Nashred wrote:
DuoMaxwellxx wrote:
now THIS sounds like an MMO:
" Elder Scrolls Online director Matt Firor has explained why upcoming MMOG has public dungeons.
In an interview with Edge Firor expressed an enthusiasm for public dungeons that he's found disappointingly absent from the current MMO climate.
"Public dungeons were my favourite thing about EverQuest," said Firor, before lamenting, "I can't think of an MMOG since then that's had them."
"When you think back to the fun MMOG moments in the first generation, it's standing there, terrified, in an enclosed space, waiting for someone to come along and save you. We can't do that punitive gameplay that they did in those days, but we can put people together in places where they want to work with others."
One of The Elder Scrolls Online's central ambitions is to encourage players to socialise in the game world rather than just through the interfaces. Firor described these public dungeons as "basically a space that's designed for people who are not grouped together to go into to fight".
He added: "It's a great place for people to connect with other players and they're very important to us, although we still have instanced private dungeons and end-game raid dungeons for groups of up to six players too.
"Each one of these public dungeons is soloable, however, and there are a lot of them, but they're also dangerous. Lots of creatures, very close together. Basically, if you solo it, you'll need to find a place to heal, and then you might find another player there who's exactly like you, and needs help, and then you can fall in together. You'll have met someone that, hopefully, you'll want to stick around with later on."
While Firor will draw from first-generation concepts like public dungeons, he aims to marry it with the questing and levelling template of second-generation MMOs such as World of Warcaft, though no details have been confirmed about how those systems will work."
even mentioned dungeons having traps in it... not even FFXI had hat heck i dont think I seen an online rpg with traps (both player made and in dungeons) since text based MUDs lol.
This game sounds fantastic.. I have thought about trying it.. I have allot of FFXI friends looking at this game, I also have a few FFXIV freinds looking at it. I have friends that have quit FFXI that want to play it... This game could hurt allot of mmo's if it comes off as good as it sounds. I never thought about never playing a FF mmorpg but this game may draw me away if FFXIV doesn't really change end game before this launches or make me feel like I have something invested in this game... I have always liked the elderscrolls games and thought it would make a great MMO.
Edited, Dec 13th 2013 11:19am by Nashred yup funny thing is I hate all ES games (and western rpgs in general) and always complained that ES games having a HUGE open world to explore but no one else in it is a waste (imagine how much cooler it would be if while youre exploring those huge foresst or a cave and you ran into another player)? ES is a series i think woudl be good with multiplayer but as a single player game its meh. So always said the only way Id finally touch another ES game is if it had multiplayer.... then ESO was announced. SO I plan to try it to find out if its like i hope it woudl be.. then I read about non instanced dungeons, traps and stuff... now its gone from "im gonna try this because i said i would if ES had multiplayer" to a "Im gonna try this and am almost certain Ill actually like it"
More stuff the list seem pretty good/big for a game hats gonna "just come out" (you know.. that excuse ppl use when a rand new game is lacking content/stuff to do.... well looking at this list it would seem ESO forgot to read that memo):
"Here will be a full list of instances in Elder Scrolls Online
Mass PvE battles require maximum attention and ability to play in a group. The more you use synergy the better your results will be. The game requires to interact with others to achieve maximum efficiency. Elder Scrolls Online is not about beating the area. It is about mastering your skills. When you enter the area (instance or dungeon) your enemies know about your presence and will try to kill you and your party. When you fight against monster in ordinary one on one PvE battle the monster uses all his skills against you. But a group of monsters in a dungeon will use synergy combining their skills. You will see their interaction. As soon as you walk into the room monsters begin their own strategies against your party. You will have to be quick and react properly.
When you enter the area monsters start to react. You will see it on the screen. For example someone will blow a horn and enemies will turn their heads to see you. Then they will start their mechanics to protect themselves and kill your party. Elder Scrolls Online is a game where monsters can also interact with each other. A rogue can place a trap and a mage can burn the area so when you enter it you will be caught and will receive damage. ESO requires you to be careful.
One more interesting thing: you will have to clean the whole room in a dungeon not one group of enemies. Most MMO games let you to kill 2-3 enemies in a room without attracting attention of others. ESO does not allow such trick. When you enter the room your enemies know that you are here. The whole room starts to attack your party. It is an endurance and strategic fight.
One of the big differences between ESO and other games is that there are no strict roles for players. There are no tanks, healers, damage dealers, buffers. Roles are not so strict. If you can not kill all monsters in a dungeon that means you can not interact with others properly. Use synergy. You will have fewer troubles and get more rewards. "
"Dungeons and End-Game
There is no Raiding, but players who enjoy raiding will get their fix with 50+ and 50++ content, open dungeons, dungeon extensions and adventure zones.
The development team has promises to give end-game players what they want.
Dungeons have Hard Modes, these are essential extended versions of previous dungeons. Players who beat a dungeon earlier in the game will have a chance to go back and visit new areas of that dungeon. These new areas are extensions of the previous dungeon’s story so the higher your level the more of the story and lore you’ll get access to.
Hard Modes also drop much better loot.
Players who reach the level cap and beat all of their Faction’s PvE quests will have the chance to pick a new Faction’s area to venture through, this is called 50+ and 50++ content. You only get to pick one new faction at a time. If you beat the Ebonheart Pact zone’s you then can choose Daggerfall Covenant or Aldmeri Dominion zones to quest in next. After you beat either of those you can move on to the third zone. These new zones will have much better loot than your original zone and the third zone you choose will have the best loot.
With 50+ and 50++ content you will not see enemy players while exploring enemy faction territories, only NPCs.
If you go into a public dungeon and you’re on a quest to kill a certain mob it will spawn instantly for you even if another group just killed it. This was put in to prevent mob camping.
Dungeons will have traps that you can use to your advantage if you’re cautious enough to spot them.
There are currently 16 dungeons in the game.
There will be no adventure zones at launch.
When I asked Sage about raiding, he said that ESO's adventure zones are designed for larger groups of PvE players. You can actually go into the adventure zones with a small group and accomplish some goals, but there are large areas in these maps dedicated to larger group experiences. There will be some warning when you're about to trigger one of these encounters (and they may even end up instanced), so a small group won't suddenly find itself face to face with a Daedric Prince!
Endgame PvE content will be periodically released in the form of “adventure zonesâ€, which are dangerous and uncivilized regions of Tamriel within which many dangers lurk. These adventure zones will feature content ranging from solo play, to group encounters, and even additional raid content.
There are no separate itemization paths for PvE and PvP gear in ESO. Gear is useful in a universal context regardless of the means by which it is acquired. TES:O there will have various tiers of powerful gear, some of which will be acquired through PvE, while other pieces will require PvP participation to earn. In order to obtain the best possible equipment for your character, you will need to complete a mixture of all types of game content. Loot from PvE will be useable in PvP and vice versa."
still waiting to see what EQ next plans to do though
Edited, Dec 13th 2013 11:55am by DuoMaxwellxx