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[Dev] Food will no longer be lost upon KO in 2.1!Follow

#1 Nov 07 2013 at 3:00 PM Rating: Excellent
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Much welcomed adjustment.

http://forum.square-enix.com/ffxiv/threads/85358-Cooking-shard-costs-30-minute-duration-fading-on-death.?p=1532278#post1532278
Okipuit wrote:

Greetings,

We are currently working on adjustments for patch 2.1 to make it so food effects do not wear off when you are KOed.

We understand that there have been a lot of feedback asking for longer effect durations or higher stats when considering the materials needed for high level recipes, but we’d first like to monitor the situation with the planned adjustments.
#2 Nov 07 2013 at 3:06 PM Rating: Good
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And with much of the food prices rising, this is greatly appreciated! lol
#3 Nov 07 2013 at 3:12 PM Rating: Excellent
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OMG finally o.x , this is a much needed change
#4 Nov 07 2013 at 3:28 PM Rating: Excellent
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Some of the potions need longer times. A 15 second vitality potion is useless.
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#5 Nov 07 2013 at 3:40 PM Rating: Good
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AngusX wrote:
Some of the potions need longer times. A 15 second vitality potion is useless.


and the recast timers are a bit too long
#6 Nov 07 2013 at 4:02 PM Rating: Good
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Oh thank Hydaelyn. I was blowing through 30k+ on food during attempts.

I had actually considered crafting. Crazy isn't it?
#7 Nov 07 2013 at 5:23 PM Rating: Excellent
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Niklz wrote:
AngusX wrote:
Some of the potions need longer times. A 15 second vitality potion is useless.


and the recast timers are a bit too long

Don't think I've ever played a game where they got med use right. I can understand timers and such from the perspective of not wanting people to just go in with a mass of potions and trivialize content, but another part of me wants to say if they really want to spend that much, let them. I think I'd be more partial to a mechanic that diminished the effects of potions if consumed in rapid succession, with that penalty wearing off in what might be considered the current cooldown.

Anyway, I might consider looking into food more now. CUL isn't one of my 50s yet, but it's an eventuality. Just hoping decent stuff isn't too tied into fishing since I'm already having inventory woes.
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#8 Nov 07 2013 at 5:27 PM Rating: Excellent
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but another part of me wants to say if they really want to spend that much, let them.


The problem with that is that it becomes the "correct" way to do a fight, and suddenly you can't participate unless you spend mountains of cash on consumables for every boss fight.

I've actually grown to like WoW's system.. you get one potion per fight. Except for some weirdness that pre-potting creates in that situation, it works pretty well. People get the benefit of potions, it creates a mildly strategic decision about which potion you want to use, and you can show up with something approaching a reasonable number of them and be ok.
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#9 Nov 07 2013 at 6:05 PM Rating: Good
FFXI.. Take notes!
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#10 Nov 07 2013 at 7:35 PM Rating: Good
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Archmage Callinon wrote:
Quote:
but another part of me wants to say if they really want to spend that much, let them.


The problem with that is that it becomes the "correct" way to do a fight, and suddenly you can't participate unless you spend mountains of cash on consumables for every boss fight.

I've actually grown to like WoW's system.. you get one potion per fight. Except for some weirdness that pre-potting creates in that situation, it works pretty well. People get the benefit of potions, it creates a mildly strategic decision about which potion you want to use, and you can show up with something approaching a reasonable number of them and be ok.

Just a matter of how they establish difficulty. Conceptually, I look to high med use in the metric of how much would it replace a party member or two. If you can solo an 8-man fight, then something's messed up. If you can solo a 2-3 man encounter, maybe closer to working as intended. In general, I'm not a fan of short uptime, long downtime mechanics, be they the current meds or even JAs. I know I also have a preference toward longer durations solely to ward off the blahs of buff cycling (and by proxy, usually less DPSing).
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#11 Nov 08 2013 at 2:58 AM Rating: Good
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Food is my favorite thing to stockpile besides shards. I guess I'll have to sell some of it to be on the safe side.

I'm not sure I like this decision. If you died then you shouldn't get to continue the digestive process from your old body.
#12 Nov 08 2013 at 3:05 AM Rating: Excellent
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ErikHighwind wrote:
Food is my favorite thing to stockpile besides shards. I guess I'll have to sell some of it to be on the safe side.

I'm not sure I like this decision. If you died then you shouldn't get to continue the digestive process from your old body.
You also shouldn't immediately void your bowels the moment you hit the ground Smiley: tongue
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#13 Nov 08 2013 at 3:13 AM Rating: Decent
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Kirby wrote:
ErikHighwind wrote:
Food is my favorite thing to stockpile besides shards. I guess I'll have to sell some of it to be on the safe side.

I'm not sure I like this decision. If you died then you shouldn't get to continue the digestive process from your old body.
You also shouldn't immediately void your bowels the moment you hit the ground Smiley: tongue

If you get punched hard enough in the gut to knock you out, i'm pretty sure that's more than enough to make it come out on either end.
#14 Nov 08 2013 at 4:19 PM Rating: Decent
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awesome I am so tired of having to waste food
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