Thayos wrote:
That would work too!
That would also make Titan a little less difficult, but not in a bad way.
That would also make Titan a little less difficult, but not in a bad way.
I made the same point back in the thread where hitbox/hurtbox was explained with that spiffy diagram. I see what they were trying to do though. Shrinking hurtbox gives the impression of having more time because the part of your character that can be damaged is out of danger a little quicker. It's a good idea for a band-aid, but it doesn't fix the problem.
What I suggested was a compromise of sorts. Your hurtbox is increased in size so it's a slight nerf, but the visual cue is in sync and you get an extra split second(not really a buff) to move. If for nothing else, for the sanity of the players they should at least have the visual cue sync'd up. It's frustrating enough when you cause a wipe, but it's really ******* annoying when you saw yourself escape danger on your screen but the server disagrees