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l love crafting!Follow

#27 Jan 08 2014 at 12:14 PM Rating: Good
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I spent a LOT of time on crafting, but then found out recently that Yoshi is purposely making the crafted gear not as good as dungeon drops... for this reason and this reason only I have put it on hold while I do end-game content and gear up.

I started crafting to make my own armor and weapons... and so the crafting jobs I leveled to 50 were Armorer, Goldsmith, Leatherworker, and Carpenter.

I wish they would make crafting a little more viable for end-game... as of right now it's basically just a mini-game, which is really sad since it's such a good crafting system. It's fun to level, fun to do, the mechanics of it are very engaging.... but all of that is for nothing if you can't even sell your items you crafted. Smiley: mad

I will gladly jump back into it if Yoshi changes this to make crafting more useful...

Right now my 50 Miner is more useful then any of my 50 crafting jobs, because I can go find treasure maps in the level 50 nodes that I can sell or use...
#28 Jan 08 2014 at 12:31 PM Rating: Good
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I'm mainly levelling all of my crafting jobs for 2 reasons. Firstly, to give me something to do so I don't get burned out on the end-game grind. And secondly, to be able to make gear for all of my alt DoW and DoM classes when I finally decide to level them. Also, if they ever make crafted gear relevent, I'll have the crafts to make it.
#29 Jan 08 2014 at 12:38 PM Rating: Excellent
Hairspray wrote:
I wish they would make crafting a little more viable for end-game... as of right now it's basically just a mini-game, which is really sad since it's such a good crafting system. It's fun to level, fun to do, the mechanics of it are very engaging.... but all of that is for nothing if you can't even sell your items you crafted. Smiley: mad

I will gladly jump back into it if Yoshi changes this to make crafting more useful...


I keep saying that the abjuration system used in XI would fix this right up, in which you need both a dungeon drop and a matching crafted item to actually get usable gear. (I think the premise was that the gear was cursed, and the abjuration was a specific prayer that a scholar in San d'Oria would say to un-curse it.)
#30 Jan 08 2014 at 12:54 PM Rating: Good
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Bigdaddyjug wrote:
I'm mainly levelling all of my crafting jobs for 2 reasons. Firstly, to give me something to do so I don't get burned out on the end-game grind. And secondly, to be able to make gear for all of my alt DoW and DoM classes when I finally decide to level them. Also, if they ever make crafted gear relevent, I'll have the crafts to make it.


Well then you won't be too disappointed then...

I have done pretty much the same recently... leveling Warrior as a 2nd job to 50, (at 39 now)... its very nice to have all the HQ gear you want along with materia (especially on tank classes)...
#31 Jan 08 2014 at 2:20 PM Rating: Good
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Speaking of materia, is there a way to tell what the "stat cap" is for a certain piece of gear? Say I make an axe for my MRD when I decide to level it and the axe has 5 Vit and a couple of materia slots. Is there a way to tell if a Vit materia will be wasted in the item?
#32 Jan 08 2014 at 2:34 PM Rating: Excellent
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Bigdaddyjug wrote:
Speaking of materia, is there a way to tell what the "stat cap" is for a certain piece of gear? Say I make an axe for my MRD when I decide to level it and the axe has 5 Vit and a couple of materia slots. Is there a way to tell if a Vit materia will be wasted in the item?

Unless you can find someone else who has done the test on that particular item and documented it somewhere, there's no good way to tell.

Well, except for the cases where the stat cap is low enough that you can exceed them with a single materia. In those cases, if you set up the meld (but don't go through with it), the game will tell you that a successful meld won't grant you the full bonus of the materia. It's on the same screen where it warns you about the success rate and what grade carbonized matter is going to get consumed.

If the stat cap meets or exceeds what you can get from a single materia, then you can't tell without going through with one or more melds.
#33 Jan 08 2014 at 2:39 PM Rating: Good
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I was hoping there was a way to know without trial and error so I could avoid buying unneeded materia Oh well, maybe I'll start a database of stat caps for items and from ti we can derive some formula and I'll become an internet hero.
#34 Jan 08 2014 at 3:08 PM Rating: Excellent
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Bigdaddyjug wrote:
I was hoping there was a way to know without trial and error so I could avoid buying unneeded materia Oh well, maybe I'll start a database of stat caps for items and from ti we can derive some formula and I'll become an internet hero.


