ChoochZero wrote:
Once you experience it, it is night and day. My first attempt at Ifrit hard was random DF and we did just fine with only 1 pair. Fight was like 8-10 mins or so for a bunch of new lvl 50's (it seemed really quick and it was flawless).
When I went in with FC, I know there were at least 2 pairs, possibly 3. When nails dropped we were all flabbergasted that LB bar was at 1.5 at best. Hard wipe. 2nd try we had to sit back and let tank and 2 melee build up LB to 2 before the ranged even started doing DPS. Run was fine after that.
You probably won't find any numbers or hard data cause it's not really worth investigating; once you see the effects you know it sucks and you have to adjust accordingly.
I feel like it would be worth investigating if it's that out of line from what it was in 2.0. I say that knowing I'm not gonna be the one to do it, but I really hadn't noticed any change from what it was, aside from what I've heard, given that it's easy to exaggerate things through the internet. Maybe SE sneaked in something else that is building the LB gauge more then what stuns and damage used to, and beside job stacking. I don't like it either way though. They should change it back to what it was, the class/job modifications should have been more then enough to balance out what jobs people wanted to bring to the table so no one gets left out. Now, as it is, it's having an adverse effect.
For the time being, it really hurts people in the DF for anything that is 8 man. Additions of new jobs will help, especially a tank and healer class. As of now, there is only 1 way to set them up. If this system is only hurting the DF, it seems foolish on SE's part to have put this in after putting in so much effort to push the DF on us through roulettes and role bonuses.
Edited, Dec 30th 2013 6:14pm by supermegazeke