KingoGoodbomber wrote:
That's nice. So what? A level 50 combat job shouldn't have to go mine ore or cut down trees of be literally FORCED to level a craft to 50 simply to progress in the first tier of endgame content using combat jobs. And you won't even be leveling the craft with an end point of a nice endgame starting set but just the ability to afford your own repairs. Grats, you leveled a class to 50 for the sole purpose of doing a daily in order to maybe break even. Whoppity freaking do do. How is that fun?
Because you can sell dungeon drop (Wander Palace) or Material bought from Tomestone back to crafter if you don't want to make gil the other way? 175 Tomestone equivalent drop go for 15k gil, that's 2.2 runs of AK. If you are so hard core dungeon raider as you made yourself to be, that's hardly 33 mins total. Or are you not? WP drop vary, but it can go somewhere from 5k-15k gil.
The intention was that crafter put gil into the economy (lvl40-50 stuff can be sold back to NPC for 100-300 gil per item. If I'm lazy and Quick Synth all the material -> parts -> items in an hour I could have make 300 items easily. I would need to spend 8400 gil on DM 5 to repair in order to earn back 30,000 gil - 90,000 gil newly generated into the economy), others support crafter putting gil in and get back the gil crafter generated. There is a reason for player economy. There is a reason why there are sandbox games. Not all games are going to give you everything you want without interacting with other players.
Edited, Sep 9th 2013 9:07pm by Khornette