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Does gear help fishing?Follow

#1 Nov 12 2013 at 2:26 PM Rating: Decent
I know the rod and tackle are the 2 main things but because its a gathering job does preception or gathering help? Also I am hoping is somewhat profitable and I am not wasting my time.
#2 Nov 12 2013 at 2:41 PM Rating: Excellent
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Gear seems to help a bit as I upgraded my gears on the way to 50, less fish escaped, lost a few less lures, and caught a few extra high quality fish, no where near as big a change as you see while levelling botany or mining.

Sadly as a level 50 fisher, I can tell you there isn't that much money to be made , do it for fun rather than gil.
Why you ask, its because almost all of the fish over level 30 or so have no use other than handing in for leves , or selling for 10-20 gil at a vendor.
the very few that are useful tend towards being HQ fish required for leve hands in, lazy fishers will buy these. red coral is useful but its likely a saturated market on most servers (if it isn't already botted to hell and back), a few of the fish required for crafting+ meals can sell, but unless your server is selling masses of these types of food, 1 fisher could probably supply the entire needs of the server.

Silver sharks sell for 1k+ gil on my server, however they are a mooched fish and therefore a pain to catch in any number, they are used to make shark oil for alchemy I believe.

Quite why none of the higher level fish were given a use I don't know, its sad spending hours trying to catch a rare legendary fish only to discover it can only go for 22 gil to a vendor, wish they would revisit this.
#3 Nov 12 2013 at 2:57 PM Rating: Good
Look for gear with high perception. The fishing NPC said that perception is the stat that improves the HQ catch rate, and that's what you need to focus on if you want to make any kind of money at all. HQ catch rate improvement also improves the mooch rate.

Gear or food that increases the GP does squat for fishing.

#4 Nov 12 2013 at 3:30 PM Rating: Excellent
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2,550 posts
Vitriolic wrote:

Quite why none of the higher level fish were given a use I don't know, its sad spending hours trying to catch a rare legendary fish only to discover it can only go for 22 gil to a vendor, wish they would revisit this.


Quite sad to see that fishing was nerfed to discourage botting, yet the botters are still making money farming shards with miner and botanist. Shards are waaay too epensive anyhow. Imo, shards should be enemy drops in addition to regular items, like it was in FFXI. This will saturate the market and drive down costs. Why on earth does 70%-90% of most crafting costs come from the shards? I recommend that everyone take the time to level all crafting jobs to 10, the shard rewards are staggering. Easy 100k if you do all the level 5 (and sometimes 10) craft quests. Why should the rewards of a level 5 crafting quest net you 200 crystals, which is nearly 10k profit, but some of the level 49 quests and leves don't net a total of 1k in reward? It is seriously unbalanced in that aspect and it is primarily due to the low supply of shards vs the high demand.

In FFXI I loved fishing. Farming Nebimonites on the ferry was my primary source of income. Fishing for fun is great I guess, but what makes it any different from mining or botany, both of which are botted heavily? Should you mine for fun? Should those gathering classes be nerfed as well because they are botted for profit? I hate botters, scum of the earth. I report when I see them. But botting is occurring whether or not you nerf fishing. Focus on the botters, dont squash the economy for the rest of us...

Hopefully future patches will have fish play a more prominent role in new crafting recipes, so there are more outlets for money making.
#5 Nov 12 2013 at 3:53 PM Rating: Good
Crystals are still my #1 gilmaker in FFXI. A BLM can farm elementals very efficiently.

I agree, at the very least crystals should drop from the sprites.
#6 Nov 12 2013 at 4:01 PM Rating: Excellent
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598 posts
I'm only level 27 atm but I have been able to market some HQ fish for as high 400 gil a piece. Some NQ fish as high as 200+ gil. Like some are saying here, not a good way to earn reliable income. Do it for enjoyment and consider something caught with any monetary value a bonus.

As for gear, I try to keep my gear as close to level as I can without investing too much. Whether it's helping or not I haven't a clue.
#7 Nov 12 2013 at 8:17 PM Rating: Decent
Thanks for the info..I think I will shy away from fishing for now. I am in search of the job that is the most profitable. I would hate to think that the biggest Gil maker is shards and crystals.. I thought because you don't see a lot of lvl 50 fishers everyewhere it had to be fishing..I am now leveling Alcamy and culinian....I am at lvl 25 now..
#8 Nov 12 2013 at 8:45 PM Rating: Good
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Gathering skill is also important when fishing. If your gathering skill is too low you will fail to catch some fish. If you have not upgraded your gear in a while, you may notice that you will get some bites that are apparently very heavy on the line, bending the rod significantly and you will lose the catch. If you upgrade your Gear and get some higher gathering, you can return to the same places and notice a lot less of those lost catches.