Sure there is, when you go to put materia into the item, if it cannot be increased in the stat you're trying to improve the number will show up in red.

So if I'm trying to add a +1 STR materia into a my HQ weapon for instance, and the stat cap is already reached, it will just show +0 on the meld screen in red instead of the normal +1 STR if it had not been capped....

HQ gear will often already be capped on your primary stats, so just be careful when you're going to place the materia and don't hit the button until you read the stats.
#35 Jan 08 2014 at 3:15 PM Rating: Good
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Hairspray wrote:
Bigdaddyjug wrote:
I was hoping there was a way to know without trial and error so I could avoid buying unneeded materia Oh well, maybe I'll start a database of stat caps for items and from ti we can derive some formula and I'll become an internet hero.


Sure there is, when you go to put materia into the item, if it cannot be increased in the stat you're trying to improve the number will show up in red.

So if I'm trying to add a +1 STR materia into a my HQ weapon for instance, and the stat cap is already reached, it will just show +0 on the meld screen in red instead of the normal +1 STR if it had not been capped....

HQ gear will often already be capped on your primary stats, so just be careful when you're going to place the materia and don't hit the button until you read the stats.


So what you're saying is, if I try, and it gives me an error (red message), then I'll know whether it will work or not. Ok, got it.

Edited, Jan 8th 2014 3:15pm by Bigdaddyjug
#36 Jan 08 2014 at 3:32 PM Rating: Excellent
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Bigdaddyjug wrote:
Hairspray wrote:
Bigdaddyjug wrote:
I was hoping there was a way to know without trial and error so I could avoid buying unneeded materia Oh well, maybe I'll start a database of stat caps for items and from ti we can derive some formula and I'll become an internet hero.


Sure there is, when you go to put materia into the item, if it cannot be increased in the stat you're trying to improve the number will show up in red.

So if I'm trying to add a +1 STR materia into a my HQ weapon for instance, and the stat cap is already reached, it will just show +0 on the meld screen in red instead of the normal +1 STR if it had not been capped....

HQ gear will often already be capped on your primary stats, so just be careful when you're going to place the materia and don't hit the button until you read the stats.


So what you're saying is, if I try, and it gives me an error (red message), then I'll know whether it will work or not. Ok, got it.

Edited, Jan 8th 2014 3:15pm by Bigdaddyjug


The number for the stat increase will be red. So let's say it's a +4 materia. Let's say the stat cap is +3 on the itme. When you go to meld, it will say +3, and the +3 will be red.

It may be hard to find caps on gear under 50, but you should be able to google up a spreadsheet possibly.

Edited, Jan 8th 2014 1:33pm by LebargeX
#37 Jan 08 2014 at 4:02 PM Rating: Good
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Yes, i understand how to tell if you're hitting the cap once you are attempting to do the meld. I was looking for a way to determine the stat cap before attempting the meld, to avoid buying the wrong materia.
#38 Jan 08 2014 at 4:41 PM Rating: Good
I've asked the same thing in the past. There really is no data I've found for low level item stat caps.

One thing you can safely bet is the primary stat is pretty much capped already on almost all gear. Even when you can squeeze a single primary stat point on (30+ gear), it doesn't really seem worth it.

This is why Determination is such a favored Materia. It is not the primary stat so is rarely capped, but still adds to damage (although you do need a lot stacked to notice).

The rule of thumb is: if the equipment already has stats, try to attach a beneficial stat that is not already present.

#39 Jan 08 2014 at 5:25 PM Rating: Good
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This mainly came into play with some lower level gathering gear I was having melded yesterday. The item had +13 Gathering on it, so I assumed I should try and put +Perception materia. However, when I tried a +3 Perception materia, I was only getting +2 out of it. So I tried a +3 Gathering in the second slot and all +3 went through. I was figuring since Gathering is a primary stat for DoL classes, it would make sense to put one of the other primary gathering stats on the gear.
#40 Jan 09 2014 at 9:15 AM Rating: Excellent
Bigdaddyjug wrote:
This mainly came into play with some lower level gathering gear I was having melded yesterday. The item had +13 Gathering on it, so I assumed I should try and put +Perception materia. However, when I tried a +3 Perception materia, I was only getting +2 out of it. So I tried a +3 Gathering in the second slot and all +3 went through. I was figuring since Gathering is a primary stat for DoL classes, it would make sense to put one of the other primary gathering stats on the gear.


