan 15 2014 at 3:50 PM Rating: Decent
**
589 posts
No No No let me quote someone from the OF!

"Please do not let anyone play in a way that is different to the way I think that they should play. Please ensure that there is only one way to complete an instance (my way), and make sure there are heavy penalties for anyone that attempts to deviate from my way of thinking. For the love of god and all that is holy, DO NOT let people think outside the box. If this is allowed to continue, then it's not just the future of the game that is in jeopardy, but our children's, and our children's children."
#30 Jan 16 2014 at 7:07 AM Rating: Decent
*
230 posts
nonameoflevi wrote:
No No No let me quote someone from the OF!

"Please do not let anyone play in a way that is different to the way I think that they should play. Please ensure that there is only one way to complete an instance (my way), and make sure there are heavy penalties for anyone that attempts to deviate from my way of thinking. For the love of god and all that is holy, DO NOT let people think outside the box. If this is allowed to continue, then it's not just the future of the game that is in jeopardy, but our children's, and our children's children."


nonameoflevi wrote:
No No No let me quote someone from the OF!

"Please do not let anyone play in a way that is different to the way I think that they should play. Please ensure that there is only one way to complete an instance (my way), and make sure there are heavy penalties for anyone that attempts to deviate from my way of thinking. For the love of god and all that is holy, DO NOT let people think outside the box. If this is allowed to continue, then it's not just the future of the game that is in jeopardy, but our children's, and our children's children."


Lmao I had a good chuckle over that last part. But yeah honestly.. People are just mad that they beat it the "harder" way and now their win is somehow cheapened or of less value because others found an "easier" way to beat it. They feel like people who go the enraged route should have to take the tougher road because they themselves had to take the tougher road. Then there is also the fact that people who feel elite for making it through turn 2 dont want the masses having an easier route to obtain better gear to look as good or as accomplished as themselves.

The simple fact is the fight isnt broken. If SE wanted it to be an auto kill function it would be an auto kill function and ultima is an example of that. Anyone who argues that the fight is broken is just being silly. I personally don't use enrage mode because I don't feel like having to wait all those ticks. By the time my static gets to ADS there is like 6-7 clicks left. I rather just get the fight over with lol.

But come on people. Instead of being angry about the enraged method you should celebrate people getting wins. Be positive. Statics who just couldn't for the life of them deal with the regular mechanics are getting wins and better gear. If SE feels it needs to be changed they will change it and at that point the better gear they got might help them win it with regular mechanics. Let them have their fun too. Will they change the enrage on ADS? Probably. As someone said earlier, they said DD was working as intended but changed it anyways lol. But stop trying to close the door on people who might not be as good at the game as you are. Let them have their day. You got your win let them have their win also.
#31 Jan 16 2014 at 5:15 PM Rating: Default
*
181 posts
HitomeOfBismarck wrote:
domice wrote:
Um no I'm not in both cases if you bring the standard party set up you can't skip or ignore mechanics. If you don't have 5dps in garuda you have to go through the whole script, same as in t2 if you don't have 3 healers you have to go through the whole script.

SE destined every encounter in this game to me talked with a standard party set up and every encounter in the game revolves around that mainly for the df. But with the ability to form your own party in any make up you want you are always going to have some make ups that just won't be affected by certain mechanics abilities or e even encounters themselves. Guess what in a few months this won't even matter all the starts with coil well be obsolete anyways when new gear comes out.


No...no you do not. 4 DPS is plenty with the average 2 tanks, 2 healer, and 4 DPS setup. You can also see that they do not want you to skip mechanics as can be seen in Garuda Ex. You must kill the sisters.

It's really not a legitimate strategy. The fight was designed around 2 healers, 2 tanks, and 4 DPS. Yoshi, himself, has stated this.

Rather silly to argue with the game developer.

Current coil strategies will be obsolete with new gear..? Yeah OK. I guess you'll just get through turn 1-5, obtain the gear in the new turns, and this will somehow dramatically alter your strategies in turn 1-5.

