Hyanmen wrote:
I don't feel that saying it's not ready is them being honest..to be honest. What do you call it, then, other than ready, when in fact some people could use the feature and there would be no added harm in letting them do so. It would be just mean and deceitful to not let these people have their fun just because others needed to wait longer. In either case they'd need to wait.
To sum it up I don't consider this way of thinking a gross mistatement in the least. Is it one person, ten, hundreds? Nobody knows for sure, but denying their fun for no apparent gain had is not my definition of fairness. If you can't see where I'm coming from then we can agree to disagree.
I guess we'll have to, because I don't see your point at all. In fact, I think it's incredibly selfish. Making everyone wait so that they can all enjoy the content simultaneously is much more fair than allowing the .1% to have their way for the foreseeable future while the rest have to endlessly grind.
Hyanmen wrote:
500k x 4 x three months of earnings (the time it takes for the plot price to fall). Are we getting closer? We should be. Soo let's say 15k a day for four people for three months.... 5400k.
Hyanmen wrote:
That's 7400k gil, for a 4000k plot (after 3 months). That's almost double the gil needed, and very very very close to newly added instance prices. I don't consider that to be barely. But maybe our definitions differ.
I could have used 20k because that's doable and you used it too but I said 15k. One fourth of the gil goes towards all that other stuff, or not being able to play, etc. With 7400k there's a good chance you can go even lower than 15k before you can't afford the house (or have to wait a month longer). All this sounds quite relaxed to me. It may take time but not much on a per day basis.
Let's do the real math then, shall we? The 500k players earn from 1-50 has almost no bearing on this equation, since most probably spent it already leveling crafts and I'd go so far as to say the average casual has FAR less than 500k on them currently. It was used as a reference to what Yoshida said housing would cost for a small FC (which was obviously grossly underestimated).
We'll say each player has 100k to contribute off the bat without bankrupting them (which is high in a lot of cases). Hell, we'll call it an even 500k for 4 players. I'd say that's pretty fair. Now, these 4 players are casuals. Most casuals don't play 7 days a week, and they certainly don't take the 3ish hours required to get that 20k of gil each and every day. Dailies alone take well over an hour, and the dungeon roulette, based on class, takes FAR longer. So realistically, that 15k/day figure you mentioned is pretty inaccurate for casual players.
Yes, I realize you probably make more than that, but most don't. I know because most in my FC don't. At most, I'd say that casual players are probably going to do about 3-4 days a week for donations, and probably 10-15k each of those times. This is being realistic. So 4 players x 15k x 4 days per week (giving all benefits of the doubt) = 240k/week. So after 3 months of optimum investing they've made roughly 3m gil, plus the 500k initial startup. After 3 months, 4 casual players still can't afford the smallest house, working at a pretty heavy rate of gil contribution per player (I've yet to see ANY player in my FC donate 60k per week on a consistent basis).
And again, even if they COULD afford it, that assumes that plots are still available at those low prices. It also assumes that everything will remain constant in terms of gil contribution, that none of them will take vacations, or want to save any money for anything else they do. You keep mentioning 3 months as if somehow that's a fair amount of time to have to save up gil for a house that has no function other than vanity and social interaction (oh, and a status symbol, lol). Apparently you think that's acceptable. I don't. I think it's an unnecessary grind and a ******** system. There's really nothing more to discuss about it.