Are you leveling up a DoL? Using gathering Leves?

Is there some specific items at low level you really want HQ?

I would highly suggest selling all of the Materia you make, and not buying or slotting any for classes at low to mid level. You level up so fast there is very little benefit to be gained. Just zoom to high level (ignoring materia) and the gather the materials you are shooting for at a 10x HQ and success rate.

Maybe someone can make a case for slotting gathering materia at low levels. I just don't see it.
#41 Jan 09 2014 at 11:41 AM Rating: Excellent
Gnu wrote:
Bigdaddyjug wrote:
This mainly came into play with some lower level gathering gear I was having melded yesterday. The item had +13 Gathering on it, so I assumed I should try and put +Perception materia. However, when I tried a +3 Perception materia, I was only getting +2 out of it. So I tried a +3 Gathering in the second slot and all +3 went through. I was figuring since Gathering is a primary stat for DoL classes, it would make sense to put one of the other primary gathering stats on the gear.


Are you leveling up a DoL? Using gathering Leves?

Is there some specific items at low level you really want HQ?

I would highly suggest selling all of the Materia you make, and not buying or slotting any for classes at low to mid level. You level up so fast there is very little benefit to be gained. Just zoom to high level (ignoring materia) and the gather the materials you are shooting for at a 10x HQ and success rate.

Maybe someone can make a case for slotting gathering materia at low levels. I just don't see it.


Low level materia is cheap and plentiful, so there's no reason not to.
#42 Jan 09 2014 at 12:15 PM Rating: Good
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Catwho wrote:
Low level materia is cheap and plentiful, so there's no reason not to.

The reason not to is that low level materia can still be useful on high level items. You probably want to convert low level gear into materia once they are spirit bound. So it doesn't make a lot of sense investing materia into what is basically temporary gear.

I basically saved all of my crafting materia that I got while leveling 5 different crafts to 50. I wound up making a lot materia that way, and I've always used up a lot of that on melding my high level crafting gear. I had 63 Tier 1 craftsmanship materia last week, and used up 30 of them when I was overmelding just two pieces of gear.
#43 Jan 09 2014 at 1:00 PM Rating: Good
svlyons wrote:
So it doesn't make a lot of sense investing materia into what is basically temporary gear.


Right. I leveled weaver first. After about 200 (quick)synths I am going to re-weave my own crafter gear to start spirit bonding over anyway. This is how I produce low leve Materia for both DoL and DoH.

I basically wear the gear for less than an hour before Converting it. I like selling more than buying!

- What DoH and DoL are you working on?
- What level?

May have some specific tips for progressing from where you are.


#44 Jan 09 2014 at 3:55 PM Rating: Good
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Gnu wrote:
svlyons wrote:
So it doesn't make a lot of sense investing materia into what is basically temporary gear.


Right. I leveled weaver first. After about 200 (quick)synths I am going to re-weave my own crafter gear to start spirit bonding over anyway. This is how I produce low leve Materia for both DoL and DoH.

I basically wear the gear for less than an hour before Converting it. I like selling more than buying!

- What DoH and DoL are you working on?
- What level?

May have some specific tips for progressing from where you are.



I blow stuff up wearing 49-50 crafting gear and a meteor ring... Super awesome way to convert... also takes about an hour, and if you're blowing up the right stuff, will net you crafting mats at the same time.

This is what I use low level materia for. I need 17 materia for each set.
#45 Jan 09 2014 at 9:39 PM Rating: Good
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352 posts
Hairspray wrote:
I spent a LOT of time on crafting, but then found out recently that Yoshi is purposely making the crafted gear not as good as dungeon drops... for this reason and this reason only I have put it on hold while I do end-game content and gear up.

I started crafting to make my own armor and weapons... and so the crafting jobs I leveled to 50 were Armorer, Goldsmith, Leatherworker, and Carpenter.

I wish they would make crafting a little more viable for end-game... as of right now it's basically just a mini-game, which is really sad since it's such a good crafting system. It's fun to level, fun to do, the mechanics of it are very engaging.... but all of that is for nothing if you can't even sell your items you crafted. Smiley: mad

I will gladly jump back into it if Yoshi changes this to make crafting more useful...

