reptiletim wrote:
Any time there is a resource that is required to progress in the game (diremite webs and fleece for weavers, for example) that is only available in one particular area and can be monopolized via a claim system, it's ripe for botting and hacking. Its very profitable for the hacker actually. This is one of those terrible game design choices that was present in FFXI. I would've figured they had learned their lesson but nope. That kind of setup practically begs to be botted. The hackers know you wont be able to legit compete and that makes it so they can monopolize the resource and charge whatever they want for it.
These guys should be at the top of the ban list but it looks like SE is back to its usual MMO routine. They cant just plop a Goblin at the spawn point for this stuff like they did with FFXI's fishing spots, so it looks like it'll go on for a very long time. To me they need to change why its profitable to do this rather than just ban the offenders, but that's more wishful thinking and assumes they will actually take action.
Yup. More diremite spawns in different zones. Hell, beef up their population in North Shroud. Let webs be harvested in a 20-25 botany node. Actually let the lowbie ones drop webs. While I'm pretty much past Diremite Hell on my weaver, I'll still need webs for the occasional cross-class synth. I don't really like the thought of rewarding these guys or the fact I seriously can't go out the NS and farm up a few of my own in a respectable time frame. Basically, we're looking at mid-level mats getting the HNM treatment because didn't think. Or maybe they did and the conclusion is they're cruel bastards who believe a dozen spawns can fuel a server population of 7000+.
As for the botters, I've posted ways to minimize or even flag their behavior, but if my time in XI has been any indication, SE doesn't read NA feedback. People I've reported are still around, too, so they've also got a case of lazy *** GMs.
Edited, Oct 9th 2013 6:04pm by Seriha