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#52 Aug 22 2013 at 9:58 AM Rating: Good
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Thanks, that does clear it up. Is the Parser only used for DPS????


Edited, Aug 22nd 2013 11:59am by RyanSquires
#53 Aug 22 2013 at 10:41 AM Rating: Excellent
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My only real problem with parsers is I tend to party with people who play for fun. When we get a parser in the party, they tend to try to over-prove themselves, and kill people or themselves. As a result, they begin to insult and demean players because of their poor performance, and lack of team play.

And as a tank, I have on more than one occasion let people like that die. Not to be mean, or to teach them a lesson, but to restore balance to the party, and not get the mage deaded.

Parsers work for some (and I do party with parsing groups as well), but for others it does not. It can actually be a hindrance. But, at the end of the day, it is a sign of elite play. Take it as an insult or complement, but it really is that more organized parties will use a parser. They are also the people that min/max, and typically have different gearsets for different fights (we will see if that works with 14). And will be the first to tell you if a piece of gear is even one point short of what the expectations are (anyone remember the cut-off for Int on the garuda fight for Blms? There were quite a few groups that swore by a specific value I don't even remember now).

My only real concern is, as a tank, parsers always look down on mitigation tanks. So, I will see how that works out for me. All I know is that I will be somewhere between the worst DD and the most aggressive healer for damage dealt, and I should be collectively higher than everyone in the party for damage sustained.
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#54 Aug 22 2013 at 10:41 AM Rating: Good
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RyanSquires wrote:
Thanks, that does clear it up. Is the Parser only used for DPS????


Edited, Aug 22nd 2013 11:59am by RyanSquires



Nope. You can set them to whatever...Healing, Dmg taken, Dmg healed, Overhealing, DPS, etc. Depending on the parser. Most good ones you can set filters on, IIRC.
#55 Aug 22 2013 at 10:47 AM Rating: Excellent
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1,910 posts
RyanSquires wrote:
Thanks, that does clear it up. Is the Parser only used for DPS????

Healing can be monitored as well. It depends on what type of metrics are available and if a parser is programed to watch for them.

The thing with parsers is the hard core are always going to love them: they prove unto themselves their value by illuminating a players output. To those that don't give a positive rats *** about being the "best" or just want to play the game for fun, parsers drip down and cloud the water. If you're fighting a raid boss, you're in a progression guild, or a really hardcore static, parsing data isn't something you should necessarily care about: you're playing in that end game world. If you're a random in a dungeon and the party isn't failing, parsing isn't something you should have to think about. The issue is when the raid-type folks start in on the "fun in a dungeon" folks and start telling them how "bad" they are.

People see the tool as being bad because of this, when it's not. It's the people using them like idiots. If you're going to parse, or be super hard core, you can't shove your playstyle and ethos down random people's throats. If you're in a progression raid group, you can't expect not to have your performance monitored. Hell, I would recommend if you're in a raid group you already are monitoring your performance. The tool itself isn't bad, they can be very helpful, however people can be self-important egotists and very unhelpful.
#56 Aug 22 2013 at 11:04 AM Rating: Excellent
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Quote:
And as a tank, I have on more than one occasion let people like that die. Not to be mean, or to teach them a lesson, but to restore balance to the party, and not get the mage deaded.


Good. Do that.

XIV has a pretty decent threat meter right there in the UI. If someone is out-threating the tank, they probably deserve to have that driven home for them.

That being said, I've pulled threat from tanks without doing anything stupid like that... I would simply end up with more threat on the mobs we were fighting than they did (sometimes just with dots). So it's important here to make sure that you, as the tank, are also doing your own job and maintaining threat on all your targets. If you find you're having to switch targets a lot, consider keybinding a target marker to put over the target you'd like dps to focus on. If someone insists on going after an off-target after that, they deserve what they will inevitably get.
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#57 Aug 22 2013 at 11:49 AM Rating: Excellent
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I believe the overall point is, some people are jerks, and the complaints about parsers are just that there are jerks who use them to be jerks. But the same person who is going to use a parser and berate people in leveling dungeons is the same person who is going to be a jerk regardless. We're not moving fast enough, we're not moving in the right order, your gear sucks, whatever it is, it's going to be a cliche kind of attack.