Give me a break.


for the bold part is not a valid point about any of the ex primals due to them all having things added that stop what was considered valid and still hare valid ways of dealing with strategies. unless you think that these are exploits and were not intended to be used

on titan hm you can leave second goal on heart till he jumps and tank can stand between bombs while tanking to avoid blast

on titan ex you cant leave a person in a goal for any extended period of time, and tanks cannot hide between bombs.

ifrit hm you can use a caster lb to break nails and on rushes you can stand between ifrits to avoid the rushes

ifrit ex you use a caster lb to break nails you die, and if you stand between ifrits on the rushes you die.
#32 Jan 16 2014 at 11:09 PM Rating: Excellent
***
1,556 posts
None of what you mentioned is considered an exploit. Most of it doesn't even make sense. You can actually sit on one Ifrit in Ifrit Ex and not die during his rush. Many healers do this. You can AoE LB2/3 the last 4 nails in Ifrit Ex and not die while the melee focus on the large nail. Tanks eat bombs on both Titan Ex and Titan Hm. You can sit outside of the explosion radius on Titan Ex's cluster bomb. Is using tempered will to bypass a landslide also something you'd consider? lol

Notice how Yoshi has stated, multiple times, that all content was designed for two tanks, two healers, and four DPS. Actually, he stated 2 tanks, 2 healers, 2 DPS, and 2 support when they add the support jobs.

Like I said: if content was designed with that particular setup in mind, it's useless trying to defend an obvious exploit where you use 3 healers to bypass all of the boss mechanics. The developers did not debug this fight with 3 healers. What they might have done, however, was temporarily given the OK to this strategy because it's something they didn't think of. If I was designing an encounter and players found a way to ignore 95% of all the mechanics in it without being very clever, I'd edit the mechanics immediately.

As has been stated multiple times: look at SE's track record.

Pertaining to players complaining about people using the exploit to do something that was previously difficult: it really doesn't matter. Unless you find a turn 4 exploit, most PUG groups will be stuck there for a while since they didn't learn any form of communication on turn 2. Even if you get past turn 4, there is an even bigger wall. You will need to learn to communicate eventually.

Edited, Feb 24th 2014 7:19am by HitomeOfBismarck
#33 Jan 17 2014 at 7:34 AM Rating: Decent
**
589 posts
Well to hear people talk about it, you don't need alot of communication because doing T2 the "old fashion way" is easier and faster. Now, last night I was in a group and we fought ADS a few times. That statement should tell you enough but I will go on. We did the enrage method and still LOST. It is NOT a guaranteed victory as an exploit would be. If you say its a question of gear then yeah, over gearing for a t2 /shrug lol communication. You mean someone taking about 5 minutes to explain a fight? or maybe even pointing to a youtube?
#34 Jan 17 2014 at 8:53 AM Rating: Good
***
1,556 posts
No I mean exactly what I stated.

Quote:
Thing is, ADS left teaches your team to communicate very clearly. You will need it for turn 4 and 5 like blowfin stated. It gets pretty intense with people shouting out tank swapping, silences, and rot rotation at the same time on one TS channel.


Having silencers keep track of rot and silence rotation is something that takes a little work. I don't believe someone who enters coil turn 2 for the first time, like I did, will find this fight 'easy' if you do it the standard way.

If you wipe using an exploitation, your problem is execution. An exploit does not need to guarantee 100% success to be an exploit. You could still wipe using the disconnect bug on Twin. Not sure where you pulled that fallacy from. Actually...I have an idea.

Edited, Jan 17th 2014 9:54am by HitomeOfBismarck
#35 Jan 17 2014 at 9:04 AM Rating: Excellent
nonameoflevi wrote:
Well to hear people talk about it, you don't need alot of communication because doing T2 the "old fashion way" is easier and faster. Now, last night I was in a group and we fought ADS a few times. That statement should tell you enough but I will go on. We did the enrage method and still LOST. It is NOT a guaranteed victory as an exploit would be. If you say its a question of gear then yeah, over gearing for a t2 /shrug lol communication. You mean someone taking about 5 minutes to explain a fight? or maybe even pointing to a youtube?


