HitomeOfBismarck wrote:
Think back. Maybe you didn't play during JP release. Maybe you played at NA PC release. What was there to do if you were level capped at 50 at the time prior to NA PC release (Zilart came out a little earlier in Japan I think?)? Exactly the same thing we're having issues with now.
XIV has several clear and distinct advantages. The majority of XIV's mechanics come from other games. It should be easier to crank out content when you already have the formula. At least XI can say that while not everything was well received, they were forging into unexplored territory.
It's also worth noting that XIV was released over 3 years ago. 3 years after the launch of FFXI(even if you go with the early start JP version), they had already released RotZ and CoP. Granted the full storyline hadn't been implemented yet, but they added how many jobs there? How many zones? BCNM/KSNM? HNM? Despite being over a decade old, FFXI was miles ahead of XIV at this point in it's lifespan.
HitomeOfBismarck wrote:
Now there are two paths:
1) Use that money to add new content in a timely manner to keep people paying the subscription fee
or
2) Use the money to fund other projects and leave 14 in 11's predicament
1) This is the biggest argument I have against subscription based MMOs. Maybe I'm the only one who thinks this way(probably due to the nature of my own job), but I'd feel much more motivated to put out engaging content that keeps players interested if I was allowing people to play for free. It's almost like a donation based system where players reward the developer by paying for a service they already receive. SE says pay up and gives you a 'promise' to create more content than their competitors. This is where all the misdirected anger about players being entitled comes from. In reality, they are entitled.
2) All I can think of here is the revenue that XI was bringing in. Undoubtedly, XIV has a lot of players that transferred over from XI. There are probably also a few who still play both. The initial popularity spike kinda splintered the community. No denying that XI wasn't the subscription powerhouse it used to be circa ToAU, but XIV pretty much killed it off. A buddy on Asura reports /sea all of only a few hundred players during prime time as opposed to the 3k+ you'd find on just a few years ago.
My nostalgia goggles broke long, long ago. Given the option though... if I had to pick a game to kill off it would have been XIV. If all the time and effort making XIV had instead been focused on 'updating' FFXI, they probably could have brought back about the same number of players as we'll see eventually settle into playing XIV.
Edited, Nov 12th 2013 6:14am by FilthMcNasty