Forum Settings
       
Reply To Thread

1.0 players questionFollow

#1 Aug 22 2013 at 9:28 AM Rating: Decent
****
5,055 posts
ok I remember ppl used to say Jobs would be or might be drastically changed in ARR than they were in 1.0... well in the recent open beta legacy players got to use their jobs.. so tell us.. how "drastic" are the job changes compared to 1.0? any completely new/different abilties?
#2 Aug 22 2013 at 9:35 AM Rating: Good
***
2,214 posts
Yup, completely different. For example, Pld can tank now:). It will take some time for some real information to come out, as we haven't had a chance to do anything above level 30 yet (B3 was level 30, B4 was level 20).
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
#3 Aug 22 2013 at 9:45 AM Rating: Good
****
4,511 posts
You lost 90% of the abilities you were able to equip on another job in 1.0. And the remaining ones now that are actually cross-classable are imposed with cross-class restrictions here and there too. And the ones that remain from that significantly shorter list for your job are, unfortunately, often times exactly the same in potency as an ability you might already have, without being able to use them in a combo, or arent really all that great. There's maybe one or two abilities per class that might get some use as a sub.

Also mages, Thaumaturge especially, no longer have a lot of spells available to them, just a handful of them now. No more full element list and the ability to boost specific elemental affinities as far as i know. Just Stone... Aero... and the tier 2 versions of that. Doesnt really matter anymore since the elemental resistance on monsters got thrown out the window too, but it's still a shame somewhat.

Classes/jobs and abilities have been kinda stripped to the bare basics, but there's a chance that might work out for the best. Atleast it means that not every single job is going to be using the same abilities regardless, although i was kinda in favor of that.

Edited, Aug 22nd 2013 5:47pm by KojiroSoma
#4 Aug 22 2013 at 11:05 AM Rating: Decent
****
5,055 posts
KojiroSoma wrote:
You lost 90% of the abilities you were able to equip on another job in 1.0. And the remaining ones now that are actually cross-classable are imposed with cross-class restrictions here and there too. And the ones that remain from that significantly shorter list for your job are, unfortunately, often times exactly the same in potency as an ability you might already have, without being able to use them in a combo, or arent really all that great. There's maybe one or two abilities per class that might get some use as a sub.

Also mages, Thaumaturge especially, no longer have a lot of spells available to them, just a handful of them now. No more full element list and the ability to boost specific elemental affinities as far as i know. Just Stone... Aero... and the tier 2 versions of that. Doesnt really matter anymore since the elemental resistance on monsters got thrown out the window too, but it's still a shame somewhat.

Classes/jobs and abilities have been kinda stripped to the bare basics, but there's a chance that might work out for the best. Atleast it means that not every single job is going to be using the same abilities regardless, although i was kinda in favor of that.

Edited, Aug 22nd 2013 5:47pm by KojiroSoma



your first paragraph makes it sound like the job system got WORSE not better, is that the case?

As for the poster who said PLD can tank now, they couldnt in 1.0? Never heard of a PLD that couldnt tank (unless the player sucked) care to elaborate?
#5 Aug 22 2013 at 11:21 AM Rating: Good
*
55 posts
DuoMaxwellxx wrote:


your first paragraph makes it sound like the job system got WORSE not better, is that the case?

As for the poster who said PLD can tank now, they couldnt in 1.0? Never heard of a PLD that couldnt tank (unless the player sucked) care to elaborate?


I wouldn't say the job (armory) system got WORSE, more so it got streamlined a lot from 1.0. Instead of letting you just add any ability to your queue they now make it only the most beneficial abilities that should be added.

There is a limit to how many abilities you can have added at a time based on level. I don't remember if 1.0 had that restriction. Hopefully that clears up anything for you.
#6 Aug 22 2013 at 11:28 AM Rating: Good
***
2,550 posts
KojiroSoma wrote:
\
Also mages, Thaumaturge especially, no longer have a lot of spells available to them, just a handful of them now. No more full element list and the ability to boost specific elemental affinities as far as i know. Just Stone... Aero... and the tier 2 versions of that. Doesnt really matter anymore since the elemental resistance on monsters got thrown out the window too, but it's still a shame somewhat.


THM does not have Aero or Stone... We have Fire, and Blizzard, Lightning, and Scathe (non-elemental)

And we do have affinity damage boosts for using elemental spells in succession. It is called Astral Fire, Astral Ice, etc.

Edited, Aug 22nd 2013 12:29pm by Valkayree
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 98 All times are in CST
Anonymous Guests (98)