This isn't directed at you, it's just a general observation.

Bad players will die even with an exploit. Exploits don't gaurantee wins, they simply allow bad players to do something they may not have been able to without it. Some people are just too bad to be helped, unfortunately.
#36 Jan 17 2014 at 9:59 AM Rating: Decent
Scholar
***
1,732 posts
One thing SE hates is people using glitches or exploits and if they find out perma bans will be given.. Remember the big bans to people who used the exploit in FFXi for salvage and Assualt.

This dont sound like a glitch or exploit though.. Just another way of getting through that SE probably didn't plan for and will probably end up of adjusting for in the future..



Edited, Jan 17th 2014 10:59am by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#37 Jan 18 2014 at 2:17 PM Rating: Decent
*
230 posts
HitomeOfBismarck wrote:
None of what you mentioned is considered an exploit. Most of it doesn't even make sense. You can actually sit on one Ifrit in Ifrit Ex and not die during his rush. Many healers do this. You can AoE LB2/3 the last 4 nails in Ifrit Ex and not die while the melee focus on the large nail. Tanks eat bombs on both Titan Ex and Titan Hm. You can sit outside of the explosion radius on Titan Ex's cluster bomb. Is using tempered will to bypass a landslide also something you'd consider? lol

Notice how Yoshi has stated, multiple times, that all content was designed for two tanks, two healers, and four DPS. Actually, he stated 2 tanks, 2 healers, 2 DPS, and 2 support when they add the support jobs.

Like I said: it's useless to argue with what the developer has already said and trying to defend an obvious exploit where you use 3 healers to bypass all of the boss mechanics makes you look silly.

As has been stated multiple times: look at SE's track record.

Pertaining to players complaining about people using the exploit to do something that was previously difficult: it really doesn't matter. Unless you find a turn 4 exploit, most PUG groups will be stuck there for a while since they didn't learn any form of communication on turn 2. Even if you get past turn 4, there is an even bigger wall. You will need to learn to communicate eventually.

Edited, Jan 17th 2014 12:55am by HitomeOfBismarck


HitomeOfBismarck wrote:
None of what you mentioned is considered an exploit. Most of it doesn't even make sense. You can actually sit on one Ifrit in Ifrit Ex and not die during his rush. Many healers do this. You can AoE LB2/3 the last 4 nails in Ifrit Ex and not die while the melee focus on the large nail. Tanks eat bombs on both Titan Ex and Titan Hm. You can sit outside of the explosion radius on Titan Ex's cluster bomb. Is using tempered will to bypass a landslide also something you'd consider? lol

Notice how Yoshi has stated, multiple times, that all content was designed for two tanks, two healers, and four DPS. Actually, he stated 2 tanks, 2 healers, 2 DPS, and 2 support when they add the support jobs.

Like I said: it's useless to argue with what the developer has already said and trying to defend an obvious exploit where you use 3 healers to bypass all of the boss mechanics makes you look silly.

As has been stated multiple times: look at SE's track record.

Pertaining to players complaining about people using the exploit to do something that was previously difficult: it really doesn't matter. Unless you find a turn 4 exploit, most PUG groups will be stuck there for a while since they didn't learn any form of communication on turn 2. Even if you get past turn 4, there is an even bigger wall. You will need to learn to communicate eventually.

