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#1 Dec 31 2013 at 12:23 PM Rating: Decent
to macros tell me if I'm doing it right.
Lets say I want to swiftcast raise someone
I'd put in the macro
/ac "Swiftcast"
/ac "Raise" <t>
Did I do it correctly?
#2 Dec 31 2013 at 1:11 PM Rating: Decent
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I believe you need a /wait between the two actions
As it stands now you are telling the game to do both at the same time. So you need a /wait 1
#3 Dec 31 2013 at 1:25 PM Rating: Decent
domice wrote:
I believe you need a /wait between the two actions
As it stands now you are telling the game to do both at the same time. So you need a /wait 1

So it would be like this
/ac "Swiftcast"
/wait 1
/ac "Raise" <t>
and if I wanted to put something on the chat
/p "Hold on I'll Raise you in a sec" <t>

Edited, Dec 31st 2013 2:26pm by LazyMemories
#4 Dec 31 2013 at 1:50 PM Rating: Excellent
I think you need to have a <me> after swiftcast

so

/ac "Swiftcast" <me>
/wait 1

etc.

#5 Dec 31 2013 at 1:57 PM Rating: Decent
Catwho wrote:
I think you need to have a <me> after swiftcast

so

/ac "Swiftcast" <me>
/wait 1

etc.


Ah I will try this in a couple days hopefully I get the hang of it.
If so I'll be switching to my SCH and being a beast healer with the macros.
But it might be a little more difficult with the pet and obey and everything else.
#6 Jan 01 2014 at 9:32 AM Rating: Excellent
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I'll just offer my 2 gil. The wait isn't technically required. The macro:

/ac Swiftcast <me>
/ac Raise <t> (well, if you're using this on sch it'll be resurrect but anyways)

will work, it will simply require you to hit the macro twice, once to use swiftcast and again to raise someone.
#7 Jan 03 2014 at 1:21 PM Rating: Good
Xantilo wrote:
I'll just offer my 2 gil. The wait isn't technically required. The macro:

/ac Swiftcast <me>
/ac Raise <t> (well, if you're using this on sch it'll be resurrect but anyways)

will work, it will simply require you to hit the macro twice, once to use swiftcast and again to raise someone.


This is correct except missing the parenthesis.

/macroicon "Raise"
/ac "Swiftcast" <me>
/ac "Raise" <t>

This macro works when you press it twice, and will also show you when Raise is available.
#8 Jan 03 2014 at 1:41 PM Rating: Decent
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Gnu wrote:
Xantilo wrote:
I'll just offer my 2 gil. The wait isn't technically required. The macro:

/ac Swiftcast <me>
/ac Raise <t> (well, if you're using this on sch it'll be resurrect but anyways)

will work, it will simply require you to hit the macro twice, once to use swiftcast and again to raise someone.


This is correct except missing the parenthesis.

/macroicon "Raise"
/ac "Swiftcast" <me>
/ac "Raise" <t>

This macro works when you press it twice, and will also show you when Raise is available.


I will have to try that..

I used:
/ac Swiftcast <me>
wait 1
/ac Raise <t>

Only problem is when someone is out of range I wasted swiftcast because swiftcast went off but raise never did because they were out of range.....

what is /macroicon ? just that just bring in the icon... I


Edited, Jan 3rd 2014 2:45pm by Nashred
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#9 Jan 03 2014 at 2:09 PM Rating: Decent
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macroicon makes it so your macros icon displays the information from the skill listed, in this case raise,

So if you mouse over the icon it will show recast time/mp cost of raise. Not so useful for this macro, i would use macroicon swiftcast so you know when you can instant raise again, just my oppinion
#10 Jan 03 2014 at 2:37 PM Rating: Good
You can just drag and drop the macro icon from the picklist when you're setting it up, though.
#11 Jan 05 2014 at 11:35 AM Rating: Good
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180 posts
A couple things to note here:

1. Quotation marks are only required if the skill name is more than one word. Eg:
/ac Swiftcast <me>
This will work just fine.
/ac "Shield Oath" <me>
This one requires quotation marks as the name is more than one word. However when I write macros as a force of habit I always use the quotation marks.

2. By eliminating the wait line it is true that you will need to press the macro twice - this will still not fix Nashred's issue though if someone is out of range for the raise spell. Swiftcast will still go off and hen pressed again the spell will still not be cast if the recipient is out of range and Swiftcast could still be wasted.