So much like mining/botany, Gathering is used for actually catching, and Perception is used for HQ. But unlike the other two, GP is worthless. I don't wear any accessories while fishing because they only give GP. No need to spend gil repairing rings/amulet/etc if you don't get any bonus for wearing them.
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#9 Nov 12 2013 at 11:04 PM Rating: Good
Fishing is actually the best of the DoL jobs if you like to do other things at the same time, like reading a book or watching television. You only have to move once an hour or so, you can literally do it without looking at the keyboard OR the screen if you have good hearing, and your decision tree comes down to "which bait do I know works here?"

It's gotten so bad for me I had to stop fishing at 47 just so I could catch up my actual conjurer (now at 37) a bit more. Whoops. Smiley: laugh
#10 Nov 13 2013 at 1:04 AM Rating: Good
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79 posts
I've actually made a lot of gil just by fishing alone. Their are plenty of fish to sell. Some for crafting. Some for repeatables leves. I can make about 50 to 60k in a hour or two and not have even watch the tv the whole time. Just look up certain fish. Trust me the gil is there
#11 Nov 13 2013 at 1:18 AM Rating: Good
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I wanted to level up Fishing so I could catch Silver Sharks for Mega-Potions of Strength. I was surprised at how fast it was compared to pretty much every other class.

There aren't many high level cooking recipes that actually make use of my Lvl 50 Fisherman, but it sure is nice not having to rely on the AH for consumables (I have ALC50, and soon CUL50).

Edited, Nov 13th 2013 12:18am by Kirby
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#12 Nov 13 2013 at 4:43 AM Rating: Decent
I took fishing to 50 on a whim. You can make some money on HQ coral/whitelip/blacklip/silvershark/misc. On my server the they all stop selling if you try to stuff a 3-hour haul on the market board. No -real- money there right now but your clan will love you for giving them otherwise obnoxious-to-obtain items.
#13 Nov 13 2013 at 9:19 AM Rating: Good
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2,550 posts
Catwho wrote:
Crystals are still my #1 gilmaker in FFXI. A BLM can farm elementals very efficiently.

I agree, at the very least crystals should drop from the sprites.


Crystals (and sometimes clusters) do drop from the elementals, but to my knowledge I've never seen a shard drop from any monster. And shards are needed in 90% of the crafting recipes.
#14 Nov 13 2013 at 9:31 AM Rating: Excellent
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84 posts
Valkayree wrote:
Catwho wrote:
Crystals are still my #1 gilmaker in FFXI. A BLM can farm elementals very efficiently.

I agree, at the very least crystals should drop from the sprites.


Crystals (and sometimes clusters) do drop from the elementals, but to my knowledge I've never seen a shard drop from any monster. And shards are needed in 90% of the crafting recipes.



The very low level elementals drop shards, e,g the level 5 water elementals just outside gridania in central shroud drop water shards, I farmed a few while levelling lowbie jobs.
#15 Nov 13 2013 at 11:55 AM Rating: Excellent
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2,232 posts
Vitriolic wrote:
Valkayree wrote:
Catwho wrote:
Crystals are still my #1 gilmaker in FFXI. A BLM can farm elementals very efficiently.

I agree, at the very least crystals should drop from the sprites.


Crystals (and sometimes clusters) do drop from the elementals, but to my knowledge I've never seen a shard drop from any monster. And shards are needed in 90% of the crafting recipes.



The very low level elementals drop shards, e,g the level 5 water elementals just outside gridania in central shroud drop water shards, I farmed a few while levelling lowbie jobs.


I know it's dull....believe me I really do... But I can harvest 800-1000 shards in an hour, depending on my level of focus and how liberal I'm feeling with cordials. I recommend a tasty sixer and one sitting dedicated to sharding up. In 6 hours, you could make 300k+ , or be set for shards for awhile.
#16 Nov 14 2013 at 8:57 AM Rating: Good
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2,550 posts
LebargeX wrote:
Vitriolic wrote:
Valkayree wrote:
Catwho wrote:
Crystals are still my #1 gilmaker in FFXI. A BLM can farm elementals very efficiently.