Edited, Jan 17th 2014 12:55am by HitomeOfBismarck



Only thing is.. Enraged mode can be done with the standard party. When we first tried it our FC didn't have tanks that could swap to DPS or healers etc. We actually had to go the standard setup at first and downed it several times. Granted we had a well geared group and two warrior tanks was spitting out some nice dps numbers and had high hp. But it is doable with a standard setup. Honestly group setup is not much of an argument. It can be done. Its just no preferred Lol. But as soon as we got someone that could come a 3rd healer we definitely found 3 healers to be much easier. But now we just down it normally without enraged because waiting on ticks takes too long.
#38 Jan 19 2014 at 1:06 AM Rating: Excellent
***
1,556 posts
You are discussing an entirely different issue: mechanics that arise from out gearing content.

For instance, you previously could take just one tank to do everything in coil. Of course, they patched the strategy that would allow you to do that (with stoneskin and adlo). This alone should probably hint to you what they intend and what they do not intend.

But if it's a legitimate strategy, you shouldn't have to worry. It won't be changed in the future if this is the case.
#39 Jan 20 2014 at 8:50 AM Rating: Decent
*
230 posts
HitomeOfBismarck wrote:
You are discussing an entirely different issue: mechanics that arise from out gearing content.

For instance, you previously could take just one tank to do everything in coil. Of course, they patched the strategy that would allow you to do that (with stoneskin and adlo). This alone should probably hint to you what they intend and what they do not intend.

But if it's a legitimate strategy, you shouldn't have to worry. It won't be changed in the future if this is the case.


HitomeOfBismarck wrote:
You are discussing an entirely different issue: mechanics that arise from out gearing content.

For instance, you previously could take just one tank to do everything in coil. Of course, they patched the strategy that would allow you to do that (with stoneskin and adlo). This alone should probably hint to you what they intend and what they do not intend.

But if it's a legitimate strategy, you shouldn't have to worry. It won't be changed in the future if this is the case.



I said well geared not over geared. We had the best anyone could expect up through turn 1. DL a couple myth pieces and drops from turn 1 itself. Not full on the myth or anything of that sort. Obviously almost anything is doable if you are over geared for it, that wasnt my point at all and im more than sure that you understood that.

Your point was enraged method relied on 3 healers which is not the standard 8 man Yoshi and team design fights for. This is not correct. It is indeed doable with your standard 8 man of 2 tanks 2 healers 4 DDs

It doesn't matter to me one way or the other if they get rid of it or not. My FC can beat it both ways. Just seems silly that everyone feels they have to call it an exploit because people found an alternate way to do it that is supposedly "easier."
#40 Jan 20 2014 at 9:13 AM Rating: Excellent
Nashred wrote:
One thing SE hates is people using glitches or exploits and if they find out perma bans will be given.. Remember the big bans to people who used the exploit in FFXi for salvage and Assualt.

This dont sound like a glitch or exploit though.. Just another way of getting through that SE probably didn't plan for and will probably end up of adjusting for in the future..


The Salvage bans were something else entirely. That wasn't a glitch in the mechanics, it was an exploit in how parties could be reformed into alliances to get triple the drops.

SE might have done a wag of the finger toward the players, except it was a conspiracy within a select group to keep it under wraps and not tell SE about the glitch - and it went on for six months. Entire servers were unaware of the exploit (my server, Seraph, had no one banned) and the worst offenders who were banned did so because they sold the drops to other groups.

I think the XIV community isn't quite savvy enough to keep any cheats/exploits like this completely silent for six months. There's always going to be someone who complains about it on the official forums.
#41 Jan 20 2014 at 10:20 AM Rating: Decent
Scholar
***
1,732 posts
Catwho wrote:
Nashred wrote:
One thing SE hates is people using glitches or exploits and if they find out perma bans will be given.. Remember the big bans to people who used the exploit in FFXi for salvage and Assualt.

This dont sound like a glitch or exploit though.. Just another way of getting through that SE probably didn't plan for and will probably end up of adjusting for in the future..


The Salvage bans were something else entirely. That wasn't a glitch in the mechanics, it was an exploit in how parties could be reformed into alliances to get triple the drops.