3. If you manually pick the macro icon as I think Catwho had mentioned, it will only show the icon, not the recast or MP cost, unless you also use the /macroicon line.
#12 Jan 06 2014 at 10:32 AM Rating: Decent
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Canadensis wrote:
A couple things to note here:

1. Quotation marks are only required if the skill name is more than one word. Eg:
/ac Swiftcast <me>
This will work just fine.
/ac "Shield Oath" <me>
This one requires quotation marks as the name is more than one word. However when I write macros as a force of habit I always use the quotation marks.

2. By eliminating the wait line it is true that you will need to press the macro twice - this will still not fix Nashred's issue though if someone is out of range for the raise spell. Swiftcast will still go off and hen pressed again the spell will still not be cast if the recipient is out of range and Swiftcast could still be wasted.

3. If you manually pick the macro icon as I think Catwho had mentioned, it will only show the icon, not the recast or MP cost, unless you also use the /macroicon line.


You are right:
But it should show up red for the second press so I know they are out of range.. Sometimes I hit the macro swift cast goes off and I missed the fact raise didnt.

On most fights this is not a issue anyway but something like CT it is because well the rooms are much larger.

Edited, Jan 6th 2014 11:33am by Nashred
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#13 Jan 06 2014 at 10:43 AM Rating: Good
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Nashred wrote:
Canadensis wrote:
A couple things to note here:

1. Quotation marks are only required if the skill name is more than one word. Eg:
/ac Swiftcast <me>
This will work just fine.
/ac "Shield Oath" <me>
This one requires quotation marks as the name is more than one word. However when I write macros as a force of habit I always use the quotation marks.

2. By eliminating the wait line it is true that you will need to press the macro twice - this will still not fix Nashred's issue though if someone is out of range for the raise spell. Swiftcast will still go off and hen pressed again the spell will still not be cast if the recipient is out of range and Swiftcast could still be wasted.

3. If you manually pick the macro icon as I think Catwho had mentioned, it will only show the icon, not the recast or MP cost, unless you also use the /macroicon line.


You are right:
But it should show up red for the second press so I know they are out of range.. Sometimes I hit the macro swift cast goes off and I missed the fact raise didnt.

On most fights this is not a issue anyway but something like CT it is because well the rooms are much larger.

Edited, Jan 6th 2014 11:33am by Nashred


I personally use the macro with the /wait line in it just because I can get the same thing done in fewer strokes. Either way if you use the /wait line or not, as long as you use the /macroicon line correctly it will show up red if your target is out of range. It should show red as soon as you target the person you want to use the ability on, shouldn't have to wait for the 2nd press. You can judge this before you press the macro at all.
#14 Jan 06 2014 at 11:38 AM Rating: Decent
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Canadensis wrote:
Nashred wrote:
Canadensis wrote:
A couple things to note here:

1. Quotation marks are only required if the skill name is more than one word. Eg:
/ac Swiftcast <me>
This will work just fine.
/ac "Shield Oath" <me>
This one requires quotation marks as the name is more than one word. However when I write macros as a force of habit I always use the quotation marks.

2. By eliminating the wait line it is true that you will need to press the macro twice - this will still not fix Nashred's issue though if someone is out of range for the raise spell. Swiftcast will still go off and hen pressed again the spell will still not be cast if the recipient is out of range and Swiftcast could still be wasted.

3. If you manually pick the macro icon as I think Catwho had mentioned, it will only show the icon, not the recast or MP cost, unless you also use the /macroicon line.


You are right:
But it should show up red for the second press so I know they are out of range.. Sometimes I hit the macro swift cast goes off and I missed the fact raise didnt.

On most fights this is not a issue anyway but something like CT it is because well the rooms are much larger.

Edited, Jan 6th 2014 11:33am by Nashred


I personally use the macro with the /wait line in it just because I can get the same thing done in fewer strokes. Either way if you use the /wait line or not, as long as you use the /macroicon line correctly it will show up red if your target is out of range. It should show red as soon as you target the person you want to use the ability on, shouldn't have to wait for the 2nd press. You can judge this before you press the macro at all.


Well I just dragged the raise icon in and have been using the wait.. I guess I am not understanding what /macroicon does? I did not use it.. I thought it was just to display the icon and did the same as dragging it in...


Edited, Jan 6th 2014 12:58pm by Nashred
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#15 Jan 06 2014 at 11:47 AM Rating: Good
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/macroicon allows the macro to show the cooldown of the ability (raise in this case)
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#16 Jan 06 2014 at 11:52 AM Rating: Good
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I mentioned what the /macroicon does, right in the post you have quoted.

