BartelX wrote:
Kaddis wrote:
Honestly, the rotation is really simple:
Heavy Smash -> Sunder on single target. When facing multiple targets I would simply cast Overpower. When conserving TP I would also use Flash (GLD ability). Never had trouble maintaining hate, even with the constant issue of a random DD trying to target mobs I wasn't technically engaged with. Oh, Lancer decided to attack monster X; no problem Overpower.
Sadly, it's stupidly simple early on. I'm sure it'll change a bit as we get into higher level dungeons.
It's only as stupidly simple as you make it.
There were a ton of situational abilities for MRD, such as using Fracture to add a DPS to bosses or secondary mobs. Using Heavy Smash > Maim to get the 20% damage bonus. Following that with infernal release (from PUG) or Raging Strikes (from ARC) for a big damage bonus. Using bloodbath against larger groups, and then spamming Overpower to gain back mass amounts of health. Using Foresight to gain a 20% defense bonus against bosses or large groups. Using Tomahawk to pull and then Flash to gain hate on all mobs. Is the job incredibly complex? No, not at 20. But it certainly isn't "stupidly simple", at least not if you are trying to maximize your effectiveness.
This is what is starting to frustrate me. Is it
possible to roll through the 3 intro dungeons with 2 abilities, especially for an MMO vet? Yes - and I'm not surprised. These are specifically referenced as tutorial group settings. Even within the 3, there is a clear increase in mechanics (Sas - dealing with adds from start/kill orders, occasional extras. TTD - more directional attacks/TP moves. CBM - Slime boss (not sure how else to describe it!), party splitting between boss/adds).
I COULD have facerolled through the 3 dungeons as LNC with True Thrust -> Vorpal Thrust, and not had problems. But, with a little cross-classing from ACH, I was managing a DoT (Venomous Bite), a debuff (Feint), 2 buffs (Heavy Thrust {position-dependent buff} and Straight Shot), a positional attack (Impulse Drive), a 30sec CD stun (Leg Sweep) ... AND my basic True Thrust -> Vorpal Thrust combo. Maybe it's me, but I
want to find the complexity within a class, unlocking it's full potential. It was the same in TOR. I was a Gunnery Commando main. It was perceived as a noob class, as a poor Commando could use 4 buttons, and match 85-90% of my DPS. But there were some amazing situational tools (ranged CC that could be made instant cast, heavy armour passively, cost-eliminating CDs, off-healing (both single target & AoE), plus some massive AoE damage spikes) meant that, in a guild operations group, I was valued both for my DPS, and my situational usefulness. This also forced me to become more situationally aware of the battle as a whole, making me a better player.
In short, OB has shown the tutorial section of the game. Players with extensive MMO experience will storm through it. This is expected. We have been told that there will be a significant difficulty curve towards later levels. Given the steady introduction of "basic" dungeon mechanics throughout this tutorial, I am inclined to believe this statement. Others will not - no problem. Saying that the game is too easy
on the basis of the game's tutorial is a problem, however.