How do I feel?
I'm
pissed.
I keep turning my computer clock forwards to August 27th and the game won't let me play. Reported the company for the BBB for false advertising.
carmelita wrote:
It's not like XI, where you HAD to party to do anything. Most of the open world content can be soloed, but dungeons, guildhests, levequests etc can be/are group work. Plus the dungeons always give good exp for their level. Long story short, in my opinion the game is much more forgiving to different playstyles than XI. You can group, solo, mindlessly slaughter, FATE hunt, hunting log farm, craft, gather, fish ... you get the idea.
Underlined is the biggest understatement I've ever seen. You get a group of friends and really plow through monsters (and let's say you have the EXP buff for having a higher class by a few levels and are getting baseline +50% bonus), keep that chain going, and you'll see your levels just
fly.
I decided to just stick with my older character from 1.0 who had decent levels (22 fishing, 11 alch, 21 archer, 15 gladiator) instead of making a brand new character. I had the EXP bonus the entire time while leveling and after doing all the required story missions to gain access to Sastasha I was halfway through level 16. We managed to keep the chain going for most of the instance and ended up probably 15% away from level 18 when we completed the instance -- that's nearly a level and a half.
FATEs, using misc. quests to level lesser jobs, dungeons, leves, hunting logs, and just pure grinding: ARR really did a damned good job of giving you several options for leveling.
KojiroSoma wrote:
They could have made some things accesable earlier, like for instance other jobs. Now you have to do a lot of leveling and quests before you can unlock a job (I say unlock, but it's just talking to a NPC once, no quest or whatever) from another region. They shouldnt have made the jobs region locked. Just job quests. I would have had far more fun if i could equip a level 1 sword and become a gladiator from the go, without losing the starter city that i wanted to have.
Also, if SE would ease up on job unlocking, then you could also choose your starter area since it wouldnt matter anymore. Now you have to take Marauder to something close to 20 before you're even able to leave the island.
10 levels isn't "a lot of leveling" by any stretch of the imagination. You could seriously just do your hunting log and it will take you all the way to 10. Get a random F.A.T.E. and it's easier.
Secondly, it doesn't matter if the classes are "region locked" because your choice of a starting city
doesn't matter. You get a brief minor story related to your region until level 15 where the stories converge after getting an airship.
KojiroSoma wrote:
Same for the Levequests this game is sort of build around. I didnt get access to those till when i went to bed yesterday. Would have made the whole experience a whole lot smoother.
No, 2.0
is not based around levequests and built around them like 1.0 is. Levequests are nice (but aren't really that useful outside of using them for fieldcraft leves) but they're ultimately for Grand Company seals much later on. They're a bonus and something extra to do for newcomers but not necessary like they were in 1.0. Outside of the chocobo mount bought with GC seals there really isn't anything required by levequests at all. Sure, there are nice perks and gear but they're not
required.
KojiroSoma wrote:
And then there's Gil. You cant possibly think that an axe i bought from a NPC moments before for 700 gil can only be sold for 2 gil later on. I know they dont want us to amass milions again in mere weeks, but there has to be reasonable alternatives other than completely nerfing sell prices. And it's not just weapons, every item i've seen sells for single digits. Spend 100 gil for 3 iron ore from the NPC, you smelt it into an ingot, and you can almost feel the laughing in your face when you see it's now worth 2 gil. Naturally you use it to make stuff instead, but still.
Because, newflash,
you aren't supposed to be vendoring that equipment. You're supposed to turn it into materia and either use it or put it up on the market boards (which will net you more than the item actually cost). You act as if the concept of items bought from a vendor going down in price for resale is something new: it isn't. FFXIV just took it to extremes as to entirely eliminate a method they saw RMT use over, and over, and over in FFXI to get ahead.
KojiroSoma wrote:
I just wish they would have made the cities ONE big zone. Instead of for Limsa 12 or such zonelines at every pair of stairs and paths. It wouldnt be so bad if you werent able to see the entire area perfectly, just be unable to reach the walkways without having to zone. I've seen area's twice the size in 2.0 of what Limsa totalled, and we've seen in 1.0 that it really is perfectly possible regardless. So what gives? It's really one of the more anoying points in this game for me.
1.0 showed why having one gigantic zone was a massive mistake; the amount of choke and lag renders it undesirable and frustrating. Cities always have massive concentrations of players at any given time and splitting the city up was the smartest thing they could do considering there's only 2 zones in each city (Steps of Thal/Nald, New/Old Gridania, and Limsa Upper/Lower Decks) it isn't that huge of a deal. The loading times are only a huge deal when first going into a city as the data's being loaded; once you're inside it doesn't take more than a few seconds.
Edited, Aug 19th 2013 6:08am by Viertel