The One and Only Onionthiefx wrote:
Catwho wrote:
Yeah, 1-50 can be done in a week if you don't get distracted and focus solely on storyline quests. The game is fairly top-heavy as a result.
That does make me curious as to when and how they plan on releasing a level cap increase, though. If it follows the pattern than FFXI did, it'll go to 60 first, then 75. 50-60 will be a steady increase in exp needed, and then 60-75 will also be a steady increase that just turns into an absurd slog. (75-99 in XI was actually way easier because of Abyssea.)
I would argue that they'll never need to increase the level cap. Make a merit type system (one that unlocks new abilities too), create higher levels of gear. In the end it's just a number.
It's a bit more significant than that when you consider cross-class abilities. Any new must-have abilities are going to spur a new round of leveling of classes you might not have been prepared to level. Unless Mantra meant something to you, if your job uses cross-class abilities from Pugilist, you'd have collected all of them by level 12. But if they add an "I win" cross-class button for Pugilists at level 52, then it's time to put on the boxing gloves for 40 more levels. I think it's an offer that's too tempting for FFXIV's developers to ignore. They want you to experience the game's content, and a simple move like this will spur you into it.
Be that as it may, item levels appear to have a future that ignores and rises independently of character levels, considering they've reserved a 4-digit number for the item level average. I guess you've won when it goes "over 9000."