/macroicon "Raise"

This will show you the MP cost, cool down, range indicator for raise - just as if you pulled the ability right from your actions list. Just applying the macro icon manually in the editor will not do this. Use the above line and just swap the skill name for every macro you build - makes macros much much better Smiley: nod
#17 Jan 06 2014 at 12:00 PM Rating: Decent
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Canadensis wrote:
I mentioned what the /macroicon does, right in the post you have quoted.

/macroicon "Raise"

This will show you the MP cost, cool down, range indicator for raise - just as if you pulled the ability right from your actions list. Just applying the macro icon manually in the editor will not do this. Use the above line and just swap the skill name for every macro you build - makes macros much much better Smiley: nod


ok Another post in this thread by someone else had me confused.. I will do this for sure then....
I am so use to the ffxi macros..
Do I still need to drag the icon in though?

Edited, Jan 6th 2014 1:01pm by Nashred
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#18 Jan 06 2014 at 12:03 PM Rating: Good
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Nashred wrote:
Canadensis wrote:
I mentioned what the /macroicon does, right in the post you have quoted.

/macroicon "Raise"

This will show you the MP cost, cool down, range indicator for raise - just as if you pulled the ability right from your actions list. Just applying the macro icon manually in the editor will not do this. Use the above line and just swap the skill name for every macro you build - makes macros much much better Smiley: nod


ok Another post in this thread by someone else had me confused.. I will do this for sure then....
I am so use to the ffxi macros..
Do I still need to drag the icon in though?

Edited, Jan 6th 2014 1:01pm by Nashred


There are a lot of similarities to the FFXI macros but the /macroicon is a new command for sure.

You don't necessarily have to add the macro icon manually in the editor, but I do just so that when I got to the editor I can easily determine high macro I want to edit. Doesn't hurt to do both, the /macroicon line will always show on your hotbar, even if you choose a different icon manually in the editor.
#19 Jan 06 2014 at 12:08 PM Rating: Decent
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Canadensis wrote:
Nashred wrote:
Canadensis wrote:
I mentioned what the /macroicon does, right in the post you have quoted.

/macroicon "Raise"

This will show you the MP cost, cool down, range indicator for raise - just as if you pulled the ability right from your actions list. Just applying the macro icon manually in the editor will not do this. Use the above line and just swap the skill name for every macro you build - makes macros much much better Smiley: nod


ok Another post in this thread by someone else had me confused.. I will do this for sure then....
I am so use to the ffxi macros..
Do I still need to drag the icon in though?

Edited, Jan 6th 2014 1:01pm by Nashred


There are a lot of similarities to the FFXI macros but the /macroicon is a new command for sure.

You don't necessarily have to add the macro icon manually in the editor, but I do just so that when I got to the editor I can easily determine high macro I want to edit. Doesn't hurt to do both, the /macroicon line will always show on your hotbar, even if you choose a different icon manually in the editor.


Thank you...
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#20 Jan 06 2014 at 12:15 PM Rating: Good
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180 posts
Nashred wrote:
Canadensis wrote:
Nashred wrote:
Canadensis wrote:
I mentioned what the /macroicon does, right in the post you have quoted.

/macroicon "Raise"

This will show you the MP cost, cool down, range indicator for raise - just as if you pulled the ability right from your actions list. Just applying the macro icon manually in the editor will not do this. Use the above line and just swap the skill name for every macro you build - makes macros much much better Smiley: nod


ok Another post in this thread by someone else had me confused.. I will do this for sure then....
I am so use to the ffxi macros..
Do I still need to drag the icon in though?

Edited, Jan 6th 2014 1:01pm by Nashred


There are a lot of similarities to the FFXI macros but the /macroicon is a new command for sure.

You don't necessarily have to add the macro icon manually in the editor, but I do just so that when I got to the editor I can easily determine high macro I want to edit. Doesn't hurt to do both, the /macroicon line will always show on your hotbar, even if you choose a different icon manually in the editor.


Thank you...


No worries Nash. Anytime you (or Tesee) need macro help just let me know. Feel free to hit me up in game too!Smiley: wink
#21 Jan 07 2014 at 8:45 AM Rating: Good
Catwho wrote:
You can just drag and drop the macro icon from the picklist when you're setting it up, though.


This one won't show the cooldown like /macroicon does.

I do both, so that I can find the macro on my macro page.

I also waste Swiftcast when people are out of range. The only way to fix that is to target the dead guy, swivel your camera, find him, and get in range before you cast.
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