SE might have done a wag of the finger toward the players, except it was a conspiracy within a select group to keep it under wraps and not tell SE about the glitch - and it went on for six months. Entire servers were unaware of the exploit (my server, Seraph, had no one banned) and the worst offenders who were banned did so because they sold the drops to other groups.

I think the XIV community isn't quite savvy enough to keep any cheats/exploits like this completely silent for six months. There's always going to be someone who complains about it on the official forums.


If you read my post I say that this is not a glitch.

People can form any party they want in BC and SE allows it. It is a different strategy not a glitch. Hell if you wanted to go through all healers you could, imagine that. Just because Se designed the fight with 2 healers and tanks in mind, they allow you to go in anyway you want for this dungeon and fight it anyway you want.

doing you mining from under ground is a glitch.

Edited, Jan 20th 2014 12:08pm by Nashred
____________________________
FFXI: Nashred
Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#42 Jan 20 2014 at 10:37 AM Rating: Decent
**
793 posts
Coming from someone who has cleared this fight the original way about a dozen times, I'm actually proud of the playerbase for finding a new strategy to handle the Turn. To those people who call this a glitch, it is in no way, shape or form an exploit. The game design itself allows for handling the Turn to be handled this way; the game itself is not being "broken" in order to survive enrage.

Whether or not this was this strategy was intended is another question, but it's also one that SE has now answered by saying they have no plans to buff enrage mode. So it's really all moot.

When you think about it, I believe this is really what SE was going for with coil, and not putting it in the DF. They wanted groups to try different compositions and come up with new strategies to handle these challenging fights. The fight that the playerbase has come up with 2 different ways of beating this boss may not have been forseen, but it is consistent with the dungeon design philosophy.
____________________________
I might be an onion thief, but I'm still a thief.â„¢





#43 Jan 20 2014 at 11:22 AM Rating: Excellent
-REDACTED-
Scholar
***
1,339 posts
Catwho wrote:
I think the XIV community isn't quite savvy enough to keep any cheats/exploits like this completely silent for six months. There's always going to be someone who complains about it on the official forums.


You're giving FFXI's community waaay too much credit. They're not more savvy than any other, they just got fed up and collectively decided to tell Tanaka and his bullsh*t loot rules &*%^ off. If Yoshi-P's team decide to create droprates akin to Salvage 1.0, Ridill, Kraken Club, Adaberk's testi, etc. I can almost guarantee you they'd find a way to be quiet.

Let's be honest as for the most part the game seems to be set around 24 being the casual (but still fairly well done presentation) raids, with the 8 mans being for the harder difficulty. And in 8 mans you're going to be in a fairly tight-knit group of friends to have any realistic chance of finishing the entire raid. Will there be PUGs? Sure, but much like the Salvage 1.0 style PUGs they're not as cohesive nor are they as well informed.

I doubt such a situation will arise in FFXIV as the current team seems to have pretty good heads on their shoulders (re-using 1.0's old netcode aside....) and the worst we seem to have to deal with is pure RNG on drops (every MMO) and weekly lockouts (which need to go back to the drawing board for an all in one character system).

Nashred wrote:
doing you mining from under ground is a glitch.


No, that is a hack. You have to willfully download a program (or create your own) that you purposely interact with in order to clip through terrain. If you actually fall through the world (haven't seen/heard too many cases because the terrain's still based off of 1.0's physic engine and that's like trying to push water through concrete) then you'd have returned or teleported out with common sense since you'd have fallen MUCH further than a few yalms below mining spots.

No, a glitch is something like putting dye on the i55 dungeon gear and noticing it's suddenly disappear on your character's visual (leaving you looking like a bad rendering project).

POS hacking is just that: hacking.

The One and Only Onionthiefx wrote:
Coming from someone who has cleared this fight the original way about a dozen times, I'm actually proud of the playerbase for finding a new strategy to handle the Turn.


I don't know about you, but I'm never proud of a group of people that clearly don't have the communication skills for simple interrupts, stacking (it's a PUG), or watching debuff timers and have to resort to bruteforcing an enrage mechanic just to get a win. That's not something to be proud of: it's fairly sad.