On the other end of the spectrum you get the theorycrafters and class leads out there who you don't hear from, that use it properly. You might very well be able to tell what your rotation should be based on tooltips by eyeballing it. And for most content you might be perfectly right. But for a group that wants to beat hard modes, that wants to challenge content before out-gearing it through other means, parsers are wonderful tools that tell you things you can't eyeball. Can you eyeball diminishing returns on stats? Can you eyeball at what point hit rating affects different spells effectiveness differently? Maybe once you're above a certain gear level cross class DoTs become useless for you, but if you learned up to that point that they were useful, how could you tell what that point is?

These are the things people do who use the tools correctly, and because they're not in dungeons yelling at people, you might not notice them doing their thing. You might think the only people who use them yell at people, and that's not true.
#58 Aug 22 2013 at 1:13 PM Rating: Good
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1,218 posts
RyanSquires wrote:
Thanks, that does clear it up. Is the Parser only used for DPS????


Edited, Aug 22nd 2013 11:59am by RyanSquires


The stereotype is of people using parsers with DPS "meters" and focusing exclusively on their top line DPS number. More sophisticated parsers, and users, tend to look at a lot of other things like damage taken, threat generated, effective healing, and often times, looking at how much of your performance is coming from certain areas.

Top line numbers are just results, but it's all the details that help you improve to get the results you want.

Then again, some people hate math and analysis and just want to stick a sword in a goblin, and that's valid too. It's just not an approach that usually leads to beating the hardest content in MMOs.
#59 Aug 22 2013 at 3:06 PM Rating: Good
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1,313 posts
After this thread I vote we get "can of worms" smiley to compliment the "beating the dead horse" smiley.
#60 Aug 22 2013 at 4:08 PM Rating: Good
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660 posts
As long as it's easier to kick someone from the group than it is to teach them how to improve they will almost always kick the weakest link. That's just reality and human nature.
#61 Aug 22 2013 at 4:09 PM Rating: Good
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3,737 posts
reptiletim wrote:
As long as it's easier to kick someone from the group than it is to teach them how to improve they will almost always kick the weakest link. That's just reality and human nature.


In raid teams it's usually easier to help the person improve than it is to train someone new in your group's tactics.
____________________________
svlyons wrote:
If random outcomes aren't acceptable to you, then don't play with random people.
#62 Aug 22 2013 at 4:38 PM Rating: Good
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Archmage Callinon wrote:
reptiletim wrote:
As long as it's easier to kick someone from the group than it is to teach them how to improve they will almost always kick the weakest link. That's just reality and human nature.


In raid teams it's usually easier to help the person improve than it is to train someone new in your group's tactics.


Not if there's a standard tactic that everyone "should" know. If someone doesn't know a fight a parser isnt going to help them much. End game groups are not going to bring a newbie to farm high level bosses so it might actually be more effecient to just kick that player and find one who also knows the fight but has higher dps.
#63 Aug 22 2013 at 5:20 PM Rating: Good
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6,899 posts
reptiletim wrote:
Archmage Callinon wrote:
reptiletim wrote:
As long as it's easier to kick someone from the group than it is to teach them how to improve they will almost always kick the weakest link. That's just reality and human nature.


In raid teams it's usually easier to help the person improve than it is to train someone new in your group's tactics.


Not if there's a standard tactic that everyone "should" know. If someone doesn't know a fight a parser isnt going to help them much. End game groups are not going to bring a newbie to farm high level bosses so it might actually be more effecient to just kick that player and find one who also knows the fight but has higher dps.


Your statement doesn't really make sense. An endgame group probably wouldn't have said newbie to begin with, so that's a completely moot point. Most endgame groups do the content as a group to learn it together, so it's rare that they'd just bring in some new player who doesn't understand the fight mechanics. I also completely disagree that they will always kick the weakest link rather than teach them. I've been in many shells where players were mentored on how to improve, brought on practice runs, shown where to go on the web to learn the best info, guided to youtube walkthroughs etc instead of just being booted for someone better. Honestly, if that's what you think endgame has to be, I think your very misguided. Certainly that can and does happen, but it's not an absolute like you seem to think it is.
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