Would there be any harm in adding Turn 1-5 of Coil to the Duty Finder with an ilvl requirement of 85 or so? I'm a shift worker, so static parties just don't work for me as most groups want to run the same day every week. This leads to having to find a pug every week to complete 1-4, 1-2-3 are completely fine with pugs, especially T2 with the enrage method. Usually within 1 hour, those are all complete. Then comes turn 4, which unless I replace a static member in a group, it's as painful as it gets.
Some weeks I will have literally spent 10+ hours running Turn 4 over, and over, and over with different randoms and it gets painful after awhile. I'll admit the party finder is nice, especially with the gear requirement you can add. Problem is, you limit the amount of players needing it to your server only. There's really only so much teaching you can do with new people before you become frustrated and just back out. Now, setting the ilvl to 85ish obviously doesn't guarantee a good player, nor does it guarantee that the gear the player has is mostly Allagan leading to them having completed Coil in the past. It does tend to attract stronger players overall, anytime I've completed the turn easily, everyone was heavily geared.
I've also seen the approach of a couple leaders who within 2-3 fights see 1-2 weak players and instantly kick and replace. This isn't bad and can get you results, but just feels wrong even when done politely. Sad part is, you see these ilvl 85-90 plds in pure myth gear and 90% of the time, they're terrible. It's as if they run the basic dungeons week in an week out and have no idea what to do for any of the slightly more complicated content. Anyhow, I'm just venting cause it's the same thing every week and short of getting into a static who rotates which day they run, I think I'm stuck with this until they come up with something else. /endrant.