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Duty Finder Queue DroppersFollow

#27 Dec 06 2013 at 7:20 AM Rating: Decent
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HitomeOfBismarck wrote:
I like all these "oh it's not a troll" comments.

So when my queue pops up 20 times within the past 30 seconds, that's not a tank trolling with queue timers? And how about when he decides, on his 7th attempt, to hold the time till the last second that he would be withdrawn to withdraw then and keep queuing?

Yeah, that's called trolling. Maybe you haven't experienced it yourself, but it happens every so often.



Not to mention...people (and even yoshida) says it's to fish for 'in progress'..? Well the thing is: I'm not choosing "Join in Progress", it's a fresh queue. Join in progress doesn't slap you into a fresh queue unless the dungeon queue that you were in lost 1-2 people the second it started but even then the queue already went through.

I want to believe it's not people trolling, but I know better. It won't stop until people get punished for it, that's as plain and simple as it can get. Anyone that says it's not trolling must assume people are waiting for the countdown to finish each time then withdraw.

No...it's more like:

Queue is Ready! Yaaaa-
Tank withdraws
Queue is Ready! Yaa-
Tank withdraws
Queue is Ready! Ya-
Tank withdraws
Queue is Ready! ......
Tank withdraws

This happens the VERY second queue pops up, not 1 second remaining, not 10 seconds remaining not 30 seconds remaining, the second the Queue is ready dialog pops up, that is trolling.

Edited, Dec 6th 2013 5:23am by Theonehio
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#28 Dec 06 2013 at 8:12 AM Rating: Good
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I do thoroughly enjoy the number of people say "Its not trolling, you dont...."


To me I read that as "O shnitzle, so thats what it looks like to other people when I go fishing for a run in progress thats almost done ... time to do damage control"


As a tank ive seen my share of people ld/dc/e90k in a run and ive had it happen to me where I was going to repair when it pops up and it auto cancels me. So i know it happens SOME times, but when i queue on my mnk and see that crap 30x/minute....just stop lieing to me/yourself.

#29 Dec 06 2013 at 8:14 AM Rating: Good
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Honeslty the best option would be to put a 1 - 5 minute timer on fishing. It wouldnt affect dd/healers at all, and would stop the spam from troll tanks. Just my 2 cents
#30 Dec 06 2013 at 10:31 AM Rating: Excellent
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dustinfoley wrote:
Honeslty the best option would be to put a 1 - 5 minute timer on fishing. It wouldnt affect dd/healers at all, and would stop the spam from troll tanks. Just my 2 cents

Things that look like "the best option" often have unforeseen side effects that just further negatively impact game play for everyone.

There's far too many things that tanks try to get away with in this game right now just because they are highly in demand as tanks. The solution isn't to try and patch and punish every single one of those situations. The solution is for more people to play tank jobs.

But people won't do that. They know that's the solution, but they don't want to do the work to solve it. They just keep playing their DPS jobs to put up big numbers hoping someone else does the dirty work of leveling and playing a tank job. It's like real life in that respect. Everyone expects someone else to do the job, but no one does. So the job goes undone.
#31 Dec 06 2013 at 10:50 AM Rating: Decent
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How does more people leveling tanks fix the issue with d-bag tanks queue droping?

Sure the dd get to level a tank, and enjoy insta queues, but that would just increase the number of potential d-bags queue dropping...so in fact your solution isn't a solution, but a furtherance of the issue.
#32 Dec 06 2013 at 1:01 PM Rating: Excellent
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dustinfoley wrote:
How does more people leveling tanks fix the issue with d-bag tanks queue droping?

Do d-bag DPS get away with queue dropping?
#33 Dec 06 2013 at 1:06 PM Rating: Decent
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I dont understand your reply/ why it was uprated. Maybe sarcasm is being lost with the internet...

Mostly because i dont think you would ever even notice it.

200+ dd in queue waiting on party.
dbag 1 drops when queue pops up, goes to position 200 in list
dd 2 accepts queue, every thing is smiles and unicorn farts
dbag dd waits 30 more mins to insta drop queue of party not on stage 3/4
dbag dd waits another 30 minutes etc etc
#34 Dec 06 2013 at 1:26 PM Rating: Excellent
dustinfoley wrote:
How does more people leveling tanks fix the issue with d-bag tanks queue droping?

Sure the dd get to level a tank, and enjoy insta queues, but that would just increase the number of potential d-bags queue dropping...so in fact your solution isn't a solution, but a furtherance of the issue.


