HitomeOfBismarck wrote:
What they did was removed umbral ice the second your fire 3 goes off. You will no longer be able to regen full without doing one of the following:
1) Casting thunder 3 instead of thunder 2
This doesn't always work.
2) Waiting for two things to happen.
A) When you enter the umbral ice phase, you regenerate mana instantly.
If this is the case, use thunder 2 and use the old rotation like normal.
B) When you enter the umbral ice phase, it takes 1-2 seconds for the first tick of mana to come back to you.
If this is the case, you need to cast a filler spell like scathe or blizzard 1 after you cast thunder 2. If you try to go from your regen phase to the burn phase, you will not have full mana.
My advice on Garuda is not to even bother with the satin plume: allow the 3 other DPS in your group to handle it. You, instead, find a cluster of 3 plumes and fire 2 + flare them.
If your group is dying to the first aerial blast, the problem is that first set of plumes most likely. If you let the other 3 DPS focus the satin and you flare the set of 3 (if there is one...usually there is), you'll have no problem!
Edited, Dec 18th 2013 11:14am by HitomeOfBismarck
Yes, yes and yes. This is, of course, the result of the the server side timing for all spells and abilities that "tick". You never can tell, when you enter Umbral, if you are right at the beginning, or right at the end of a "tcik" cycle. Not until your MP actaully jumps up.
Are you saying they changed Fire III so it knocks you out of Umbral before you are done casting?
I noticed that I was cutting short my regen phase (sitting at ~2k MP instead of full) when my Fire III would hit. I thought I was just out of practice. Sounds like I will need to adjust to the new timing. I doubt I will go to Thunder III. There are just too many other reasons that makes Thunder II a better choice .
Edited, Dec 18th 2013 12:22pm by Gnu