Hyrist wrote:
For me, this is one of those situations where I just roll my eyes and move onto the next subject - which for me seems to be this growing trend of a lack of patience in gamerspeople in general. Which, often, winds up becoming contradicting to a lot of their other feedback.
Take Lockouts for instance: People would complain if they were allowed to do Coil once daily at 1/7th the drop rate. They would complain AND quit if they could simply grind it until they had everything and then griped that it was too easy. There's no way for SE to win in this situation, at all. I don't envy their position.
Comparing lockouts on the most hardcore content in the game to housing, which was supposed to be something all the players can enjoy, both casual and hardcore, doesn't seem like a fair assessment. Lockouts on hardcore content are required to gate players who spend 24/7 playing from getting everything immediately and then bailing. That's a pretty standard occurrence in all mmos.
FC housing isn't some endgame content that needs to be gated. It's supposed to be a place where FC's can gather together, craft, and design a place for themselves to unite as a group. What they've done has turned it INTO a status symbol which only the rich and truly hardcore can afford, which is a giant slap in the face to the VAST majority of the playerbase. It has nothing to do with being impatient. They've touted this housing content as a huge part of the 2.1 update, and right now next to no one is even going to be experiencing it for 3+ months. That's not people being impatient, that's people saying wtf SE, this is BS.
I'm all for them making hardcore content with lockouts and drops that take some time to get, because that's what endgame is. In fact, I'd like to see much more endgame content like that so it's not quite so one-dimensional. But housing isn't hardcore content. Grinding gil isn't hardcore content. It's just a time and gil sink to keep people playing, and it feels like a cheesy copout how they are implementing it. I didn't miss your points in your other post at all, I just don't agree with your philosophy that the people who are complaining about these costs are just impatient.
I've patiently waited for housing since well before the game launched. If it was even a moderately reasonable price, heck even 20m gil for the largest house, I'd be ok with that because it's a realistic goal for us to shoot for. But 300m gil, or even 150m gil after 3 months isn't just high, it's ludicrous and something we'll have almost zero chance of achieving. It has nothing to do with patience, it has everything to do with feeling cheated out of content that is supposed to be accessible by all.
BelCrono wrote:
Personally I played pretty casually after the first week and when I quit after a month and a half I had about 4mil (started with 20k). This was after I had gotten Alchemy to 50 with whatever that cost me, but never used it for a single craft after I dinged so it was just a gil sink for me. I mean I guess it all depends on how you play, but to me prices make sense since it is meant for FC, make it cheaper and the only long term goal present in the game is then gone.
Wow, I've played since launch, have 5 crafts to 50, a DoL and DoW to 50, and spent a considerable time playing the market board and crafting/farming and have less than 2m gil. So I guess it just depends on what you're doing, but I know that I'm actually one of the richer players in our FC, and we have players who are on every day playing for several hours, so I'm not so sure you're a good indication of the amounts of gil any casual player will have.
Edited, Dec 16th 2013 12:06pm by BartelX Edited, Dec 16th 2013 12:12pm by BartelX