Once enough people get a tank job leveled and start using the DF, instant queues go away for tanks. Once they have to wait 10 minutes for a DF pop like everyone else, then the number of d-bags should go down.
#35 Dec 06 2013 at 1:35 PM Rating: Decent
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If the number of tanks is ever = 1/2 the number of DD (ratio for DF), than yes, but that is still SOOOOO far away. DD out number tanks probably 15:1, so unless over half of all DD suddenly roll tanks it really wont change the fact that tanks insta queue.

In theory you are correct and i wont argue that, but in the real world, people play dd for ZOMG BIG NUMBERS/top of parse envy, and the idea of being a relic geared tank who does the same DD as a i55 geared dd is enough that they wont even consider playing a tank.
#36 Dec 06 2013 at 1:43 PM Rating: Excellent
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dustinfoley wrote:
200+ dd in queue waiting on party.
dbag 1 drops when queue pops up, goes to position 200 in list
dd 2 accepts queue, every thing is smiles and unicorn farts
dbag dd waits 30 more mins to insta drop queue of party not on stage 3/4
dbag dd waits another 30 minutes etc etc

Exactly. If fewer people played DD and more people played tanks, tanks would have longer wait times and DDs would have shorter wait times. As your wait time increases, it becomes less and less effective to withdraw and re-queue. In an ideal population where 25% of players who queue up are tanks and 50% of players who queue up are DDs, everyone would have the same wait time. If that wait time was short, it wouldn't make a difference to anyone if some players drop and re-queue. If that wait time was long, there is already a built in punishment in dropping and re-queueing.

That's how more players playing tank jobs would fix the problem.
#37 Dec 06 2013 at 1:44 PM Rating: Good
dustinfoley wrote:
If the number of tanks is ever = 1/2 the number of DD (ratio for DF), than yes, but that is still SOOOOO far away. DD out number tanks probably 15:1, so unless over half of all DD suddenly roll tanks it really wont change the fact that tanks insta queue.

In theory you are correct and i wont argue that, but in the real world, people play dd for ZOMG BIG NUMBERS/top of parse envy, and the idea of being a relic geared tank who does the same DD as a i55 geared dd is enough that they wont even consider playing a tank.


I understand all of that. I was simply answering your question in post #31 of this thread. We all know that DD will play for leet parses and to make up for their erectile dysfunction. But if they did go play tanks in droves, this is what should happen.
#38 Dec 06 2013 at 2:19 PM Rating: Excellent
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That or nobody would ever be able to complete anything because a bunch of chuckleheads who don't know how to tank leveled just cuz.
#39 Dec 06 2013 at 4:23 PM Rating: Decent
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dustinfoley wrote:
How does more people leveling tanks fix the issue with d-bag tanks queue droping?


It doesn't. Not anymore than adding a 1-5 minute queue timer would. All that does is make tanks afk for 1-5 minutes between attempts OR makes them stop queuing up altogether. If you want people to stop , the penalty has to be at least as stiff as the amount of time it saves. If I'm a tank fishing for an instance that's already going, 1-5 minutes isn't going to stop me if I save half an hour once I do get an instance.

If you want to create a solution, you should at least understand the problem first. A small lockout on re-queue only solves the issue of your queue pop spamming you. If you enacted this timer you'd have the same problem, except now instead of getting spammed by tanks dropping queue; you space it out to every 1-5 minutes. Smiley: oyvey
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#40 Dec 06 2013 at 5:01 PM Rating: Good
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Lockout would have to be at minimum 50% of the max time you get to complete an instance to make a dent in this type of behavior. Most speed groups do it in less than a quarter of the time, and regular groups generally plug through at half. If you lose more time dodging looking for the quick queue than it takes to clear a fresh dungeon, efficiency goes with finishing anything that comes up.

As always, it's about efficiency. Make it more efficient to complete a dungeon rather than dodge, and the problem will vanish over night.

Or level a tank. That's what I did, and all my problems vanished immediately. This whole problem made D-bad DPS disappear quite nicely. It's not worth risking not going at all because you're not happy with how quick you're going. DF as a whole is so much more polite now.

So, silver linings everywhere.
#41 Dec 08 2013 at 11:04 PM Rating: Default
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Heh... I guess I can't complain anymore.. I've never experienced that, but would get upset when members drop after waiting a whopping 10+ seconds. Instant play or no play! It was never a big deal, because there would be enough people to cover down. However, what is being explained here is much worse.
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