I agree, at the very least crystals should drop from the sprites.


Crystals (and sometimes clusters) do drop from the elementals, but to my knowledge I've never seen a shard drop from any monster. And shards are needed in 90% of the crafting recipes.



The very low level elementals drop shards, e,g the level 5 water elementals just outside gridania in central shroud drop water shards, I farmed a few while levelling lowbie jobs.


I know it's dull....believe me I really do... But I can harvest 800-1000 shards in an hour, depending on my level of focus and how liberal I'm feeling with cordials. I recommend a tasty sixer and one sitting dedicated to sharding up. In 6 hours, you could make 300k+ , or be set for shards for awhile.


Damn... I wish I had time like that. I'm stuck buying ><. Anyway, heres a recent post on the official forum by Camate, one of the developers...
http://forum.square-enix.com/ffxiv/threads/116211-shard-yeilding?p=1556555#post1556555

Greetings,

There has been a lot of discussions and feedback regarding shards and I’d like to respond to what I can.

•Shard yield
The development team understands the shard yield amount to be an extremely delicate issue. They are very carefully looking into whether they increase the amount of shards yielded and how much they would increase it as they give consideration to the economic effects.

•Methods of obtaining shards
Looking at the current shard yield and the amount of shards used in recipes, we are currently looking into new methods of obtaining shards; however, we will not be making it so they simply drop from monsters.

•Crystal and cluster breaking
There have been some comments about the feature in 1.0 where you could break down crystals and clusters, but we do not have plans at the moment to implement this. The concern is that it will become difficult to control the prices of individual shards if they can be produced from crystals and such.

For example, in the future if there are requests to increase the cluster yield, being able to break these down into shards would overflow the market, and as a result it becomes much easier to use clusters, but the prices of shards would drop.

•RMT issue
We understand that there are RMT issues surrounding shards and the STF is after them every day.

We’ve mentioned this many times already, but if you notice any suspicious activity it helps us a lot if you could make a report by going to [System Menu] -> [Support Desk] -> [Contact Us] -> [Report Cheating].
#17 Nov 14 2013 at 9:09 AM Rating: Excellent
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2,232 posts
They wouldn't even have to increase the yield directly if the ward abilities weren't so punishing to your GP, or if it ticked back a little quicker. I don't know exactly how to improve shard farming without breaking end-game farming, but there's got to be some kind of balance that can be struck.

Here's a couple thoughts I've had:

HQ hits give you back 15GP, not 5.
HQ hits now available on shards/crystals/cluster: HQ result = 5 shards/3 crystals/2 clusters harvested.

The cost of shards is ridiculous compared to the difficulty obtaining them. It's obvious price fixing. But, people keep paying 50-55g (double or triple that for crystals) a pop for them, and they'll keep selling. Making them just a tiny bit easier to obtain would go a long way I think.

As far as time is concerned, I generally don't have large blocks either. I may just do an hour a day for a week. Then by the weekend, I'm set to craft up a storm. This is generally how I farm too. Since I'm not really in a hurry, I'll do 30 minutes of this, 30 of that. Basically, cast protect, and when it wears off, go do something else. :)

Edited, Nov 14th 2013 7:09am by LebargeX
#18 Nov 14 2013 at 11:51 AM Rating: Default
I don't understand why 50 for shards is a bad idea? I can't farm shards as fast as I can buy shards and craft items to make more profit with. That being the case, I feel like shards should be selling higher. I don't understand who is taking the time to farm them when you could just craft instead? There is no XP to be had from farming them, as they are lvl 1.

Shards are often a bulk of the cost of my mats, but I don't see why that's inherently bad.
#19 Nov 14 2013 at 12:19 PM Rating: Excellent
Squander wrote:
I don't understand why 50 for shards is a bad idea? I can't farm shards as fast as I can buy shards and craft items to make more profit with. That being the case, I feel like shards should be selling higher. I don't understand who is taking the time to farm them when you could just craft instead? There is no XP to be had from farming them, as they are lvl 1.

Shards are often a bulk of the cost of my mats, but I don't see why that's inherently bad.


Three words:

RMT miner bots.
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