There's a major difference between the above mentioned group and one that's appropriately geared for the encounter that's lost 1-2 DDs and still attempt to finish the fight while managing to heal through the enrage. The types of enrages that exist in T2 and T4 are there to show a group that's attempting to legitimately progress through the raid "You need to clean up your execution a bit more, but well done." if you can survive through it.

They're *NOT* there for people that clearly aren't all that capable and *NEED* the enrage methods to even get past the turn. You can be proud of them all you want. I pity them.

Edited, Jan 20th 2014 12:32pm by Viertel
#44 Jan 20 2014 at 2:22 PM Rating: Good
Salvage drops rates were indeed ****** (the NMs that spawned out of the portals in that one zone... stupid bees!) but I still managed to finish my entire Marduk set in about six months without cheating.
#45 Jan 20 2014 at 2:55 PM Rating: Default
**
793 posts
Viertel wrote:
Catwho wrote:
I think the XIV community isn't quite savvy enough to keep any cheats/exploits like this completely silent for six months. There's always going to be someone who complains about it on the official forums.


You're giving FFXI's community waaay too much credit. They're not more savvy than any other, they just got fed up and collectively decided to tell Tanaka and his bullsh*t loot rules &*%^ off. If Yoshi-P's team decide to create droprates akin to Salvage 1.0, Ridill, Kraken Club, Adaberk's testi, etc. I can almost guarantee you they'd find a way to be quiet.

Let's be honest as for the most part the game seems to be set around 24 being the casual (but still fairly well done presentation) raids, with the 8 mans being for the harder difficulty. And in 8 mans you're going to be in a fairly tight-knit group of friends to have any realistic chance of finishing the entire raid. Will there be PUGs? Sure, but much like the Salvage 1.0 style PUGs they're not as cohesive nor are they as well informed.

I doubt such a situation will arise in FFXIV as the current team seems to have pretty good heads on their shoulders (re-using 1.0's old netcode aside....) and the worst we seem to have to deal with is pure RNG on drops (every MMO) and weekly lockouts (which need to go back to the drawing board for an all in one character system).

Nashred wrote:
doing you mining from under ground is a glitch.


No, that is a hack. You have to willfully download a program (or create your own) that you purposely interact with in order to clip through terrain. If you actually fall through the world (haven't seen/heard too many cases because the terrain's still based off of 1.0's physic engine and that's like trying to push water through concrete) then you'd have returned or teleported out with common sense since you'd have fallen MUCH further than a few yalms below mining spots.

No, a glitch is something like putting dye on the i55 dungeon gear and noticing it's suddenly disappear on your character's visual (leaving you looking like a bad rendering project).

POS hacking is just that: hacking.

The One and Only Onionthiefx wrote:
Coming from someone who has cleared this fight the original way about a dozen times, I'm actually proud of the playerbase for finding a new strategy to handle the Turn.


I don't know about you, but I'm never proud of a group of people that clearly don't have the communication skills for simple interrupts, stacking (it's a PUG), or watching debuff timers and have to resort to bruteforcing an enrage mechanic just to get a win. That's not something to be proud of: it's fairly sad.

There's a major difference between the above mentioned group and one that's appropriately geared for the encounter that's lost 1-2 DDs and still attempt to finish the fight while managing to heal through the enrage. The types of enrages that exist in T2 and T4 are there to show a group that's attempting to legitimately progress through the raid "You need to clean up your execution a bit more, but well done." if you can survive through it.

They're *NOT* there for people that clearly aren't all that capable and *NEED* the enrage methods to even get past the turn. You can be proud of them all you want. I pity them.