Right now my 50 Miner is more useful then any of my 50 crafting jobs, because I can go find treasure maps in the level 50 nodes that I can sell or use...



I feel you Hairspray, that is the main reason im takeing a break from FFXIV.
#46 Jan 10 2014 at 9:30 AM Rating: Good
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2,826 posts
Gnu wrote:
svlyons wrote:
So it doesn't make a lot of sense investing materia into what is basically temporary gear.


Right. I leveled weaver first. After about 200 (quick)synths I am going to re-weave my own crafter gear to start spirit bonding over anyway. This is how I produce low leve Materia for both DoL and DoH.

I basically wear the gear for less than an hour before Converting it. I like selling more than buying!

- What DoH and DoL are you working on?
- What level?

May have some specific tips for progressing from where you are.


I am working on all of them. As of last night, my levels were:

BTN - 21
MIN/FSH - 16
CUL - 23
LTW - 20
CRP - 20
All other DoH classes - 2

My plan is to level All of the DoH classes to 20. Then I'll level CUL to 37 (39?), then CRP to 50, CUL to 50, then everything else to 50.

I'm not particularly worried about "wasting" low level materia. They are super cheap on Midgard and very easy to make. I don't have a problem running out and gathering up a couple stacks of logs and quick synthing a couple stacks of lumber to fully spiritbond a set of low level crafting gear. Gear that I probably made with my WVR job.
#47 Jan 10 2014 at 9:41 AM Rating: Good
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Bigdaddyjug wrote:
I'm not particularly worried about "wasting" low level materia. They are super cheap on Midgard and very easy to make.

If the materia you want to meld is cheap and plentiful, then you shouldn't have an issue having materia on hand to test melding stat caps with.
#48 Jan 10 2014 at 10:06 AM Rating: Good
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svlyons wrote:
Bigdaddyjug wrote:
I'm not particularly worried about "wasting" low level materia. They are super cheap on Midgard and very easy to make.

If the materia you want to meld is cheap and plentiful, then you shouldn't have an issue having materia on hand to test melding stat caps with.


I don't have a problem doing that. But I wasn't going to waste the gil or the time if the information was already out there.
#49 Jan 10 2014 at 10:27 AM Rating: Good
Bigdaddyjug wrote:

I am working on all of them. As of last night, my levels were:

BTN - 21
MIN/FSH - 16
CUL - 23
LTW - 20
CRP - 20
All other DoH classes - 2.


Your Botany and Culinarian go very well together.

At 23 Culinarian you can start makings stacks of corn powder which is x3 Millioncorn.

From memory, you can gather Millioncorn from level 25 vegetation nodes just north of Drybone.

Here's my suggestion, take it for what it's worth. Gather Millioncorn for a half-hour or so. That will be around 6 stacks of 99. Then go to your Grand Company. Do you have some seals from Fate farming? Buy the Engineering Manual II for 2300 GC seals from the GC vendor, Rank II under Items. This will net you 40k, additional EXP (at 50% bonus per synth).

1.) Use your Engineering Manual II.
2.) Craft a single Corn Powder manually.
3.) Then select Quick Synthesis and select 70 Corn powder (this will take 210 of your Millioncorn)

The reason you do 70 is the base EXP is for the quicksynth is around 1400 EXP, with the Manual giving you a 700 EXP boost per synth. 70x700 will use up your entire 40k Manual Bonus.

4.) Buy and use a second Engineering Manual II.
5.) Quicksynth 70 more Millioncorn.
6.) Obtain another ~140k EXP.

The third round will use up your supply of 600 Millioncorn. You need 6900 GC seals to accomplish this, about one hour of time total, and you will be Level ~30 Culinarian and likely gain a level or two Botanist just from the gathering.


#50 Jan 10 2014 at 10:47 AM Rating: Good
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Nice, thanks for the tip Gnu. I'm working FSH and MIN up to 21 before I go back to BTN, but I'll definitely grind millioncorn when I go back to BTN. After I gather whatever is needed for the level 25 BTN quest, that is.
#51 Jan 10 2014 at 10:53 AM Rating: Good
Geez, I must be slow. The most I've ever gotten in 30 minutes of botany farming is 3 stacks of NQ with another half stack of HQ. Smiley: dubious

sooo much flax
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