FilthMcNasty wrote:
When you queue up for a dungeon, you should have already done a little research to find out what you're supposed to do. Why wouldn't you take a few minutes to familiarize yourself with what to expect when you have a quest to complete?
Queue is like applying for a job. You select a role that you think you're qualified for and when 'hired', you're expected to perform that role. You don't show up to a job interview when they expect their prospective employees to have experience and just say "Train me on the job". It's a waste of their time, a waste of their money and by showing that you went out and got experience(or in this case, looked up the critical info you need) you are basically showing them you're at least serious.
If you don't take yourself seriously, you shouldn't expect other people to.
Queue is like a job?
You realize this is a game, right?
Maybe people want to, you know, enjoy the game without doing homework. Having gone through grad school, and all the **** that comes with it, I can tell you right now if someone wanted me to do mandatory homework to actively participate in a pleasure activity, I would respectfully tell them to go **** themselves.
See, it's a game, not a job....people play a game, and they like to challenge themselves. They like to learn by doing, or by figuring out themselves. I didn't watch a single damn video on Ifrit or Garuda; I just Q'd up and let my instincts take over. I screwed up a few times, and some people said "Hey, try this" and I did, and it worked. This is called building a community. Something that happens with player interaction that goes above and beyond a "git gud" response. Because that's what saying "go watch a video" amounts to.
Hell, I didn't even watch videos for Titan until I had tried it out on my own. Then I realized it was really damn complex, and I didn't want to be "that guy" who dragged the group down because of ignorance. But I had gone into Titan and given it my best shot without any prior knowledge, so I felt good about giving it the old college try. And I think most people have that same attitude; they want to challenge themselves while simultaneously seeking out stronger community ties. The game is just more enjoyable when people help each other. And help does not constitute being told to watch tutorials before you even see a fight.
As an aside, my friends and I like to "beat the protect timer" in AK. Get to demon-dog-boss-thing before the timer on protect wears off. Me and two of them Q into AK tonight with a BLM who had never been to AK. He told us he was new, we said to strap in because he was going for a ride, and we beat that thing in like 35 minutes. Not bad for a first timer. Sure, we explained fights, and he died on Demon Wall near the end, but he did well, adapted just fine, and wasn't a burden. He was an asset. And he said afterwards that he had a damn good time doing it. We've probably ruined the guy on AK now; nothing else will measure up. But that's ok, because we had fun.
You know, fun? That thing you do that's enjoyable? And not at all like work? Or homework? Unless you're that one kid in class who was all "Teacher, you forgot to give us homework tonight!" or something. ***** that kid.