Hairspray wrote:
LebargeX wrote:
Xoie wrote:
Catwho wrote:
And if your DPS can't dodge an attack and they die, they blame the healer. In XI at least it was understood that everyone had to have some form of reraise, either from a scroll or a hairpin or a gorget or SOMETHING. Melee in XI tended to be more careful with their lives since that reraise charge cost money or effort. XIV has no reraise for anyone. The DPS are at the mercy of the healer to get raise on them, and a healer just doesn't have time (or the MP) to easily cast that mid fight. That's why I'm scrabbling my way to THM 26 - I couldn't get raise on the DPS in Stone Vigil without it.
Swiftcast is indeed a must-have for Raising during a fight, but it lends itself to another problem. Unless you're heavily investing in Piety (not that I would recommend it), the way the cost of Raise scales, it eats up about a quarter of your max MP, and then if the person doesn't raise dead from an AoE blast, you have to heal them to full health. So, sure you can fix up one ***** up easily enough, but any more than 2, and you'll find yourself running dangerously on fumes and with a boss left to kill. So then you have to just leave people dead anyway or else not have any MP left over to heal the tank.
Mind you, that's from the perspective of a cnj/whm. The arcanist line of roles are much more suited to tossing out raises because they have better MP recovery.
Edited, Nov 26th 2013 3:42pm by Xoie I agree with this entirely. WHM needs a better MP recovery tool than SoS. Something like Astral/Umbral for WHM's would be lovely.
Honestly I actually liked healing in other games, but WHM drives me absolutely batty in XIV....
You basically have to DPS AND Heal your way through the solo instances because they're all designed for DPS in mind... and they should just make healer solo instances about healing and not DPS! Wow what a concept!
And the MP drain on WHM is too high in dungeons... not to brag but I'm actually pretty good at healing in other games, but man it's really difficult, I mean to the point that Crystal doesn't even like playing it anymore. And I can't blame her!
She's leveling BRD to have something fun to play.
Respectfully, I disagree. From what I remember nearly all of the WHM class quests included friendly NPCs that would eventually win the fight for you if you kept them alive. The LVL50 quest was the exception. It taught you the importance of spamming HOLY when surrounded by low HP adds.
As for healing at the end game, well, I find it to be pretty straight forward. I took WHM to Bahamut's Coil last night for the first time (Surprise, we needed a healer more than a BLM *sigh*) and the only things to worry about were:
1.) Keep the tank alive
2.) Don't stand in the wrong place
Arguably, the DD have a bit more things to think about through the different phases of most fights. I find MP regen is a non-issue with a Bard and Mage's Ballad.
To the OP, play whatever is fun to you. If you want to queue very fast in the Duty Finder, play a tank. If you want to fill a much needed role, play a tank or healer. But you know what? A good DD is worth it's weight in gold. Nearly every battle is easier on the both the Tank and Healer if the DD are very strong.
So ultimately, if you learn to play your chosen class very well, no matter what class you pick, your Free Company friends are going to want you in the party.
Edited, Nov 26th 2013 6:13pm by Gnu