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#1 Oct 03 2013 at 9:30 AM Rating: Excellent
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589 posts
A guy on my linkshell posted this program in our forums, while it's not a Hail Mary program the people who've been using it have said they've noticed increased responsiveness in their skill rotations and gcd's. It's not a solution, but it might help a little.

http://www.wowinterface.com/downloads/info13581-LeatrixLatencyFix.html

Smiley: cool
#2 Oct 03 2013 at 10:15 AM Rating: Good
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589 posts
Gonna try this when I get home. hi2u weight of the lands.
#3 Oct 03 2013 at 10:19 AM Rating: Good
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2,550 posts
nonameoflevi wrote:
Gonna try this when I get home. hi2u weight of the lands.


Lol, I'm on PS3, wish I had that option. My solution to weight of the lands: move after every time you cast. That way it is less likely to target you and when it does, you are already moving and halfway out of the aoe circle.

Edited, Oct 3rd 2013 11:19am by Valkayree
#4 Oct 03 2013 at 10:35 AM Rating: Decent
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589 posts
Valkayree wrote:
nonameoflevi wrote:
Gonna try this when I get home. hi2u weight of the lands.


Lol, I'm on PS3, wish I had that option. My solution to weight of the lands: move after every time you cast. That way it is less likely to target you and when it does, you are already moving and halfway out of the aoe circle.

Edited, Oct 3rd 2013 11:19am by Valkayree


Yeah that's what I do now, and sometimes I still eat a Plume.
#5 Oct 03 2013 at 12:15 PM Rating: Good
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2,216 posts
It's one I tried a couple of weeks back and it did seem to make a bit of a difference.
#6 Oct 05 2013 at 12:44 AM Rating: Good
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2,536 posts

I'm having really bad latency issues and would love to try this, but I'm concerned. Is the program truly clean?
#7 Oct 05 2013 at 12:53 AM Rating: Good
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4,175 posts
That website has been around almost as long as WoW has used add-on programs. That program basically forces data through. WoW sent and received data in certain amounts which showed up as latency because it would wait until you had the proper amount. This program just forces info in and out regardless.

Been a while since I heard of it and I never really had the need to use it, but if it's on wowinterface website then it's been tested.

Edited, Oct 5th 2013 2:56am by FilthMcNasty
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#8 Oct 05 2013 at 6:34 AM Rating: Good
Valkayree wrote:
nonameoflevi wrote:
Gonna try this when I get home. hi2u weight of the lands.


Lol, I'm on PS3, wish I had that option. My solution to weight of the lands: move after every time you cast. That way it is less likely to target you and when it does, you are already moving and halfway out of the aoe circle.

Edited, Oct 3rd 2013 11:19am by Valkayree


I can't find it at the moment, but apparently port forwarding has helped quite a few people on PS3. I'll edit this post once I get ahold of it.
#9 Oct 05 2013 at 7:27 AM Rating: Good
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2,153 posts
Am I reading this wrong or does this program simply bombard the servers with a barrage of (mostly)
unnecessary requests in order to make sure at least some get through? Way to go for crippling the
infrastructure for a small personal gain?

...

Or am I reading this completely wrong?
#10 Oct 05 2013 at 8:58 AM Rating: Decent
Seraphknight777 wrote:


I can't find it at the moment, but apparently port forwarding has helped quite a few people on PS3. I'll edit this post once I get ahold of it.


The PS3 isn't lagging though. It's just not drawing fast enough due to lack of memory.
#11 Oct 05 2013 at 11:21 AM Rating: Excellent
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576 posts
Rinsui wrote:
Am I reading this wrong or does this program simply bombard the servers with a barrage of (mostly)
unnecessary requests in order to make sure at least some get through? Way to go for crippling the
infrastructure for a small personal gain?

...

Or am I reading this completely wrong?


Pretty much.

The program modifies the registry entry for TcpAckFrequency, which forces your OS to send ack packets (which contain no data) with a higher frequency.

I haven't finished my coffee yet, so I'll rely on someone else's description:
Quote:

Setting the TcpAckFrequency may improve your apparent ping but will not improve your actual network speed. If anything, it may make it worse by increasing the number of actual packets being transmitted by your machine for the same amount of data.

When a computer connects to another computer using TCP it performs what is known as the TCP Three-way Handshake. what happens is this:

1. Client computer sends a SYN (synchronize) packet to the server computer
2. Server computer sends a SYN-ACK (SYN-acknowledged) packet to the client computer
3. Client computer sends a final ACK (ACK acknowledged packet to the server computer.

Thus begins the TCP connection.

All these SYN, SYN-ACK, and ACK packets carry no actual data. The Windows network stack, since Windows 2000 has, by default, only responded to every other TCP SYN packet unless additional data packets are not received within a specific period of time (per RFC-1122). This reduces the total number of non-data packets that must be sent. Changing the referenced registry value to 1 will cause Windows to respond to every SYN packet, thus doubling the TCP overhead for a connection. While this will likely improve the "ping" rating you get in online games (since it takes a SYN packet less time to be ACKed) it will not increase the actual speeds of data transfer but reduce it.


http://www.bleepingcomputer.com/forums/t/252342/tcpackfrequency1/

IMO, one shouldn't go mucking around with their TCP stack without a good understanding of the implications.


Edited, Oct 5th 2013 1:21pm by Pickins
#12 Oct 05 2013 at 7:41 PM Rating: Decent
Scholar
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525 posts
I tried this, I had 5 90k errors in Sunken temple this morning using it over the course of two runs.

I removed it and did two more runs without issue.

Incredibly small sample size of course, but I won't be re-using it.
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#13 Oct 05 2013 at 11:30 PM Rating: Good
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2,536 posts
Installed this last night and my receiving latency is still in the thousands. I did, however, notice there was less visual lag in the game, and getting out of red circles seemed a bit better, although I was still getting hit often.

It could simply be a good lag night, considering how inconsistent the lag is at this point.

Gonna keep it installed and play for a few more days and see if it makes any difference.

#14 Oct 06 2013 at 12:10 AM Rating: Decent
I was using WTFast from Japan, playing on a NA server and things seemed a lot smother after that.
#15 Oct 06 2013 at 2:06 AM Rating: Decent
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2,153 posts
Well, since this could be classified as a harmful 3rd party program by SE (because it is),
I guess I wouldn't risk a permaban because of an improvement that maybe I feel could possibly exist.
#16 Oct 07 2013 at 8:45 AM Rating: Good
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425 posts
I still can't play and now I know my issues run a lot deeper than SE's servers, but rather, Comcast itself :/. Calling them only introduced me to a symphonic brick wall, coupled with 2 CSRs that didn't want to connect me to the high speed internet department >.<(really I think they are pissed over the battle we recently had with them trying to charge me 6 bucks for a modem they claimed was a rental, when in fact i bought it). Going back to ATT is becoming a better idea everyday..the only problem with them is, each time the service "stops" I have to reinstall the program which jacks the bill up(hence why I left them.)

I'm screwed. It's too bad you can pause your free trial. My days are just ticking down.
#17 Oct 14 2013 at 5:54 AM Rating: Good
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589 posts
Rather than starting a new thread I'll push this one, I found people saying they've has some success with this program, especially those that seem to suffer frequent disconnects.

https://pingzapper.com/

Ultimately it's a subscription service, but the first 30 days are free. Seems to be helping those users where their ISP is throttling the game connection.
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