Edited, Jan 20th 2014 12:32pm by Viertel


And I pity you. I fail to understand why people get so worked up about this, yourself included. Take a step back for a moment and look at the situation. Who is it harming exactly if people choose to clear Turn 2 using enrage? If those people truly are unskilled and uncoordinated, they won't make it past T4 anyway, so don't argue that "oh well it allows for bad players to progress further in the game and ruins the quality of player, waaa". In fact, it's probably better for the game overall because the content becomes more accessible and allows people to be better geared. For the health of the game in the long term, it's a good thing. People who are against this method have an underlying elitist attitude of "I did it the hard way and everyone else has to do it that way too" or "everyone who can't do it my way is bad and therefore shouldn't be allowed to do so". It's not like having the enrage method of clearing T2 precludes you or anyone else from doing it the Rot way, so what's the big deal? You want to do it the more challenging way, then go ahead, but if the developers are allowing this strategy to stay in the game then who are you or anyone else to tell people that they're "pitiable" for choosing to use it?
____________________________
I might be an onion thief, but I'm still a thief.â„¢





#46 Feb 20 2014 at 10:38 AM Rating: Default
FIXED

OWNED
#47 Feb 20 2014 at 10:46 AM Rating: Good
Scholar
Avatar
*****
12,820 posts
XXmDaWgXX wrote:
FIXED

OWNED


^ People really are new to how SE works or simply want to believe something so obviously broken was intended. I stated it before and I'll say again, the only reason they "had no current plans to change it" was because they had other priorities and by time 2.2 starts rolling around they'll no doubt have changed it as we know 2,2 is the coil change.

Of course I was just being pessimistic or a 'hater' though, couldn't have been I've dealt with SE MMO's for over 10 years between 3 and 1 hosted one >.> It's pretty sad but people are getting extremely desperate and trying 4-5 healers.

At that point you're just making it clear T2 was likely too hard if this method was the only one to clear it now :\
____________________________

#48 Feb 20 2014 at 12:25 PM Rating: Decent
****
5,745 posts
I read one source that you can still do Enrage method in Turn 2 with 3 WHMs.

Some people in this thread use the term "exploit" with far too much vitriol and disdain. In a fight, you are supposed to exploit an enemy's weakness.
#49 Feb 20 2014 at 12:44 PM Rating: Decent
Scholar
Avatar
*****
12,820 posts
svlyons wrote:
I read one source that you can still do Enrage method in Turn 2 with 3 WHMs.

Some people in this thread use the term "exploit" with far too much vitriol and disdain. In a fight, you are supposed to exploit an enemy's weakness.


Yep, sadly this wasn't exploiting an enemy weakness, it was exploiting ****** game mechanics. That's why there's a bit of 'disdain' for it these days when it comes to MMOs because quite honestly..people hate challenges nowadays no matter how much they say they want it because when something is slightly challenging, they'll simply say it's 'annoying' and 'terrible design' because they may wipe.

It's still viable but it's definitely been changed in prep for the 2.2 changes.
____________________________

#50 Feb 20 2014 at 1:08 PM Rating: Good
***
1,004 posts
A lot of people dont seem to understand what an exploit actually is.

The salvage duping in ffxi was an exploit because there was a way to duplicate items which was never intended to happen. Clearly the way items were supposed to be distributed in salvage wasn't supposed to be effected by creating multiple parties.

In the case of turn 2 it IS NOT an exploit because there is nothing being exploited. Was the fight intended to be healed through after enrage? Probably not but the method used isn't creating a dissadvantage for anyone. If SE wanted it to insta kill people it would have been changed already. They are probably keeping it the same because of the players creative use of the resources available to us. For this to be an exploit we would have to do something outside the mechanics of the game that would create an unfair advantage, such as creating multiple parties in salvage for the purpose of dupin items.
#51 Feb 20 2014 at 1:13 PM Rating: Default
**
589 posts
XXmDaWgXX wrote:
FIXED

I GOT OWNED


ftfy

Enrage can still be done the same way



Edited, Feb 20th 2014 2:14pm by nonameoflevi
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 49 All times are in CST
Anonymous Guests (49)